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Understood
@benjaminstevensRegistered April 27, 2011Active 1 month, 1 week ago
2,288 Replies made

KR155E wrote:
Cool project Ben, finally some more light will be shed on the unreleased games! If you’re taking requests, I’d say the Virtual Jockey flyer, Virtual Block flyer and Famitsu issues 355 & 363 should be quite interesting. 🙂

I should be able to honor your request, Krisse, in time, as I definitely plan to translate all of the flyers made for unreleased games eventually. However, I really want to translate all of the small Famitsu articles dealing with unreleased games first, since I should be able to do about 1 per week, and then I will move on to the flyers after that.

Ah yes… I am a proud Lynx owner, having every single Lynx game that was ever made in my collection. I must say that Robo Squash just can’t compare to Space Squash, since the feeling of depth in Space Squash really adds a whole other dimension to the game!

RunnerPack wrote:
Cool pogs, Benjamin!

Would it be possible to get a high-res photo of that round VB logo? I’ve been wanting one ever since I first saw a tiny version on DogP’s site. Thanks in advance 😀

Sure, I will try my best. The best scanner I have available to me is at my parents’ house, so when I visit them this weekend, I will try to remember to take along the pogs/caps and make 600 ppi scans of them (the scanner’s highest resolution), and I’ll try to angle them so that the logo appears most visible, since no matter what the angle is, there will always be some image showing in front of the logo.

I am actually currently working on English translations for some of the articles in the Famitsu Magazines dealing with unreleased Virtual Boy games, and I was already intending to take my magazines to my parents’ house to make better scans of those articles, so I will just need to remember to add the pogs/caps to what I’m taking with me this weekend.

Here are some neat items that I won in an Ebay auction recently. They are collectible caps that were made and distributed via Nintendo Power’s Super Power Club. This collection even includes two official Nintendo Power Super Power Club Caps binders to hold all of the caps in. There are 6 sheets in each binder, and each sheet holds 12 caps, so the first six sheets in the following photos are from the first binder that is completely full, and the 7th sheet is actually the first sheet of the second binder, which only contains the 4 known Virtual Boy Caps.

I don’t know how many caps were ever made and distributed via The Super Power Club, so I have no idea of how complete this cap collection is, but it consists of 76 caps comprising the following video games/characters/systems:

1. Super Metroid
2. Mega Man X
3. Mario Bros.
4. Stunt Race FX
5. Killer Instinct
6. Earthbound
7. Nintendo Mascots
8. Yoshi’s Island
9. Virtual Boy

The 4 Virtual Boy caps, namely those containing images for Galactic Pinball, Mario’s Tennis, Teleroboxer, and the Virtual Boy system itself, are the only caps that are optigraphics caps, where you can see different images on each individual cap, depending on the angle at which you hold the cap in relation to your eye. There are actually 3 images that can be seen in each cap: the image for the game or system, the standard Virtual Boy logo, and then the faint background image showing a different, circular logo for the Virtual Boy. If you look closely at the attached photo of these, you can actually see all 3 images at once because of the angle at which these were positioned when I scanned them. Earlier on this thread, I posted a picture of the 4 Virtual Boy Caps that I used to own but sold in the meantime, and the image for the game or system on each cap can be seen much more clearly in that previous picture posted.

KR155E wrote:
There’s important changes in my private life coming up and I need to set priorities.

That reminds me a bit of my personal situation. For some reason, I got sidetracked from Virtual Boy collecting for a while and got into NES collecting and then classic Atari collecting (my Atari 2600 collection is quite embarrassingly large, I must confess), and then I realized I was getting way in over my head with the collecting and needed to set my priorities straight, based on other happenings in my personal life. Thus, it is just about Virtual Boy from here on out, as it is definitely the one system that is worth it above all others!

KR155E wrote:

mawa wrote:
Hello,
friend of me have this Virtual boy promo guide booklet on ebay on this moment
Iff sombody needs some more info i can help out ( pictures / questions )
http://www.ebay.nl/itm/Nintendo-Virtual-Boy-Guide-promotional-promo-booklet-flyer-/351280946691?pt=LH_DefaultDomain_0&hash=item51c9f9de03

Nice, that’s the rare first edition! I have never seen one for sale before. Do you happen to have scans mawa?

I’m definitely planning on bidding on it and trying my best to win, so if I do happen to win, I will make high resolution scans of every single page and send them to you, if they can’t be obtained by some other means already.

