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Understood
@kr155eRegistered January 8, 2000Active 21 hours, 58 minutes ago
2,008 Replies made

Don’t know why this happened, maybe our host changed some configuration without a notice. It was two minor, easy fixes, though. I hope everything is back to normal now. Are you able to post on that thread now, RunnerPack?

Happens occassionally for unknown reasons. Fixed!

Earlier this year I worked with Jorge to bundle a new VBDE version with a new vbJAEngine version plus a barebone demo based on Mario VB. Unfortunately, contact broke and Jorge stopped working on the engine rewrite.

The engine GIT repository on Bitbucket is public, but the barebone demo repo currently is not.

https://bitbucket.org/jorgeche/vbjaengine

I guess that Jorge will grant access to the barebone repo to anyone who (seriously) wants to help with it.

Very well done, great overall layout and coloring! You also perfectly mimicked the overacting dude in typical 90’s video game ads. 😀

P.S. You might want to attach images to your posts instead of just hotlinking to make sure there won’t be a chance of them to be deleted in the future.

Never heard about that. Too bad there’s no citation or any reference given.

First thought this was vandalism, but this info was already added in March 2013 by a now inactive Wikipedia bot: http://en.wikipedia.org/w/index.php?title=Virtual_Bart&diff=541887515&oldid=541271489

I think this is only a renewal. At first I was hoping that this might mean that Nintendo is preparing grounds for Virtual Boy games on Virtual Console, but a trademark search reveals that Nintendo filed for trademarks for Virtual Boy in many countries in 1994, as they were initially aiming for a worldwide release:

https://www.tmdn.org/tmview/basicSearch.html?q=%22virtual%20boy%22#

Some interesting details there:
* The US trademark is not valid?!
Current trade mark status: Registration cancelled
Status date: 2003-03-08
* Nintendo filed “VIRTUAL BOY (VERBALE)” in Italy in April 2014
* There’s an Italian trademark from 2001 for something called “My Virtual Boy” that has nothing to do with Nintendo, but I swear I have seen that logo in the context of the Nintendo Virtual Boy…

VirtualChris schrieb:
There’s actual full screens on this page.
http://www.planetvb.com/modules/articles/?s004041003
(By the way, it’s wrong, page 3’s thumbnail leads to page 4 and vice versa.)

Yep, I used these screens as a reference to recreate the outer areas of the screen, but that screenshot from the New Products catalogue is the only one where you can clearly see individual pixels.

Page order fixed, thanks!

Great work, thank you! Would be great if you could also post the vector file. 🙂

KR155E wrote:
I was responding to Runnerpack. Sorry.

No, my bad! I only read my name in the quoted part and somehow thought you quoted me… 😉

retronintendonerd wrote:
Thanks 🙂 I haven’t forgotten about you and the displays. I keep forgetting to bring the envelope with me when I go out to run errands. I have it in the car now so I can send it out hopefully today lol

I am afraid I might have forgotten, though. What are you talking about? 😀

I am not a huge fan of the color, but great job on the mod, looks very professional! This could very well be an official special edition VB. :vb:

Benjamin Stevens schrieb:
Here are high resolution scans of the front and back of the Virtual Jockey flyer.

Thanks for the great scans! I’ve replaced the old ones.

Simply amazing to see this baby working!

Is the 1.3 version of the sample software any different? Did you have a chance to look at the disks yet for any custom code? 🙂

KR155E, How did you get that test mode running without connecting it to a PC? I just get a black screen if I boot it up by itself?

That’s weird… What exactly are you doing? Did you also hook up the controller? cartridge inserted on top? Might we have to compare jumper settings on the back of the debugger?

I only hooked up both the visor and the controller and booted the Debugger, then the test program started. I don’t think I had to do any more than that.

DanB schrieb:
Oh, and does anyone know if the controller needs batteries in this setup, or can it magically draw juice from the debugger?

No battery pack needed. I am using a hacked regular controller and my unit has the prototype PS/2 connector, but that should make no difference.

Benjamin Stevens schrieb:

Well, I believe that there are at least two other owners of VUE Debuggers on this site. Not sure if they have original controllers to go along with their units, though. If they do, and their controllers don’t have the “BPS” on them, then I’d say it would be good evidence that this truly did belong to Bullet Proof Software.

It would certainly make sense, then, as to why the original development team had a link cable, since they were working on 2-player Faceball. It would also make sense as to why this particular Debugger made it out of developer hands and into the wild, just as the original Faceball prototype cart did.

Very good point, makes sense. But I wonder why they did not put a “BPS” sticker on the other parts as well then? Also, since the battery pack is not needed at all in the VUE Debugger setup, why was one included? Maybe the controller originates from a regular VB unit that BPS had for testing purposes?

Man, 2015 will be great! 🙂

Very glad the Debugger arrived well, Dan! 🙂

The head unit looks very much like this pre-production model: http://www.planetvb.com/modules/hardware/?type=vb&sec=protos&show=8

Seems to be very early indeed, but isn’t this weird? Because the debugger itself seems to be a later version, with the included link cable, non-prototype controller plug and all. Will be interesting to see the version number and serial of the Debugger!

I should get my VB modelling back on track and finish of the VB in 3D, oh well, there’s my task set for 2015.

YAY, I was hoping for that one! :vb:

I like the idea of us celebrating all together. How does the following sound?

Let’s make the entire next year the year of the Virtual Boy! The year in which we celebrate PVB turning 15 in January and of course the Virtual Boy’s 20th birthday the entire rest of the year.

It’s up to the community to do whatever they like to celebrate. Homebrew projects, highscore competitions, artwork competitions, remixes of VB game music, video productions, ROM hacks… anything.

We probably should have a special “channel” for this kind of stuff, maybe a separate forum or special forum tag?

The download script was having problems with larger files (> 10MB), because the authors did not do a flush() after each read chunk of data. Fixed that and downloads should now work without problems. 🙂

2½ years later, I was on another Google Images search trip, when I came across the following blog post: http://orzmaster365.blog60.fc2.com/blog-entry-408.html#container

So, this thing is the Virtual Boy adapter for a multi-system dumper called “Win Hong Kong”. Seems this the first and only commercially available dumper that ships with a VB adapter.