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Understood
@pyromatnRegistered January 31, 2017Active 3 years, 7 months ago
122 Replies made

mellott124 wrote:
Was portrait intentional?

Thanks 🙂 Yes, I had trouble to fit these elements into a nice landscape layout, so I tried a portrait one.

Hi everyone 🙂

Here comes a label for Mario’s Tennis – multiplayer patched version.

Cheers,
Stereo

thunderstruck wrote:
I will try to do better next time.

That won’t be easy cause you’re already doing great 🙂

thunderstruck schrieb:
I was going to stream on Sunday but got major backpain. So bad actually, I could barely get of the couch and had to cancel my vacation.

Oh shit! Gute Besserung!!

thunderstruck schrieb:
I actually wanted to record the stream and upload it to youtube later.

Did you already upload the first stream anywhere?

StinkerB06 schrieb:
And it’s up to an admin to fix it. This is really serious KR!

Didn’t notice this as a problem yet … and that’s why it’s completely insignificant to me.

Guy Perfect wrote:
It looks exactly the same, but it’s better, I promise.

And I am absolutely convinced. Please go ahead. And please tell us, if you’re running out of budget. I’ll see if I can raise my support then 🙂
Or, as Ernest would have cheered: ♫ Keeep scrollin’ … scrollin’ … scrollin’ … scrollin’ … Lock! ♫

Fire-WSP wrote:
you do the usual Coder thing. You code a thing and smash it down again just to code it again in the hopes to make it better.

Basically, you’re speaking of perfectionism. And as I also was a perfectionist once, I also know that your request is a very hard thing to ask a Guy Perfect 😉
But of course I get your point. At work, professionals often can not afford perfectionism, due to time and budget. So I first gave it up at work, but kept it for my private projects. During the last years, I made the experience, that it can also be a good thing for private projects, to set limits to perfectionism. I don’t consider any of my latest projects perfect, but I’m still very happy with the results … and happy to actually have so many results 🙂

What are your thoughts about this, Guy Perfect? Do you think, you could set limits to your heart bleed for this project to push it further?

Fire-WSP wrote:
The Nintendo 3DS is nearing its end of lifespan. People will start to loose interest in that platform at one point. This could render the 3DS VB Emu idea quite useless. Of course there will be a 3DS homebrew scene going on after the 3DS death but the usual gamer has long moved on to try the newest hacks on the switch or the next HyperGameboy.

I don’t think that the “usual gamer” would have much interest in the Virtual Boy anyway. But the lovers of stereoscopic or just unique gaming consoles will stay dedicated to the 3DS and surely also are a more matching target group for the VB and this emulator project. The 3DS is more popular, then the VB ever was. But just like the VB, it’s a very unique console – a handheld with an autostereoscopic display.

Also, the emulator will only run on 3DS devices with custom firmware anyway. I don’t think, that especially CFW users will loose interest so quickly in the 3DS. Maybe there even is a chance, that 3DS homebrew will increase when Nintendo buries the 3DS, because CFW users want new games from other sources then. To me, one of the main reasons to install CFW on the 3DS is to expand it’s lifespan, as I belive that it will be kept alive by the homebrew community … look how great even the “stillborn” Virtual Boy is being kept alive 🙂

Just made a quick test, setting one of my computer displays to 60Hz and the other one to 50 Hz and then dragged the emulator window from one screen to the other, running the flickering multi color demo and the test image of the Super Famicom.
The flickering is much stronger on the 60 Hz display, looks more inconsistent to me (so it seems to be a good idea to set your display to 50 Hz to optimize the emulator experience).
With the multi-color blending, there’s still one hard flicker about every 4 seconds on the 50Hz display, though. Due to the remaining offset of 0.2Hz, I guess …

nmalinoski wrote:
… what can be done to enable compatibility on NTSC TVs that don’t support 50Hz? … and would it involve dropped frames?

RunnerPack wrote:
50->60Hz would actually require inserting a frame after every fifth one.

If you buy a flat screen in Europe today, it supports all the HDMI / Blu-ray formats – incuding 60 Hz. So I would have guessed that this only was a problem with CRTs and that modern screens worldwide also support all the HDMI formats today, including 50 Hz?

But converting the VB’s 50.2Hz to 50Hz would still require dropping one frame every five seconds, though.

