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Understood
2,285 Replies made

Yamagushi wrote:
I didn’t know that about Space Pinball, I thought it was just like the others, do you still have that one?

I never had the genuine Space Pinball prototype cart in my possession. I still have a “fake” that someone made before the ROM got released publicly (and I bought the “fake” after the ROM had been released publicly, as it was only then, it seemed, that the one who owned it before me was willing to sell it). Someone had taken the Space Pinball ROM, which had been dumped and was being passed around privately, and they transferred that ROM to a genuine Virtual Boy EP-ROM cart, making it look like it could have been a genuine prototype cart, but the true Space Pinball prototype cart was not an EP-ROM cart but was a FLASH ROM Cart.

KR155E wrote:
BTW, there also was a prototype of Virtual Bowling, of which DogP had pictures on his site.

Ah, yes… I remember that one now, too!

Yamagushi wrote:
Mhmm. Rough part is having pretty much no reference for value or just how many of these are out in the wild. Did a ton of looking around, even found out the seller is a member here in the process. Found a little bit on price, but it was like 4-5 years ago. And other than that specific member, I couldn’t even really find anyone talking about owning any. Best I could do is watch what other people were willing to pay in the bidding war.

As for all of the supposedly genuine prototype carts that are accounted for as being in private hands, there was the genuine prototype cart of Faceball owned by the original “Mr. G,” pics of which got posted on DogP’s old website. There was supposedly a genuine prototype cart of the North American version of Mansion of Insmouse, at least once in the possession of an administrator at Assembler games. There are old talks on various forums of a supposed genuine prototype cart of Dragon Hopper in the possession of someone who will never let anybody near it. These 3 prototype carts, two of which having their genuineness in question, will likely never make it into anybody else’s hands, at least not publicly. That leaves the one Japanese Jack Bros prototype cart, the two Japanese Panic Bomber prototype carts, the Virtual League Baseball prototype cart, and the recently announced Bound High! prototype cart, so 5, as the only ones out there that are known and that might publicly exchange hands in the future (the original Bound High! ROM came from source code and not a prototype cart, I believe).

There was also an original prototype cart for Space Pinball, but it only fits in a prototype Virtual Boy.

So if one wants to attach a price to them based on coolness of being a Virtual Boy thing and rarity, that’s the current data to go by.

He does have the Best Offer option, though, so he probably doesn’t expect it to sell for anywhere near that and simply wants to take his time and see what best offers are given, and if the best offer in the near future is considerably larger than the second best one, then he can get more for it than if he had let it go to auction, in which case he’d only get a little more than the second best offer, which makes sense.

Always great to see new VB enthusiasm! 🙂

Jockey Zero Instruction Booklet in English PDF is attached.

I worked on this on one computer, on whose screen all of the white areas looked completely white, but as I look at it with another computer, there are messy areas on what should be all white. I don’t think I’m going to try to fix this, though, as I’ve worked long enough on it already. I’m not sure how it would look if printed out as is.

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4つ。『追い込み』
4. Closer

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3つ。『差し』
3. Presser

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2つ。『先行』
2. Early/Presser

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1つ。『逃げ』
1. Early

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戦法は4つ。
よぉ〜くおぼえなよ。
There are four strategies.
Be sure to remember these.

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さぁ、次は戦法の勉強だ。
Next, we will study strategies.

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よく覚えておけ。
Remember this well.

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ラストスパートさせたい時には、
「ムチ」を3回たたく。
And when you want to make the last spurt,
use the whip 3 times.

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スタートでは、
ゲートが開くと『同時』に
「上」キーを1回押す。
So… at the start,
at the same time the gate opens,
press the “Up” button once.

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いいか、『素早く3回』だ。
これをやらんと、
どんな馬もスパートせんぞ。
3 times quickly is sufficient.
Any horse will spurt
if you do that.

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3回以上はムダ打ちだぞ。
There’s no use in whipping more than 3 times.

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ラストスパートさせる時がきたら
ムチを『素早く3回』打て。
When it’s time to make the last spurt,
use the whip 3 times quickly.

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スタートの時と同じように
馬にスパートのタイミングを
教えてやらなければならない。
Just as you do at the start,
you have to give the horse
the timing of the spurt.

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これは重要だぞ。
That’s important.

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ラストスパートをかける時に、
どうしても『ムチ』が必要だ。
When making the last spurt,
you’ll really need to use the whip.