We're using cookies to ensure you get the best experience on our website. More info
Understood
@kr155eRegistered January 8, 2000Active 2 hours, 11 minutes ago
2,012 Replies made

Wow! This thread is brimfull of goodness! O__O

Oh, man, This is great! Thanks for the scans! There’s some interesting looking articles and a bunch of new screenshots in there. Looking forward to what the later issues from 1995 will show, there should be quite a few unreleased games!

A little request; can you also scan the contents of issue 323? It has a small tradeshow image: http://www.planetvb.com/modules/articles/?s020261002

This is great, thanks for the translation!

you can’t ‘reply’ to a post in the market place

That was an error. It should now fixed. 🙂

I would also add Virtual Double Yakuman to the list, which had been in develoment for a long time.

Thanks Robert for the great flyer scan! Will add it to the site right now.

Low res image, but these cases seem to be of fairly high quality. What’s left in between us and fully custom carts? Finding a larger amount of connectors? Adjusting the cart case model to fit these connectors?

A list of all passwords can be found in plaintext in the ROM, the last one being “DEMO”. I found it when I did a full text search for a known password in the Insmouse ROM. It was first published in my FAQ: http://www.planetvb.com/modules/games/?r004ff005

@e5frog: yep

The originally posted 16MBit ROM was overdumped and contained the same ROM twice. I have replaced it with a clean 8MBit version.

thunderstruck schrieb:
Ohh… just as a side note: I cleaned up the original ROM. Due to the way the ROM was dumped it contained the code two times. I simply removed one copy and padded the ROM.

Oh, so it is overdumped? I was already wondering, because to my knowledge the ROM should be 8 MBit, not 16.

I should replace the Faceball ROM on the site with a correct dump. Can you send me a fixed version with the duplicate removed, thunder?

Cool! Are these items from Winter CES 1995?

MineStorm wrote:
I got my technique from Kriss (when he was helping me). I use a chisel tip on my soldering iron and just push it underneath each pin. I had to sharpen the tip to make it easier.

I developed a faster but also more “dirty” technique during the later FlashBoy runs. Dirty as in it destroys the desoldered board and… it stinks horribly. 😀

I heated up the little solder “plates” on the boards and pulled them out from under the connector. With a wide enough tip, you can pull out two plates at once.

That’s a great site, I love it!

Your discoveries in the 3D Tetris ROM lead me to the conclusion, that “Polygo Block” was actually the game’s working title, which was changed to “3-D Tetris” shortly before the game’s US release.

We’ll need to find a best practice for the new old marketplace. Unfortunately, there are no forum specific settings for topic prefixes or editing permissions. Maybe I could hack in a button that allows topic creators to close/reopen the topic?

I can’t reproduce the error. Does it still exist?

Here’s Preview Release 4.

– Updated Notepad++ to latest
– Custom button bar!
– VBDE icon
– Some more cleanups

http://www.planetvb.com/content/vbde_preview4.7z

Oh, another idea that just popped into my head: wouldn’t it be cool to have a script which checks our server for updates and, in case there is a newer version, downloads and extracts it to c:/vbde, thus updating the local installation? A simple batch file calling cURL and 7-Zip should do the job.

Here’s preview 3 of VBDE!

It includes some things contributed by thunderstruck, like the VIDE shortcut or a newer crt0. Other changes include:

– Projects now only contain the user’s code and ROM header information. Everything else, like libgccvb and a default makefile have been abstracted away to be shared by all projects

– Many additions to the “PVB Framework”, which provides the user with a higher level infrastructure to build new projects upon. For example: Adjustment and Precaution screens, multilingual text output including ISO 8859-1 (umlauts!) support, an abstraction to handle button presses, timer and system setup functions

Download: http://www.planetvb.com/content/vbde_preview3.7z

P.S. I also tried to include the vbJAEngine and MarioVB sources, but did not yet get those to compile. If someone smarter (and less lazy) than me could give it a try, this would be great! 😀

  • This reply was modified 13 years, 7 months ago by KR155E.

Did you have a look at the multimedia tabs on the respective game profiles?