Speaking of the VB Gameboy emulator, I’m not clear on this, but what was the very last release of it? And, is it dead or potentially open for more updates by the author or through open source? I’m just thinking about it with the new kit coming up there would be more room to store the little games without such confining space of the flashboy plus holding it back.
Great the author popped in, do stick around. I like where you’re going with on that book and this is probably your best bet here as far as many people in one spot to get those unique answers you want so the book stands out. Far better going that route than just gussying up some wikipedia level knowledge anyone can get. Going that extra mile makes it worthwhile, much like those NES/GB/SNES/VB Works youtube and book creations being made too. The game, a review/overview of all mechanics, back story, history, odd diggings into who did what and why. It makes it worthwhile to bother.
Good job on the forward thinking (Java to C ease of conversion, and not wasting your time either since the source is in the jars.)
I tried to figure this stuff out in college 20 years back and well I had such a horrible teacher I was assigned to that most the class failed and it turned me off it entirely. Never learn from an angry little asian guy who thinks there’s only one way to code a result, his way, or you fail, as that’s how that went. Only D I had since like elementary school. 😛
If I could, I’d love to do the work. I think what you have there are some really solid bones and with the source in those JARs perhaps someone can take a crack at it. Mednafen SUCKS and their VB implementation is sketchy as it is all hidden behind the most anti-user friendly program out there. I think there would be interest as I said as people have been picking at it like with the VBjin project and others. You have the advantage of having a far better base to work from that does things correctly.
Perhaps put out some feelers, see if someone bites.
Rude comments weren’t they?
Anyway, nothing I’m doing in any particular bit, just recalled an earlier build had stuff like that enabled at the least so you could setup your own button configuration on the keyboard so that’s why I asked.
It’s a nice try at an emulator definitely, guess it’s just java being java perhaps holding things back some due to how it works.
Well that audio for what can be made out is clean clear and impressive. I’d hate to think what machine you’d need to get this to run right with the audio on. I’ve got a mid-range i7 from 4 years back and an nvidia 980 with 8GB of ram on that and 16gb on the system and it is chugging to say the least.
Also are some games implemented and others not on this? I tried to load up Red Alarm, Golf, and one other and it never started them up while others did (Vertical Force, Wario, Tennis.)
And thirdly the menu is grayed out I noticed for configuring the emulator settings for audio, visual, inputs.
I am over on NA so yeah I get where you’re going and you get what I was kind of poking away at here.
I like this space, but it would be fun to have a bit more variety so I was thinking that high-low (and why) would be a start.
I do like those added game ideas.
HORSE would be solid, or the NA classic of pick a game of the week/month and people can write about their scores, experiences with it, even if you blow at it your learning curve.
Sure the VB library is fairly small but between both regions you have nearly 2 years worth of stuff if it’s a monthly go about it. Whether you own it or not, there’s flashboy, the upcoming kit, and vbjin the emulator with others that are capable enough.
That HORSE concept with Nester’s Funky Bowling is fantastic, setting some fairly decent bar to hit to start, say like 150, then anyone who tops it then has the bullseye on their back.
Next go around it could be maybe Red Alarm and it has a score tied to kills and remaining fuel which is a death clock, so score runs over say just 1 stage or whole game, whatever.
And that idea, why not? Sounds good to me, dig into each game go into strategies like we’re writing some little mini-Prima guide or whatever, some of them could desperately use it outside of the great set of FAQS all by 1 writer on Gamefaqs. It could at the least be an interesting exercise in a fun reason to pull out the system than to just talk about it.
You’re going to be waiting awhile, and you know if you combed through all his comments around so far you’d have those answers.
1) In theory yes, it would have the room including that game
2) Yes
3) No padding needed
I won’t email you about it at this time as I can not give some concrete promise as I just got a flashboy plus. If and when this is nearing release I see I have funds and that more things develop they would well utilize all that era speed and feature set I would be a player after ditching what I have. Right now that works as it keeps me from getting crazy hopping all over those files.
Ok that explains it. I must have missed that somewhere in this thread or elsewhere about the setup. I know it’s early, but kind of surprised the L and R d-pads are like swapped on the keyboard as that could get weird in a few games.
I’ll have to fire it up again see what happens in a few games.
PlanetVB has an associated facebook group of sorts called Virtual Boy Fans Unite! and in there is a member Chris Snead. He will do the work for $10 an eye + return shipping. He does as good as anyone else can in doing the solder repair with a very fast turn around too.
Maybe I’m missing something, but I did a basic java install from their homepage and then clicked on your latest jar file, selecting any padded or unpadded game and it doesn’t do anything but a black box.
I’m kind of curious about this like if I’m missing some setup or button press that’s needed.
>:[
That’s all I can really add to that. They are butchers.
I get their weak argument the VB was dropped and there are unsold stock, but is this really the best way killing off games like that?!
