These ones seem to play fine for me.
Super Mario Land
Zelda 1
Metroid II
Tetris
Dr. Mario (no sound)
Others I’ve tried that didn’t work so well.
Any Donkey Kong
Any Spiderman
Most Mega Man. 2 plays slower but not too bad. Others are way too slow.
This is impressive. Would love to see a full screen mode without the surrounding game boy graphic.
Nice. I have a unit into him for repair and will be sending a second one. This is a great way to tag them.
Very cool. I’d be willing to send her a VB if it helps.
thunderstruck wrote:
Benjamin Stevens wrote:
Yeah, it’s really great when your partner understands your video game hobby, and you don’t have to hide it. Even though my current girlfriend doesn’t play video games at all, I feel like I can talk about them whenever, especially Virtual Boy, and she at least tries to show interest. I couldn’t ever do that with just about everyone else I’ve dated.I actually got my first Virtual Boy from my wife.
Nice!
That seller always lists with ridiculous prices.
OK, all built. I’ll do final test tomorrow and they should ship out Wednesday morning.
Attachments:
Building tonight and it looks like I’ll have enough parts for a few extra USB link cables. If you’re interested send me a PM.
Agreed. But until someone, or a group, is willing to pony up $10,000+ per mold, this is going to be the best I think can be done.
That or we keep waiting for mold pricing to come down but I don’t see it happening anytime soon.
Then we still have the issue of the pins in the connector.
MineStorm wrote:
OK for a few prototypes, but a mould is going to be needed to make cases / connectors in volume.
Well, the company where I work is buying a Formlabs 2 printer so I’ll soon have access to one. 🙂
I’ve also been talking with Formlabs and they seem fairly confident that they can print a functional VB connector using the Formlabs 2. So I’ve started buying pins to see which will work best with the VB. I’ll also be working on my own model of the connector.
I’m hoping to see a 3D printed case and connector assembled this year into a full cartridge. Fingers crossed!
The FTDI cables came in last night so I’ll be starting the build of the remaining units this weekend. They should start shipping out on Monday.
And a Power Glove one just for fun! Tracker as X,Y, with Z as slider bar. Fingers mapped to analog as well. Normal gamepad buttons on the wrist pad as digital buttons and the numbers mapped to equivalent keyboard buttons. Adjustable options via virtual COM port.
I went a bit thick on the housing walls so its large but bomb proof.
Built another batch of these last night. This will probably be the last set for a while. Still a few left if anyone is interested.
Knightcrawler wrote:
I got mine on the 29th, I think. It’s a solid piece, doesn’t feel fragile at all. Grips the controller male end very firmly. I think it uses a micro USB B. At first I thought I’d have to go get a cable for it, but my phone uses the same thing. 😀 After plugging that in, I found it worked right off the bat for most applications. There’s a Virtual Boy-related program I have that it didn’t initially work for, but XPadder got it working without any fuss. It even works without batteries. There really are no other controllers with the same layout as a VB controller, so this is the best option.For those of you who want to use XPadder, you can use these attached images I edited to look nice and work for it. One is full color, the other saves a few KB by using a 256-color palette (in case 30 KB matters to you, LOL).
Thanks for the review!
Also remember there are 3 different mappings. Hold A or B button down (not both) while plugging in the USB cable and you’ll get some different mapping options. No buttons held down at power up of the adapter maps everything as a digital button.
If the application allows remapping of inputs then you should never have a problem as its a Windows Gamepad. However for those applications that don’t, XPadder looks like a great option!
MineStorm wrote:
How much are you charging for one of these cables ?
You can PM me for pricing. You also have my email. Although all the current units are allotted for already and I don’t intend to build more of this version anytime soon.
The target price for the next version, when there is game support, will be around $50. That seems to be about the best I can do for these VB projects and their volumes.
Here’s the first free developer units going out on Monday. These use the cheaper shorter cable but are fully functional. The thicker FTDI cables are due 1/5/2018 for the early adopter units. Those units should ship week of Jan 15th or so because I’ll also be out of town the second week of Jan. One early adopter unit is also going out on Monday.
I’ll have some details on the USB link cable operation on my website in the coming weeks for those who are receiving them.
Once I finish the rest of the early adopter units, I won’t be building anymore of these until a game releases which supports the cable. When that happens I’ll spin a new housing and board to make it cheaper and eliminate the ridiculously expensive FTDI cable. I can also spin a mechanical housing pretty quickly now, so not going to restrict myself to the original link cable housings either. This should make things cheaper and easier to build. They’ll probably end up looking similar to the VB controller USB adapters.
Enjoy your New Year! No more VB work for me this year! LOL.
Attachments:
I have some cosmetic reject covers and SLS printed center pieces, 6 complete connector ends, along with a single SLA white printed complete connector end for link cable connectors. There’s also one set of cosmetic defect covers without a center.
It will take someone with some determination and possibly some modification skills but link cables could be made from them. PM me if you’re interested in the parts. I’ll give them for free if you pay your own shipping.
Happy Holidays to everyone. I’ve met a lot of good people here this past year. Glad to be apart of this community!
OK, here’s the first assembled USB link cable. The holes for the status lights are OK but not 100% because I have to hand drill them. This is so I can share the housings with the wired link cable builds. I also ordered some cheaper FTDI cables to keep costs lower but the cables aren’t up to my quality standards so I’m probably not going to use them. The real FTDI cables look good and the unit in the pictures is using a real FTDI cable. That will delay some units as I need to order more cables.
These are more painful to assemble then I thought they would be so they’ll trickle out even slower then originally planned. Appreciate the patience from those who have ordered one. If you have any questions or concerns, feel free to email me.
I’ll also most likely limit free developer units to 1 per developer due to cost.
If the game doesn’t save then Flashboy won’t do it either. Has to be in the code of the game.