VectrexRoli2 wrote:
Should you ever open up that Virtual Boy would be interesting to know if there are also the grounding cables missing on the display units, like on the Mosaic versions.

Well, I definitely have no plans to ever try to open this system and analyze the inner contents, as I know from experience that there is no way that I will be able to open it without causing some wear and tear on the original screws holding it in place. Call me crazy or whatever, but I want to preserve the condition of absolutely every single part of this system as best as possible, including the original screws holding it in place. I don’t even plan to ever insert a cartridge into the system’s slot, so if this system is still a “virgin,” it will remain so indefinitely.

thunderstruck wrote:
bigmak once offered me $16 if I would make VirtuaCop for Virtual Boy.

Dude… I would so double that offer…

VectrexRoli2 wrote:
Is there some metal plate and velcro behind the “white box version” eye visor?

No, there’s none of that, and you’re right, it does sound like the work of whoever set up the kiosk and not Nintendo.

White-Box, Pre-Production Virtual Boy System with White-Box, Pre-Production AC Adapter Tap

A very interesting specimen, which has been added recently to the ol’ Virtual Boy collection, is a very early Virtual Boy system – so early, in fact, that it has no serial number, helping to show that it was made before the mass production run of Virtual Boy systems, each of which were given a serial number indicating how far along in the production run it was made. Now, while the exterior of this system’s head unit, eyeshade, controller, and stand look exactly the same as those made in mass production, save for the fact that the head unit has no serial number on it, there are items included with this system which further help to show just how early on it was made.

The first item to note is the pure white box, in which this system was packaged. It has already been known for quite some time that Virtual Boy systems produced very early on in the mass production run, containing serial numbers indicating that they were made within the first 1,000 or so units produced, were packaged in pure white boxes. Some of these systems were shipped to the United States and were intended to be used in stores for Interactive Display purposes only, so they were not intended to be put on store shelves and sold to customers. Such systems had writings placed on the outside of the white boxes, which read as follows:

VUE S RA
VIRTUAL BOY(TM) W/O SOFTWARE
FOR INTERACTIVE DISPLAY
MADE IN JAPAN

The white box used to contain this particular unit having no serial number does not have any writings of any kind on the outside of it. Rather, in the upper left corner of the front of the white box, it simply contains a taped on, cropped image of what would later be used in Japan for the front cover of the Virtual Boy system’s instruction manual. Inside the white box itself, there is no instruction manual for this VB unit. The fact that the Japanese seller who owned this unit before me seems to have kept all packaging originally included with the system and also kept everything in rather pristine condition, along with the other indicators showing that this system was certainly made very early on and even before mass production of Virtual Boy systems with serial numbers, is strong evidence that this system would have never had an instruction manual included with it, which may have been misplaced or lost in the meantime. The instruction manual later included with the mass produced systems may not have even been finalized at the time that this system was made and packaged.

Another interesting item included with this unit, clearly indicating its early manufacture, is a special AC Adapter Tap. Just as certain Virtual Boy systems, whose serial numbers range from about 34000 to 38000, were packaged in “mosaic” pattern boxes and had AC Adapter Taps with matching “mosaic” pattern boxes to go with them, so also does this White-Box, Pre-Production Virtual Boy system have an AC Adapter Tap with matching white box to go with it. Now, the AC Adapter Taps packaged in the “mosaic” pattern boxes – also simply referred to as “demo taps,” since they along with their systems were to be used in Japanese retail stores for demonstration purposes only and were not to be sold to customers – had instruction sheets included in their boxes, explaining how to use them. This “white-box tap” has no instruction sheet included with it, and once again, given all of the other indicators showing its early manufacture, I must conclude that it never had an instruction sheet included with it and that the instruction sheet for the taps later produced may not have even been finalized at the time that this tap was made and packaged in its white box.

