I agree, the entries were all awesome. I’m really glad there are very talented people still dedicated to our little wonder here. Good job to all the coders who entered, amazing work!
bigmak wrote:
Protoman is the master of making vb vids. He sets his framerate up in such a way so there is no flicker. If anyone can make a vid to tv real time work..it’s him.
-Eric
I’d like to know how he does that actually. It’s a feat for sure!
Tooth Paste worked? I always thought that one was an urban myth =P I might actually have to try it. Have you tried it on other displays? (Specifically Gameboy ones)
Wow, this game is great! I love the music and how it’s from one of my favorite Mario games of all time. Somehow, something about shooting a shotgun in a Mario game is wrong, but at the same time I couldn’t stop, and couldn’t stop smiling at what I was doing. Until I died. I was so close too! Really good challenge level here, and I like the variety of enemy patterns. Great work!
I can’t believe you made this in a day. It plays really well, and I have to admit, it is addicting. I like the multiple scrolling backgrounds with appropriate depth. It’s cool the see the original Super Mario scenery scrolling in 3D on our beloved system. Great job, man!
I have played Pokemon Red on my Virtual Boy, my life is now complete. Actually it works pretty damn good, despite not being able to heal at the Pokecenter (she won’t give it back T_T) and the lack of saves.
thunderstruck wrote:
However, every game I try seems to be unplayable because of glitches. I tried Metroid II, Megman and Super Mario Land 2.
The only game that worked for me is Super Mario Land. It also had some glitches but I could play through the first levels. It is the same in mednafen.
Don’t get me wrong, I’m heavily impressed that this is even possible. I just try to figure out what I’m doing wrong.
I get graphical glitches too, I just figured it’s just how it is being an emulator running on a freaking game console from 1995(I still can’t believe this). Although those screenshots make it look like it works a lot better…Like for example in Mario Land the text at the top is all centered. On my VB the text at the top scrolls with the landscape as I run (along with some other graphical glitches)
So far the games that work pretty good are Mario Land 1 & 3, Pokemon Red, and Game & Watch 1&2. Games I tried that didn’t work were Mario Land 2 & Bomberman 1&2 (work fine but bomberman and enemies are invisible)
Still, even in it’s glitchy state this is extremely impressive. I can’t believe MK managed to code something so ambitious for a ~20mhz cpu, and have it run at a decent speed. Seriously, amazing work. If the glitches are caused by something me or Thunderstruck have done and they aren’t there for most…I just don’t believe it, there’s gotta be some caveat to this wizardry.
This reply was modified 11 years, 5 months ago by speedyink.
This reply was modified 11 years, 5 months ago by speedyink.
VectrexRoli2 wrote:
Nice video.
I found it impressive how good you played Red Alarm through the viewfinder of your camera. 🙂
Thanks!
Haha, I was actually thinking that when I was editing. For Red Alarm and Wario Land I used my DSLR and tripod, so I had two hands free. But lack of depth would definitely be an issue with Red Alarm, so it’s cool that I managed pretty good. I switched to the cell phone though because it captured the whole picture without distortion at the edges. Unfortunately the cellphone took one hand to hold, and trying to play with the other hand… well..the results are evident.
The US tap uses the US Snes adapter, and as far as I know the JP tap uses a JP Super Famicom adapter. I tried plugging in my japanese tap power cord into my US SNES…not the same.
Welcome! This is a great place for everything Virtual Boy!
And you’re in luck, you’ve gotten your VB right before the Virtual Fall coding competition ends. If you manage to get that Flashboy there will be new Homebrew to try out at the end of the month!