I would also add Virtual Double Yakuman to the list, which had been in develoment for a long time.
Thanks Robert for the great flyer scan! Will add it to the site right now.
Low res image, but these cases seem to be of fairly high quality. What’s left in between us and fully custom carts? Finding a larger amount of connectors? Adjusting the cart case model to fit these connectors?
A list of all passwords can be found in plaintext in the ROM, the last one being “DEMO”. I found it when I did a full text search for a known password in the Insmouse ROM. It was first published in my FAQ: http://www.planetvb.com/modules/games/?r004ff005
The originally posted 16MBit ROM was overdumped and contained the same ROM twice. I have replaced it with a clean 8MBit version.
thunderstruck schrieb:
Ohh… just as a side note: I cleaned up the original ROM. Due to the way the ROM was dumped it contained the code two times. I simply removed one copy and padded the ROM.
Oh, so it is overdumped? I was already wondering, because to my knowledge the ROM should be 8 MBit, not 16.
I should replace the Faceball ROM on the site with a correct dump. Can you send me a fixed version with the duplicate removed, thunder?
MineStorm wrote:
I got my technique from Kriss (when he was helping me). I use a chisel tip on my soldering iron and just push it underneath each pin. I had to sharpen the tip to make it easier.
I developed a faster but also more “dirty” technique during the later FlashBoy runs. Dirty as in it destroys the desoldered board and… it stinks horribly. 😀
I heated up the little solder “plates” on the boards and pulled them out from under the connector. With a wide enough tip, you can pull out two plates at once.
That’s a great site, I love it!
Your discoveries in the 3D Tetris ROM lead me to the conclusion, that “Polygo Block” was actually the game’s working title, which was changed to “3-D Tetris” shortly before the game’s US release.
We’ll need to find a best practice for the new old marketplace. Unfortunately, there are no forum specific settings for topic prefixes or editing permissions. Maybe I could hack in a button that allows topic creators to close/reopen the topic?
I can’t reproduce the error. Does it still exist?
Here’s Preview Release 4.
– Updated Notepad++ to latest
– Custom button bar!
– VBDE icon
– Some more cleanups
Oh, another idea that just popped into my head: wouldn’t it be cool to have a script which checks our server for updates and, in case there is a newer version, downloads and extracts it to c:/vbde, thus updating the local installation? A simple batch file calling cURL and 7-Zip should do the job.
Here’s preview 3 of VBDE!
It includes some things contributed by thunderstruck, like the VIDE shortcut or a newer crt0. Other changes include:
– Projects now only contain the user’s code and ROM header information. Everything else, like libgccvb and a default makefile have been abstracted away to be shared by all projects
– Many additions to the “PVB Framework”, which provides the user with a higher level infrastructure to build new projects upon. For example: Adjustment and Precaution screens, multilingual text output including ISO 8859-1 (umlauts!) support, an abstraction to handle button presses, timer and system setup functions
Download: http://www.planetvb.com/content/vbde_preview3.7z
P.S. I also tried to include the vbJAEngine and MarioVB sources, but did not yet get those to compile. If someone smarter (and less lazy) than me could give it a try, this would be great! 😀
-
This reply was modified 13 years, 5 months ago by
KR155E.
Did you have a look at the multimedia tabs on the respective game profiles?
According to our host, this has been resolved. For me it worked last night. Please let me know if/when there’s still downtime/500 errors.
I wonder if we need the dev wiki at all any more… Tutorials could just as well be made available as html or PDF documents and maintained by their authors.
Thanks for the detailed explanation! I tried hard to remember where that info came from and I am pretty sure that it was a discovery made by DogP, but I couldn’t find anything about this anywhere… strange. Well, I am gonna remove that bit of info.
Hello BlinksTale, welcome to PVB!
Years ago I came by after seeing the Star Fox graphics demo from 1995, but I never thought to ask if you guys had more info on this demo. I may have seen a video once for it too, but I was wondering mostly if there was more known about it than that which was posted to the main site.
The info and imagery you can find on this site (http://www.planetvb.com/modules/games/?t006g) is basically all we know. This was nothing more than a short technical demo for the VB shown at some events that featured 3D-rendered filled polygons in form of a spaceship doing some turns and flying around. From the video we have, you should be able to reconstruct the entire demo sequence in your head.
This demo was simply made to show the VB’s 3D capabilities and was most likely never intended to be made into a full game, nor did it have a name or was in any way related to Starfox. “Starfox Demo” is only the title that was given to it by fans in the early days of VB fansites.