I can confirm that my copy has exactly the same contents and it was sold as “new”.

mellott124 wrote:
Doesn’t work well for me either. I can just see it but with lots of eye strain.

astro187 wrote:
I have always wondered if I’m not doing it “right” but at the same time, I’m not sure how you would do it wrong.

Did you guys try both – crossed and parallel viewing? Because parallel causes much more eye strain for me than crossing …

Morintari wrote:
How many people who draw 3D , cross their eyes to see the images? This is Morintari’s wife. We are having a conversation about this tonight.

I cross my eyes to edit 3D images in Photoshop … 🙂

KR155E wrote:
I wonder how some in-game shots look like on the VB. 🙂

Here you go! Finally. Special thanks again for your MPO sorting tool, which was very helpful for the creation of this reel!

METROID – SAMUS RETURNS
Reel #3: In-game screenshots

This reel contains 50 in-game screenshots. The attached 2MB ROM is pretty full now. Also contains spoilers!

About KR155E’s MPO sorting tool:
The Miiverse was a gaming community (by Nintendo) where users were able to post 3D screenshots of their 3DS game play. On november 1st 2017 the website was shutdown. Before that, I’ve downloaded about 130.000 screenshots (20 GB) of different 3DS games. But not all of them were 3D screenshots. If users posted screen shots with the 3D-slider set to zero, also an mpo-file containing two views was uploaded. So 2D screenshots were technically not distinguishable from 3D screenshots.As I only wanted to keep the 3D shots, KR155E wrote me a little tool, that compares the to views inside of mpo files to sort them in 2D and 3D. After sorting, only 30.000 real 3D screenshots (5 GB) were left. 1185 of 2344 Metroid screenhots were left. I sorted 150 interesting ones, this reel contains 50 of them.

ziggaboogi wrote:
Just played through the new warioware. There is no 3d anywhere in the game. It’s 2d only.

Thanks for the info! The fine print on the german website implies it is in 3D (“To enjoy the 3D effect of Nintendo 3DS software, you must experience it from the system itself. All screenshots and videos on this website have been captured in 2D mode.”). The US fine print tells the same but then additionally says “Game in 2D” in the last line …
So Guy Perfect has to bring Mario Clash to the 3DS! 😉

STEREO BOY wrote:
To complete the collection of SAMUS RETURNS 3D artworks on the Virtual Boy, here comes another reel. Thanks to KR155E for the original 3DS screenshots!

METROID – SAMUS RETURNS
Reel #2: The Chozo Memories

SPOILER WARNING: The “Chozo Memories” are a gallery of 11 unlockable artworks in the game, illustrating the history of the Metroid’s origin.

Oops – there was something wrong with the image counter 😉
Thanks for debugging to KR155E! Fixed version 1.1 attached …

Reads promising 🙂

I wasn’t aware too. I didn’t play any WarioWare games yet.
This page says, Mario Clash was only available in the first one ( WarioWare, Inc.: Mega Microgame$! ) on GBA and “returns” in WarioWare Gold on 3DS, though.
So, looks like it’s only available for the second time? And WarioWare Gold features stereoscopic 3D graphics, right? So maybe, this mini game now is available in 3D for the first time? Would be interested, if somebody could confirm that. The mini game is located in stage 5 of the “Mash League”, hosted by 5-Volt this page says …

To complete the collection of SAMUS RETURNS 3D artworks on the Virtual Boy, here comes another reel. Thanks to KR155E for the original 3DS screenshots!

METROID – SAMUS RETURNS
Reel #2: The Chozo Memories

SPOILER WARNING: The “Chozo Memories” are a gallery of 11 unlockable artworks in the game, illustrating the history of the Metroid’s origin.

  • This reply was modified 5 years, 8 months ago by STEREO BOY.

Here’s a test image with reduced flickering.

In the previous test images it was noticable, that larger areas of a blended color are flickering the most. In this 3D test image, only the 4 base colors are used for larger areas. The additional, blended colors are only used for small details: small shadows and anti-aliasing.

In the attached comparison PNG, you can see that the multi color image looks much smoother and less pixelated. So I think this technique especially works nice for images like this one.

The ROM attached only contains the multi color image without comparison images, though. Still flickers with an emulator of cause, but on hardware I can’t perceive flickering anymore.

Thanks to KR155E for compiling the ROM.

  • This reply was modified 5 years, 9 months ago by STEREO BOY.