We're using cookies to ensure you get the best experience on our website. More info
Understood
@kr155eRegistered January 8, 2000Active 1 day, 14 hours ago
2,008 Replies made

TheForce81 schrieb:
No problem, glad I could finally contribute something to PVB, or don’t you consider this a contribution for the badge? 😀

I certainly do. 🙂

Oh, you’re right. Thanks! Can’t believe it was unnoticed all there years. Anyway, I had a look at it and the loop creating the SQL statement was simply missing some brackets. Should be fixed now!

You can find advanced search settings on the bottom of the results page. 🙂

A new search module is high on my priority list, btw. I am thinking about using something like http://www.sphider.eu/ on the backend, and an AJAX powered live search box on the frontend side of things.

TheForce81 schrieb:
Will do!

EDIT:
done! Available for everyone here: http://www.megaupload.com/?d=4OWHTZ40

Thanks! 😀

Nothing arrived. No idea why that failed… Could you please upload to megaupload.com?

VJ, did you try to send the images yet? If email is not working either, we could either use a file hosting service like megaupload.com or FTP. 🙂

Great! 😀 It is too much data for the submission form as it seems, so could you please email it to chris[at]vr32[dot]de?

Unforunately, the video is “not available in my area”. Not working through a proxy either.

Does someone have a chance to capture the VB scene off screen?

rubengar schrieb:
oh! this would be fantastic, my idea is to make the game in English and Spanish. Any help is welcome!! thanks for your time!!!

Alright, my idea for going multilingual was/is pretty simple. There’s one variable which holds a number representing the current language. For example 0 = english, 1 = german and 2 = spanish.

u8 language = 0;

Then there’s an array for each text fragment that has to be translated, with the position of the translation equaling the previously defined assignment. For example:

const char LANG_MAIN_MENU[3][16] =
{
“MAIN MENU”, //0: english
“HAUPTMENÜ”, //1: german
“MENU PRINCIPAL” //2: spanish
};

Finally, to print the text in the correct translation, simply pass it to your text out function like this:

print(…some values…, (char*)LANG_MAIN_MENU[language]);

Of course you need to make sure to include all needed special characters like ä,ö,ü,ß in your font.

This method requires that you dynamically print text to the screen. However, it seems you’re using a different approach and are simply including text in your graphics for the most parts. In that case there’s no way around creating different graphics for each language.

Looking great! Multiple languages would be nice indeed. If you want to include this feature, I can share the multilanguage code of BLOX 2 and also help with the german translation. 🙂

Still using a self built GCC 2.95, but definitely willing to switch to a newer and better version if the community game project brings us one. 😀

In case you have not seen this yet: you can post your collection on your profile. 🙂

Thank you very much for all your support and generosity! It makes running Planet Virtual Boy even more fun. Currently the site pretty much pays for itself through some tiny text ads on the front page, but one beer or another on top can’t hurt. 😀

In return, let me promise you guys some nice site updates in spring, when I am done with my studies. 😀 If there’s anything you’d like to see improved, please let me know.

The Japanese Panic Bomber commercial has finally been found. Will be up soon. 🙂

The two images posted above are not from the actual commercial. It seems those are photos that were made during the commercial shooting.

  • This reply was modified 15 years, 5 months ago by KR155E.

On a side note to KR155E, is the 5000k image limit also applied to images sent through the submission form? My only concern would be those super high res scans, since one submission has apparently failed already. I think some of the 150dpi scan are already breaking the 2500k mark.

Nope, size limit should be no problem there. I don’t know why that one attachment failed. But you can also email stuff as an alternative. 🙂

Oh, I never noticed it was showing a prototype system. Would be ace if you could scan in that page as well, thanks! Could you also do the first one?

EDIT: Would be great if you could do the whole thing, as we only have low res scans. ^_^;

  • This reply was modified 15 years, 5 months ago by KR155E.

Oh wow! I’ve wanted these images for very long! Thank you very much! 😀

They must be part of this press kit, right?
http://www.planetvb.com/modules/advertising/?r0601
http://virtual-boy.org/v-bnet_03_updates.htm
(Scroll down to “VB Press Kit 1996 – May 07, 2003”)

A truely great find! Thank you very much for this contribution.

I have compared this to a photo of the final display, and I can spot several physical differences. Plus, both inserts look different. I’d love to have this display. 😀

Info and image added here: http://www.planetvb.com/modules/hardware/index.php?type=displays&model=dphase&sub=counter_version

OK, I hacked something together: http://www.planetvb.com/modules/games/index.php?r002h#l

If there’s anything else bugging you, please let me know and help to further improve the site. 😉

  • This reply was modified 15 years, 6 months ago by KR155E.
  • This reply was modified 15 years, 6 months ago by KR155E.

A very good point you got there. I have already been logging dates for a while on new highscores, so everything we need is there. I just need to come up with a few lines of code. 🙂 This is going on top of my todo list. Thanks for the tip!

Another great review, thanks for that! 🙂