We're using cookies to ensure you get the best experience on our website. More info
Understood
@drwho198Registered January 6, 2016Active 7 months, 1 week ago
34 Replies made

Welcome to the family 🙂

Not the best time at the moment, since holidays are always a VERY (feel free to read ridiculous) expensive period in our family. But I’m interested if I can spend the money at the right time. No promises yet, but I might.

its about ebay auctions. Kr155e had an auction going on ebay for one of the original cartridges.

True, sadly just as you I live in europe and importing a 350usd item is not cheap. I once imported a 100usd game from ebay, I can’t remember how much I payed on taxes but I do remember how ripped off I felt.

But I’m thinking about my options.

If the price is right then I prefer the original. I consider the originals equal to an official release. But a nes mini classic is not a nes to me. And a rerun or repro is nice but not the legend.

That said, I’m not against repros if an original is out of reach. But its worth less to me.

well, unless I manage to get a copy by than I would also love at least 1 copy. The original is still the holy grail… but any physical copy would be heaven.

But personaly I would not only change the label but also mark it inside the rom so people can not relabel them and sell them for the original batch.

Wonderful interview.
It makes me excited about future developments.
Sometimes I wish I had a bigger gaming budget so I could buy all the homebrew stuff. But just reading and hearing about it is satisfying on its own.

Great work.

Sorry for my noobish question. I don’t know much about the O-Rift and can say the same about the emulator. My question would be, Is this emulator only usefull for a O-Rift or can you use it to get the same effect on a Android device with Google cartboard?

I’ve seen old posts about google cartboard enabled emulators but it confuses me. I’m unsure how to get started since I don’t own a O-Rift and now I wonder if this is the place to start. (by the way, it would be nice if I could stream it to my 3D TV. But I guess I could get that working already with the right stuff)

I actually found what I was looking for. Retroarch makes it possible to run vb on android and you need to add a shader for the google cartboard:
http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=6085&post_id=33009#forumpost33009

I doubt many people will get that chance.
Still cool though 🙂

If you make a revision then please note that dragon hopper and faceball have the same screenshot.
Also, you page numbering seems off in the beginning.

But globally a very nice book.

I think every REAL collector would love a copy in any condition. Until today I have yet to part with any item in my collection and some have a decent value. Some may call this hoarding, but to me. Every bit I found or bought, has a story. Right now I’m starting to think of releasing a few of the more common items but that’s only stuff that anyone could buy, and I have more than two of. No real collector would sell a gem like HF unless it was to save his family.

My point here is that the prices that the games go for on the internet are crazy. If the guys really want to sell the games then they do not have a bond with it and the asking price is way out of its league. I hope to catch a game some day… hoping to be approached by a mystery person who is so kind to share this unique piece with me, but I can tell you now that it will probably never be for resale no matter what the price is. Because I admire the items that I own and almost none are kept in shrink-wrap. Because then I can not enjoy the full experience the item gives. And thats what collecting is. Its not about money, but about a feeling.

And sadly, thats how I feel about the current copies. People who were the lucky ones should guard it with there lives. And feel honored that a mystery person found them special enough to make them part of this project.

  • This reply was modified 8 years, 3 months ago by DrWho198.

Isn’t it making things more expensive using the contacts of a female usb connector? If I’m not mistaking there are only 4 pins in 1 female USB connector. Which would mean that you need to distroy 2 USB plugs for 1 VB-link plug.

Or did you somehow find a resource for raw pins?

I just downloaded the VBDE to have a look at it. I’m not sure when I’ll have time to try some coding but what I did notice is that at least 1 file is not portable yet.

The lightExplorer.ini has it’s path’s fixed. it should be:

[startContext]
loadOnStartup=1
currItem=Favorites,..\\..\\
[LightExplorer]
useSystemIcons=1
[Favorites]
VBDE=..\\..\\
Samples | libgccvb | barebone=..\\..\\samples\\libgccvb\\barebone\\
Samples | libgccvb | demos=..\\..\\samples\\libgccvb\\demos\\
Samples | libgccvb | Game of Life=..\\..\\samples\\libgccvb\\game-of-life\\
Samples | VBJaEngine | Barebone=..\\..\\samples\\vbjaengine\\barebone\\
Samples | VBJaEngine | Platformer Demo=..\\..\\samples\\vbjaengine\\platform-demo\\
Libs | libgccvb=..\\..\\libs\\libgccvb\\
Libs | VBJaEngine=..\\..\\libs\\vbjaengine\\

(Backslash would not show up here, I had to unescape it)

Once those changes are made the package can be extracted anywhere and Notepad++ will find the Favorite folders.

