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Understood
@kr155eRegistered January 8, 2000Active 22 hours, 2 minutes ago
2,008 Replies made

if you had a working vue debugger setup, compile it and play it on reality boy or the flashboy and/or examine the source to learn how vb games are written.
but in any case, make a backup of the source! (preferably on my hard drive ;))

How many have been made and sold so far?

over 60!

you should start up a preorder list and email us when its ready. i would hate to miss out on it again.

http://www.vr32.de/modules/hardware/index.php?type=flashcarts&v=fb&sec=order 😛

this is my cuestion: what is the method for pay this card? i´m from spain. ( sorry for my inglish) bye!!

either by bank transfer or paypal (+fees), your choice.

  • This reply was modified 18 years, 5 months ago by KR155E.
  • This reply was modified 18 years, 5 months ago by KR155E.

richard is trying to get more chips so we can produce more. if we can get those needed parts, we will definitely build more flashboys to satisfy the demand. we just can not yet say when new ones will be available and if they’ll cost a bit more due to higher costs for the chips.

there’s a very nice emulator for mac called vide, and reality boy on the windows side. vb emulators are good but not perfect yet, especially sound emulation and direct framebuffer writes are a problem. those emus can be found in the tech section.

homebrew-wise, there’s a very good c compiler called gccvb. a number of homebrew games and demos have been released, some even support the link port (using a selfmade cable), which was never used by any commercial games. in the games section you can get an overview of all homebrew projects, released or unreleased.

the vb homebrew scene has been pretty quiet for some years now, but homefully soon there will be some activity again, with the flashboy now being out there and jorgeche’s vbjaengine (a very comprehensive vb sprite engine) right around the corner.

no, afaik, nobody has a full, working setup. you need a special isa scsi interface card, which seems very rare. but using gccvb is the better and easier to use alternative, anyway.

only time i saw a video boy for sale was many years ago on yahoo japan. unfortunately, i was outbid at somewhere over 700 euros. 🙁

sounds like you really think that programming a rpg is that easy… but shouldn’t there be plenty already in that case? 😉
well, better start with something easy to start, a simple move-a-sprite style demo or something. there are many other threads like this with tips for beginners how to start.

you’re calling him a n00b, virtualman? what you see in this auction is a japanese PANIC BOMBER box… sorry. 😀

yeah it has a higher value. not sure how much, i got mine many years ago. 😉

Display Systems:
Besides the regular US and japanese versions of the Virtual Boy, there were also special ones sent to stores together with the store displays. They came in different packagings to make sure they were not sold as retail. There are two known versions of those display systems, there’s a US one in a white box labeled
“VUE S RA
VIRTUAL BOY™ W/O SOFTWARE
FOR INTERACTIVE DISPLAY
MADE IN JAPAN”,
which content does not differ to a regular system besides the box and missing pack-in game and battery pak though, and a japanese one with a box looking similar to the retail version, but showing a monochrome, pixeled Virtual Boy. The manual of the system has the same cover and some little differences in it as well, but other than that, the content of the box is the same as the retail system. There also exist AC Taps with the “mosaic” box.

http://www.vr32.de/modules/hardware/index.php?type=vb

mario flying demo was written for vecc. i can’t think of any source code written for gccvb other than the demos that came with the gccvb release before that one. we really need a well documented gccvb code sample for beginners, i think i should spend some hours on that…

😀

assembler gibts auch von david tucker und alberto covarrubias, damit fing alles an. aber wieso sich damit rumschlagen, schließlich gibt es einen großartigen c compiler. das sind momentan auch die zwei optionen, asm oder c. man kann natürlich auch asm code in c integrieren.

ich selbst habe c gelernt, während ich blox geschrieben habe, ist nicht sonderlich schwer. ich hatte jedoch schon eine idee von programmierung, da ich in der schule turbo pascal gelernt hatte.

der vb kann 32 “worlds” gleichzeitig darstellen, die kann man im grunde als sprites bezeichnen. http://www.vr32.de/modules/dokuwiki/doku.php?id=graphics_overview

I want a flashboy too, is there a waiting queue?

yep, you can preorder one using the order form.

the whole story sounded nice until the words “garage sale” fell, then it became way too cliche for my taste. 😛 i’d say YOU’LL NEVER FIND ANY VB PROTOTYPES AT A GARAGE SALE. NEVER EVER. FULL STOP., but then on the other hand my vue debugger was found at a second hand electronics store by the original owner. at least that was his story. well, you never know. :O

the first batch of 25 has just sold out a few days ago.

hm, then you’ll have enough money to not mind dumping and releasing it, right? 😉

indeed! your flashboy is famous. 😉

Now im curious which number i got. I would laugh if it was 002-005.

you’re vin, right? it’s time to laugh then, yours it #005. ;D

Yeees! Now i had send a order for FlashBoy via mail form, but wonder, how do I send my payment?? Via bank account, paypal, Western Union etc? How do i do it?

i sent you a reply. i just resend, since it seems to not have arrived.

payment options are either bank transfer or paypal.

lol? xD