Good job, and nice suspense there.
I see these Crisco looking blobs, then some melt looking stuff going on, and then the final clean enough job with pop Wario and Jack Bros.
Very good. I had to have Chris Snead do mine on facebook for a very reasonable price of $10 an eye + shipping, and it’s perfect with a quality professional looking job done. I wish I could do it, but I don’t have that steady a hand and I’m uncertain I have the right tools too.
What all did you use in your process?
I just have this kit:
Well one could easily argue that the inflated horribly high priced Japanese games are why re-pops need to exist both to tamp down on the disgusting costs but also so you can have a physical game that’s also been translated into english rendering the (like Gundam) playable.
I get the paranoia but it is what it is and in the end even 1:1 should be welcomed as it’s a means to and ends depending what each persons end is.
I would argue though more against that site for one not being clear what is a repop and original since their invenstory in stock doesn’t note that so you can only assume by sticker which is dangerous.
The huge one though to me is the question of HOW? Do they manufacture new pin connectors and carts, shells, stickers? Or are they being complete a-holes and gutting actual original games for parts? I’d consider this a reason alone for sweep and kill tactics on that considering how few copies of the games exist given how short the system life and total sales were. Not that I’d approve of nuking any old game, but while the NES may have 10m of some cart, you can’t get more than a 1:1 cut of Mario Tennis and the rest would be quite a few less and down from there as time went along and the inevitable death of VB was at hand.
Thanks for the replies, starting bottom first.
I don’t care to outright bash it either, but as you said, it’s also my example of least user friendly tool ever as it’s so bad even GUIs others make are hair pulling annoyances. Yet a larger reason is I’ve seen multiple stories where it won’t run a homebrewed game correctly that will on actual hardware with a flashboy plus kit. To me that says it’s fundamentally flawed and should kind of be discounted if you want accuracy.
I haven’t run Java on a PC in probably 5-10 years because at a height of it when Java was all over including used to drive mobile phone games and apps it was a huge virus magnet. If you had it running, as you said tied to the browser, it was an insant back door to getting hosed. I didn’t like the liability so I backed off it. I would imagine a lite install with no access to the browsers with manual updates allowed only would be relatively safe.
I’ve just been very interested in this project reading about it, and also wondering if more is covered up in that closed off VUE section too only invited people I imagine have access to.
So I’m seeing the jar file, and I just realized this for windows is Java based right?
Historically Java has been a big bullseye for virus makers and other trolls. Has it become more secure to feel safer installing that again to take part in using this program or in the future will it use something other than java?
I’ve not had it installed in years and only then for Micropolis for Windows. This looks like a fantastic program, wholly not the pain in the ass mess that is mednafen.
Needless to say, late to the game, but I’m thunderstruck by thunderstuck’s work. A very appropriate nickname for a forum more than most I’ve seen in a long time.
Thanks, I couldn’t get that thing to work via commandline and was driving me mad. Same with the other two on the site.
I’ll keep this around and use it as stuff crops up as people make nice new things and translations.
thunderstruck wrote:
VmprHntrD wrote:
Love that last image with the screaming monster, seems useful.Just really posting to say great job all around and on the final cobbling of all that into a working translated game. I forgot it had never been done, and it was like the last big one needed (I think) around Gundam, Fishing, and Space Squash. Virtaul Lab maybe? I’ve never attempted it.
Again thanks, and great job. I’ve got a flashboy so this should be fun to take a crack at as time allows.
I did remove the Japanese from Virtaul Lab, translated the remaining few things in Space Squash and did the complete translation for Fishing.
Always wanted to translate the title screen in Gundam. I think VTetris has some screens that can be translated as well.
That’s good to know. I’ll have to keep an eye out. I can’t get any padding tools to work for me either which is infuriating as I wanted to pad out this Mansion game, but then I just saw the link up there to the padded rom. I don’t have Virtual Lab translated/padded, but the other I do from that smokemonster package. As stuff comes out I’m adding the originals + padded to it just as he did.
EDIT: Nevermind, found Virtual Lab you did, thanks very much for that and all you do. You’ve really made owning a VB again even more worth it than it was years ago with treasures like these. Between these lost to us Japanese titles, Richard with the Flashboy Plus, and then those 3 prototype games expanding the library too things really are great.
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This reply was modified 3 years, 8 months ago by
VmprHntrD.
I’ve tried using all 3 and can’t get any of them to work that are on the site and it’s maddening.
The one in this thread spits up some garbage about missing files.
The other two if you do as it says and use the default (21) to get a 16mbit file (for flashboy sizes) it acts like it does, no error, but back to a prompt and no file.
I don’t see why this has to be complicated but it is. I’m just trying to pad out that file for the english translated Innsmouth Mansion and would like to get it going for other odd files from the demo world and so forth.