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Understood
@virtualchrisRegistered April 26, 2008Active 1 year, 1 month ago
808 Replies made

I like them, I put them in the game, they’re much better than the ones I had. If you could make a new image for the title screen too, that’d be great. My next step is to make backgrounds for the fighting places (i.e. a beehive for Rumblebee, a scene with an anthill in the background for Gi Ant, etc.)

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Changed the look of the title screen. I also am limiting the number of characters to 6, unless there are any objections, in which case, I will up it back to 8.

Here’s the latest version. Notice that you can choose your opponent as well. Also notice that your opponent cannot be the same as your fighter. This is as far as you can go, though, if you press start after choosing your opponent, the game starts over. Just four more punny names left to think up.

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An entomologist, eh? You would have had a field day with my old house – it was filled with ants in the summertime. Well, anyway, I thought of a third fighter: Rumblebee. And if anyone wants to take a crack at designing the head shots on the choose fighter screen, be my guest, as this is what I have so far:

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No, not really. It just seemed like a funny thing to me to see various insects fighting it out. The two punny names I thought up of weighed heavily on the decision.

Where it should play the sound, it just flashes white (with no SFX). It does the same thing in your sample program (although the white screen is steady.) I’m playing this with Reality Boy, and the sound works fine on the other programs I have.

I have stumbled upon a bug. I reset a level I was working on and it played the same noise, over and over again.

Gee, I guess I’m the first one to try this out. I used this program to get an .h file from a .wav file. Now, what is the proper C code to get this to play in my program?

Nothing happens when I hover over the profile tab.

The next step is to work on the walking around function. It wasn’t really a very complicated story in the first place. I thought I should have gone in the order of which comes first, i.e. title screen, then a brief overview of what you’re doing, then start walking around.

Thank you, mbuchman. I caught a typo in line 47, though. It should say

“while(!(vbReadPad()&K_STA)) {”

you forgot the “(!”.

Thanks also for telling me about Programmer’s Notepad. I needed a program that tells me what line is which so I can more easily spot the errors it tells me in the command prompt.

OK, I am pulling my hair out and just about ready to go insane here. Why doesn’t this work? What I want it to do is whenever you press the select button, the cursor moves from New Game to Load Game. If you press it again, it goes back to New Game. I am trying very hard not to use goto statements (for reasons I still yet don’t understand), and would like help on this.

The Virtual Boy already has a pinball game: Galactic Pinball.
I don’t know much about RPGs, though. The only one I’ve ever played was Super Mario RPG, which a friend lent me. I still have the guide. Maybe I should leaf through it. What I was thinking is a funny RPG, like how Clayfighter is a funny fighting game. I don’t know how hard it would be to work on another person’s engine, though. This project just came out of the womb, so to speak. I don’t even know what Helga and the hero (whose name is Pink) look like yet, so if someone could design some sprites for me, that would be awesome.

How does Blox 2 save its progress? The same way? From looking at the Blox 2 article, it looks like the Reality Boy emulator can save data. True?

Well, when I was a kid, I had two game titles in mind. For an RPG, it was “The Legend of Helga” and for a fighter, it was “Highway Fighter.” In Highway Fighter, you’re fighting on a highway and have to avoid colliding with occasional semi trucks as well as punching your opponent to oblivion. I’ve begun work on an RPG, but I have no idea how to program progress saving. How hard is it? (All I have so far is just a title screen.)

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OK, now that it’s done, I’d like to pay someone to burn this on to a Virtual Boy cart. I have an extra Mario’s Tennis laying around that I could mail to you if you’re interested. PM me if you’d like to do me a favor by doing this for me.

Every time I play the emulator, this pops up. It’s quite annoying. And I can’t open the front because once I click on it, it says “rboy_front.exe has stopped working.” Is there a solution to all my problems or do I just have to keep playing Reality Boy in white instead of red, which I want red.

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Right now I’m stressing over last minute details. I want every level to be difficult, but not too difficult. It’s a fine line. I’ve changed levels 6, 7 and 17 with this build.

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I worked on this a little more. Tell me what you think now.

What does the “PD” stand for in VUE-VBXE-PD stand for?