ROB has been in other recent games, like a hidden character in Mario Kart DS, so it looks like he’s not a complete failure.
Glad it’s not anything too serious. I also would like to extend best wishes to him and his family.
Added the background for Slaying Mantis. I also modified RumbleBee and Gi-Ant’s arenas and moved the players’ y positions higher.
Slaying Mantis had 8 legs instead of 6. I guess I didn’t count those upper legs (the ones he uses to punch) as legs, but arms. Upon closer inspection on mantis pictures, they only have four legs (or 6). So I erased two legs and now he’s no longer a deformed mantis.
I just wanted in my signature a link to the Insecticide page for latest ROMs. So I had to put it in my profile page. But anyway, thanks for the replies. I was curious as to why I have never seen signatures here before.
Apparently this was a problem for not just Slaying Mantis but for all insects! I just hadn’t noticed since their legs are so small. But I fixed it. You can find the revision here:
http://www.atari2600land.com/banana/ic.html
Added Slaying Mantis in the game. I have yet to add the arena and special music for him, though. It only took me 13 tries to make this one, but there is a sort of glitch that happens, though, but it’s not really all that important. It’s just when he punches when facing right, both arms punch, but when he’s facing left, just one does. I bet it has something to do with flipping the sprite.
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I’m using Pinnacle Studio 16, just some video editing software I got at Best Buy. First, I made two dots in MS Paint, one black and one white. Then, I made the corner dots for the sensor, again, one white and one black. Then I went into Pinnacle and inserted the dots about 2 dozen times or so. Since Pinnacle’s default time for displaying things is 3 seconds, I had to move it down to where it blinked really fast. This is where the hard part was. As it turns out, the magic number is 00:00:00:01 (or, 1 frame’s worth of video.) First, a white dot displays for one frame, then a black dot displays for one frame, then repeat a few dozen times until you get about one second’s worth of video. Then I burned a DVD and played it on my PS2. And I was happy that I finally got it working. And if I ever decide in the future to make a dot you shouldn’t shoot, the dots have to be different colors in each frame, but for right now, the dots are the same color every frame.
Well, I figured out how to make the ActionMax console register a hit with my video editing software instead of a standard ActionMax tape. So now what I need to do is insert enemies in my forest footage. Here’s a quick YouTube video I made about my ActionMax demo disc. By the way, there was a Hello World! demo done by someone else, but this will be the first full-fledged ActionMax homebrew actual game. I hope to have it finished by May 2014 to celebrate the ActionMax’s 27th anniversary.
http://www.youtube.com/watch?v=4TLtH7N5Cl0
Thanks for all the info. What I’m really looking for is a way to test my DS creations on real hardware. So would an Acekard 2.1 be the best route for this?
Would 3DS compatibility cost more?
I own an original DS I got right near launch time. I don’t plan on upgrading to a newer DS model since I have a 3DS.
Well, I would like to play the DS game I’m making on my DS. What would I need to do this? I was looking at DS flash cart pages and they’re all Greek to me, so I don’t know what to ask for for Christmas. How does this look?
http://www.digitopz.com/red-r4isdhc-2gb-kingston-microsdhc-card-p-118.html
I have the early model DS I got near launch day. Has this been updating every day without my knowledge? I’m quite disappointed to hear my homebrew game would be illegal to sell. Perhaps I can just give them away? lol. Anyway, if you do find someone who wants to release a homebrew DS game, tell me. The site you linked to didn’t load. It was taking too long.
So I added some music for Panzer Dragonfly. I tested it on real hardware only to find the frog was missing. I carefully looked at the code.
vbSetWorld(15, WRLD_ON, frogxsight, -1, frogy, frogxcut, 0, 481, 40, 32);
Seems OK, doesn’t it? No. Change the 15 to 18 and the frog shows up on real hardware. Otherwise it only shows up on Mednafen. Why? Does a real VB only show worlds when they’re in reverse order and doesn’t show them when you skip one and leave it blank? If so, why would Mednafen show it? Anyway, I’m glad that’s over with. Next up: Slaying Mantis! Every time I hear the word “mantis” I think of Zorak. I’ll try not to make Slaying Mantis look like Zorak.
Arena for Panzer Dragonfly added. Still no music for him, though, I’ve yet to compose any. Go to the right for a little surprise in Panzer Dragonfly’s arena.
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I made Panzer Dragonfly in the game. I have yet to add the music and the arena, so he’s right now using Killipede’s stuff. I worked on making this for a few hours. Next up is Slaying Mantis. I perhaps also will add a ninth character, Ter-Might.
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Typo on the poster. “Production” is spelled “Prodution”. And why does the V have a chunk missing out of it?
I made Gi-Ant and Behe-Moth smaller and made Gi-Ant black again.
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I think I fixed it. The problem was with this code:
VIP_REGS[XPCTRL] = VIP_REGS[XPSTTS] | XPEN; // sets the XPEN bit to refresh the screen
while (!(VIP_REGS[XPSTTS] & XPBSY1)); // makes sure to freeze screen on framebuffer 0
VIP_REGS[XPCTRL] = VIP_REGS[XPSTTS] & ~XPEN; // turn screen refreshing off again
Apparently I don’t need it now, so I was able to reduce the number of songs to half. Why would I need this before and not now? How odd.

