Capitán Sevilla 3D is a tribute and sequel to Hi-Score’s and Dinamic Software’s Capitán Sevilla for Amstrad CPC, ZX Spectrum and MSX from 1988, by Rubén Garcerá Soto and Team VUEngine. It’s a humorous side-scrolling action platformer where you jump and shoot your way through a total of 4 areas.
Under the name of “Capitán Sevilla 2” it won 2nd prize in the PVB Coding Competition 2010. In 2018, under the new name “Capitán Sevilla 3D”, the game has been rebuilt from the ground up in VUEngine by the VUEngine team. Since the original game demo was 2D-only, all the environments have been remastered in 3D. A demo has been made available to backers of the VUEngine Patreon campaign. It contained the first three (out of four) areas and was fully playable from start to finish.
Following the Patreon exclusive demo release, new assets have been produced by Rubén Garcerá Soto, most notably new main character sprites, and the game was planned to be developed further in a different direction. The vision was a platforming adventure with puzzle elements and backtracking under the name of “Captain VB”. Unfortunately, the project had to be stopped in early 2019 due to a huge loss of funding. Being considered a side-project only, Capitán Sevilla 3D had to be put on ice in favor of the development of Formula V and VUEngine Studio.
The release of a public demo of Capitán Sevilla 3D is planned for mid-2021. It will contain all areas of the original 2010 demo, Rubén’s new sprites, updated game mechanics, newly remastered backgrounds for even more stereo depth, sound and much more.