My introduction to computer graphics was on the C64. It had 2 screen modes. The most colorful of the two had some crazy limitations. The 2 progams I used in those days were Koala Paint and Doodle. Graet memories. And drawing in such programs really was ART. On my PC and Amiga I used Dr Paint, Dr Genius(rebranded for the Genius mouse) or Deluxe Paint, which were actually all the same program.

Nice mockups. I wonder what mechanics the author had in mind with the first game. It really looks like it could have been a good game.

Any specific need for the donors? or does any game do?

dang… you’re right! what have I been smoking -.-”

about the number of pins I was referring to the number of pins/chip. I guess plcc is not going to be an option for my final design. But getting a batch of pcb’s being made in china is gone have to wait. In the end they would be almost the same as a flashboy…

if you have 11 adress lines (0-10) then you can access 1024 possitions. Multiply this by the 8bit (a0-a7) this chip is and you get 8Mbit or 1Mbyte. The parallel mode is used to program the chip in a programmer. In operation these chips were meant to be used sector based.

I know that the likelihood of finding any bigger chips is small unless I go for another chip. And I also know that these chips were not meant to be used in parallel mode during operation. but what I don’t know is if the complete range of 1024 addresses can be written to because of its original purpose… namely to store a BIOS.

I think it should work… but I would have to try to be sure. I think the biggest problem is the 3.3v. I wanted to keep the PCB simple and cheap.

If I don’t use a PLCC package then making a proto would be harder because of how close and small the pads become. Stepping to 16bit flash would mean I need even more pins. A lower bit count like 4 bit(I have no idea what kind exist) would work but I would need more chips. I think that in the end I will have to walk away from the PLCC anyway as I want to have the possibility to add RAM in the end.

Giving the rediculous prices that these go for:

Ebay Hyper Fighting 1 ($1,125.00)

Ebay Hyper Fighting 2 ($499.99)

I feel a bigger release would not be out of place. If it’s the legal problems that keep this from happening then someone could go and have a talk with Capcom. I’m sure they are open for talking and it doesn’t have to be the guys who made the cart to go and talk to them. They know about the game anyway. If they do agree then they will probably want the title to be the original and have the credits mention the original ownership of Capcom. But that should not be too big of a problem. In the end the creators and Capcom should agree to the production. But I think a limited public release would be the most proper thing to do, if it ever would happen.

DogP wrote:
I didn’t actually look at the other datasheet this morning, but I just checked… neither of these will work, even ignoring the 3.3V problem. You need a standard parallel ROM… those have sector based access.

These chips can be accessed in 2 modes. the parallel access is the PP mode that is mentioned in the data sheets.

DogP wrote:
If you’re only looking to do repros, and want to go with a PLCC package, check out the 27C080 in PLCC. It’s OTP, but works great for games where you don’t need to reburn the chips (I used those and 29F040s on my carts).

Thanks, I already noticed this on the tutorials that you wrote. I keep them in mind. But a flash option would be nice too and I can’t find any PLCC flash chips that are big enough to store the bigger games.

DogP wrote:
Another thing to note… the original PCBs are 0.020″ thick, and PLCC chips are still a bit thick to put inside the shell (I sanded down the tops of mine to keep the cart from bulging).

Thanks for the tip.

I’m not planning to build a PCB any time soon, but I’m checking out my options.

Interesting, and what would you charge for a game and shipping?
And also, what games would you recommend getting a cartridge for 😉

Just to make things clear, I wouldn’t get a repro for a common game. A game would have to be unpayable rare to get a repro. So I’m more thinking about unreleased or homebrew.

  • This reply was modified 8 years, 3 months ago by DrWho198.