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Understood
@pyromatnRegistered January 31, 2017Active 4 days, 12 hours ago
123 Replies made

Fire-WSP schrieb:
Also this UI or Frontend could be done already without the actual VB emulator behind it.
If we include all the box art and infos for the games, people could at least already switch trough the entire VB library and see whats in there.

Hey, that’s a good idea indeed. A VB library browser should be pretty feasible as a first target. And actually that would be a very cool 3DS app already! Certainly a great promo for an emulator!

But I’d suggest to enhance the library with 3D screenshots then (and maybe even 3D videos for some games). This is also doable already and the 3DS users could already see the nice 3D graphics of the VB games!

Here also comes another naming suggestion … 😉

Attachments:

Very Nice 🙂

I suggest that PVB users, who are interested in this project also create a GBATemp account, because we are gonna need support of experienced 3DS homebrewsers, I guess. I’ll create an account the coming days …

Some more naming suggestions:
• VUE|3DS (as VUE is already “3D”)
• VIRTUAL Console BOY
THE Virtual Console
• Virtual Utopia Console
• OLD BOY

OH YES!! Count me into the VUE3D task force, please! I also don’t have any dev skills unfortunately, but I definitely would fund a project like this!! And would create teaser graphics, if that could help to inspire developers and funders for this …
I also believe that the 3DS would be the perfect VIRTUAL BOY emulator. And my heart also skipped a beat, when I read your headline …

Also found this one by DogP right now:
http://www.planetvb.com/modules/games/?h051g

It features some more advanced test modes like moving bars and screen fades.

Nes Freak schrieb:
Is there a rom specifically for testing the VB screens to select for example a solid red color on screen?

I quickly made one using the VUE-MASTER template:

#1: BRIGHT RED screen
#2: MEDIUM RED screen
#3: DARK RED screen
#4: BLACK screen
#5: “Layers of Light” featuring all 4 colors

Nes Freak schrieb:
Is there a rom specifically for testing the VB screens to select for example a solid red color on screen?

I quickly made one using the VUE-MASTER template:

#1: BRIGHT RED screen
#2: MEDIUM RED screen
#3: DARK RED screen
#4: BLACK screen
#5: “Layers of Light” featuring all 4 colors

Hey, at least one person read my tutorial! Partly …
Glad I could help! :thumpup: 😀

KR155E schrieb:
HAPPY BIRTHDAY TO YUU!

If I had known, I would have bundled some MPOs of birthday cakes with the new MPO sorter tool revision I sent you tonight. 😀

Anyway, that custom splash animation is beyond incredible! WOW! The screenshots looks really really good as well! Best VUE-MASTER reel to date IMHO.

THANK YOU, MAN! 😀

Hey everyone! It’s my birthday today, so please allow me to post this MK7 reel:

Mii drivin’ Mario Kart (all day)

It features 9 in game screenshots with my mii character. I also made a new custom 3D splash animation for this reel with a nice, smooth frame rate – hope you like it!

Have a nice day!

I totally agree with that. METROID & 3D are a perfect couple! Just like these artworks & the monochrome, dithered VB graphics. The original artworks are very nice too on the 3DS of course, but I prefer this retro look for METROID!

KR155E schrieb:
Image number 9 is just gorgeous!

Hai! So desu!

KR155E schrieb:
I wonder how some in-game shots look like on the VB.

Me too! But it would make sense to wait for your final mpo sorting tool … I’ve downloaded 2200 MPO screenshots from the european Miiverse METROID SR page and would like to sort the 2d shots out, before I examine the complete archive … 😉

… but I really feel the lack of sound in this reel … no metroid atmosphere without sound! So I recomment to play some Metroid tunes manually when you watch this … 😉
Anyway, the images are awesome on the VB, I think!! What do you think?

HERE YOU GO!

New features in this reel:
• 9 stereo images
• new custom splash animation
• dark “METROID” theme for the main menu*
• fade out between images*

* Many thanks once more to KR155E for these nice new VUE-MASTER features!!

ありがとうございます! ^^

Thanks, guys. Working on a new custom splash animation with a higher framerate right now …

STEREO BOY schrieb:
Using “Pattern Dithering” instead of Diffusion (GIMP: “Positioned” instead of “Floyd-Steinberg”) will create less tiles, but small patterns tend to be problematic in 3D stereo images, …


Image No. 6 in the MARIO KART 7 Reel No. 2 is a good example of how pattern dithering can rescue your image:

• with Diffusion Dithering GRIT counted 2600 tiles
• with Pattern Dithering GRIT counted only 1983 tiles

The background wasn’t even separated and pre-dithered in this image. I guess, our brains just know that the sky is located very far away, so pattern dithering doesn’t seem to create many 3d problems in this case …

Update / advanced tip:
GRIT always counts 1 tile more than needed

STEREO BOY schrieb:
:vb: Step 4 – Transferring tiles count (for every image)

• Open: …\VueMasterImage1\Binary\VueMasterImage1.c (neither “..Left.c” nor “..Right.c”)
◦ If the “tiles” count from the header comment (line 7) is 2033 or less: copy it.
◦ If the tiles count is more than 2033 2034, refer to Part 2 of the Graphics Tutorial.

• Open: …\VueMasterImage1\Definition\VueMasterImage1Definition.c

• Paste/replace the tiles count of image 1 under “CharSetROMDef” (line 49).
◦ If the tiles count is exactly 2034, you can type 2033 here.

• Now repeat this procedure (Step 4) for every image, that you have replaced before …

Meanwhile KR155E told me, that GRIT always counts 1 tile more than it found in your image. That means, that you can write one tile less into the definition file ( :vb: Step 4). For example, if GRIT counts exactly 2034 tiles in your image, you can still use it by typing 2033 into the definition file!


Image No. 4 in the MARIO KART 7 Reel No. 2 has exactly 2033 tiles (which is the absolute maximum for VUE-MASTER images). GRIT counted 2034 tiles – see source files attached …

Attachments:

Yeah, me too! Would feel happy to make some 3d converted driver sprites, if DogP wants to revive this project …

STEREO BOY schrieb:
In the next Reel, I want to try some ingame graphics from MK7 …

Here comes the next Reel, featuring in-game graphics this time:

MARIO KART 7 – REEL No. 2: “Toad on the Road”



I’ve also updated the splash animation: it run’s smoother now and is in original resolution / scale.


But I had to crop some images in this reel, to reduce tiles count …

I also share my graphic source files for the Reel – feel free to use them, if you want to pimp up your REELease post, for example …

2D files:
• Alpha
• Texture of the Demo Reel
• PSD composition file with editable text layers (CS6)

3D formats:
• C4D
• FBX
• OBJ

The UV layout of the 3D Reel also matches the 2D files …