Haha, it does make things more complicated. We’ve known each other more than 6 years, so we’re pretty comfortable with each other. We’re both into the leafy greens though so no issues there =P
No kids for us either, its not something either of us want, so not happening!
Thanks man, appreciate it.
Well the Hyper fighting review was with the camera at 24fps, and I’m still not happy with it. Next ones will most likely be emulated.
I don’t think I have anything no ones heard about. Just Bound High, Faceball and some other Uncle Tusk releases that aren’t available anymore. I’ll also do some homebrews too.
I’ll do another video of Hyper fighting using an emulator for some clearer footage too. I’d like people to have a clear look at most of the stages, as well as some better footage of turbo mode.
I’ll try to do some soon as I haven’t done a video in a few weeks. Getting married soon though, so spare time has been at a minimum.
I don’t believe there’s a way to do it.. I’ve never asked but I haven’t seen the option in the flashboy tool.
L___E___T wrote:
wouldnt the best way to show footage be through an emulator, or RetroArch running on a Wii via homebrew launcher etc? Obviously it wouldn’t be in 3D, but for the purposes of a video review, neither will people be watching YouTube in 3D either 😉
Yeah, that would probably be ideal, although being the purist I am emulation has always been a last resort. In fact I’ve never had to resort to it. I may resort to it for the VB though..
3DBoyColor wrote:
SpeedyInk, if your camera supports variable shutter speed, try lowering it to 30 or less, that should make the VB picture appear constant.
I can choose my FPS, between 24, 30, and 60 FPS. 60 is horrible, 30 has fast scanlines. 24 FPS is the best with a slow scanline (25fps I imagine would be fine, as it’s half the 50fps I’m trying to record).
melloman wrote:
Speedy I hope there will be many more polished VB games for you to review in the future. I’ve been reading about the Hyper Fighting private release with envy and am hopeful this will start a resurgence in game development for our beloved system.
Me too! The more games for the system the better. There’s lots I haven’t reviewed yet, the main thing deterring me is not being able to capture decent VB footage. The only way I can think of doing it properly is getting one of my VB’s VGA modded, or purchase a PAL camera that records at 50 frames per second. Neither of those are happening soon though…
melloman wrote:
Thanks Guys, by the way I loved your review of Hyper fighting speedyink. That game looks amazing, cant wait to play the demo!
Thanks man, glad you enjoyed the video. Its a great demo, you’ll love it when you get your flashboy!
Benjamin Stevens wrote:
Actually, if there was one where the seller said that it just happened to be silver, then that might be yet another one, because I don’t remember the seller of the white Virtual Boy calling it a silver color. It was definitely a very white color, and it had a lot of spots on it where the paint drips were simply left there and had hardened. I think the white one actually sold rather quickly, though.
Yeah that sounds like another one then. What’s up with people giving these things bad paint jobs and putting them on ebay?
thunderstruck wrote:
I remember the silver one as well. He didn’t specifically say that he painted it silver. He just said he is selling his very rare silver Virtual Boy.
That’s the one!
Wow, love these translations.
I didn’t know Virtual Jockey was to have polygonal characters on the race screens. I always wondered what was up with that one screenshot with the odd looking horse.
It’s awesome finding out all these things about these unreleased games!
Hahaha, I remember that one, it was the one that just happened to be silver right? It’s probably still on ebay.
Wow, looks pretty snazzy, I love the wood!
Damn, Virtual Block looked pretty damn promising. It also looks like it got fairly far in development. Oh, what could have been..
A good read, thanks for clearing things up, Ben. I never would have guessed that’s how this all started!
KJ4860 wrote:
i had donated as well.
can you confirm if Mr. Kevums is in the credits?
Yep, it’s there
It wasn’t on uncle tusk at all. A select few were approached and given an opportunity. What criteria was involved I’m not sure, but I’m assuming you had to be the type of person who collects for the right reason (ie not for profit), knowing the right people would have helped too. I also donated to MK a while ago, but I don’t think that was really considered(although it did land me a spot in the credits =P)
Very few could be made, so unfortunately, not everyone who deserved one could get one.
Thanks for posting my review in the News, KR155E 🙂
And no prob, Cosmoliner, Once I was given the OK I wanted to share a detailed look with everyone =D
…That’s actually really awesome. Well done! I love the foam eye piece, looks legit!
Hmm, when you put it that way.. I see your point.
Wow, that’s a neat picture, it’s cool to see it so early in development!
I wonder if the full ROM will get released. It would be nice for people to at least be able to play it in Mednafen, I know it’s not the same but hey, it’s better than nothing.
That’s true, but what would be the fun of developing if you can’t make something that you really want to make sometimes?
The way I see it, between MK’s engine and the knowledge this person must have gained by this, the foundation is there now, so it could help pave the way for a future game.
Yes, I posted the video after I was given the OK to do so.
It is unfortunate it ended up the way it did, but MK’s fighting engine could be used for a game starring different characters, right? Maybe someone will make it happen one day.