Of course, since comparisons have been made in the past between the demo taps and the commercially released taps and differences have been noted, it was necessary for me to compare the white-box tap with the later-made mosaic tap, or demo tap, and see if any differences could be found. As can be seen in two of the photos attached to this post, on the inside of the white-box tap, there is no sticker containing information about the tap, whereas the mosaic-box tap does, in fact, contain an information sticker on the inside. Also, it has been noted on the “Side by Side Mosaic VS Standard Adapter Taps” forum thread on this site (see: http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=18007#forumpost18007) that, on the underside of the front cover of the Mosaic-Box AC Adapter Tap itself, a certain mold number should appear, such as “2” or “3.” Well, while my camera might not be good enough to show this area of the white-box tap clearly enough, after very close inspection with my naked eye, while holding it at an angle into the light, I can say with complete certainty that my White-Box, Pre-Production AC Adapter Tap has no mold number at all on the underside of the front cover of the tap itself. Incidentally, the Mosaic-Box, Demo-Only AC Adapter Tap, which appears in the attached photos to the right of the white-box tap, contains a mold number of “1,” as I could clearly see with my naked eye upon close inspection. One should also closely examine the close up shot of the two inner parts of the taps side by side to note the differences in the inner molding structures of the two taps. Moreover, it has been previously noted that on the outer sides of the mosaic taps, which slide into and connect with the Virtual Boy controllers, there are skinny rectangular openings in the spots where the standard, commercially released AC Adapter Taps have fatter, more square-shaped openings. As was to be expected with the white-box tap, which was no doubt made before the mosaic-box tap, the white-box tap also has these skinny, rectangular openings in the same places.

The Japanese seller who owned this Virtual Boy system before me said that this type of VB unit was sent to Japanese developers who were working on Virtual Boy games prior to the launch of the system in Japan. Thus, these systems would have been primarily used by the video game developers for testing purposes during the development phase of the Virtual Boy’s life. Based on my own analysis of the contents included with the whole package, I certainly have no reason to doubt the seller’s statement and conclude that the contents themselves prove the seller’s statement to be true.

speedyink wrote:
Here’s a silly Virtual Boy commercial I made for fun. Thanks to retronintendonerd for letting me use the 20th anniversary logo.

https://www.youtube.com/watch?v=HRkLVoaAp20&list=UUzTGBsYJZ6d9sZY5mFChSvA

Dude… That is great!

Wyndcrosser wrote:

thunderstruck wrote:
One day I will make a Wario Editor so you can make a sequel.

That would be the best thing EVER.

Ditto!

This year, as part of the celebration of VirtualFest, I hope to release on Halloween Day a new version of “Mansion of Insmouse” using HorvatM’s latest version of InsmEdit. This new edition is going to be titled “Mansion of Insmouse: All Hallow’s Eve,” so it is going to have a Halloween theme, meaning that each of the new stages will look like something one would expect to see on Halloween. I will try to make this version not as challenging as the original, since I know a lot of people get frustrated with the commercially released version’s high difficulty, so hopefully I will be able to find a good balance.

This year, a project that I hope to have finished by the month of September is a new edition of NikoChan Battle, aka Faceball, and I’ll be using thunderstruck’s latest version of FacEdit to get the job done. As is known, Faceball for Virtual Boy has 4 Stages, each with 14 mazes, to work with. For Stage 1, I plan to retain the 14 maze layouts that appear in the Virtual Boy’s prototype version but make them harder and more complete, with more enemies and special items. For Stages 2-4, I’m going to make 42 new mazes, and each new maze is going to look like one of the original mazes from either the original Gameboy version of Faceball or the original SNES version of Faceball. Thus, this version that I’m making will have “official mazes” from every single version of Faceball that was ever made for a Nintendo system, which I think will make a nice Anniversary Edition of the game. I’m not yet sure of the title that I’m going to give the game, but the reason why I plan to release it in September is because according to the Release Schedules of Famitsu Magazine, Bullet Proof Software original intended for NikoChan Battle to be released for the Virtual Boy in September of 1995, but we all know that this never happened. But now, 20 years later, I hope to release a version that contains official Bullet Proof Software enemies, items, mazes, and everything, in order to pay homage to BPS and to celebrate the history of Faceball on Nintendo systems.

HoMenace wrote:

Benjamin Stevens wrote:

HoMenace wrote:
Demo AC Tap:
http://buyee.jp/item/yahoo/auction/n144298922

This person seems to have multiples available as I had just received mine and they have continuously been reposting the same ad.

If it is true that they have been reposting the same ad, then I would be cautious if bidding on it and expecting to get a demo tap. Sellers with multiple taps, who reuse the same picture of one of their demo taps, are notorious for not being able to notice the difference between a standard tap box and a demo tap box, and if the seller only speaks Japanese and the prospective bidder only speaks English, trying to explain to the seller the difference between them is nearly impossible. Several people on here in the past have fallen victim to sellers selling standard taps but advertising them with photos of their out-of-stock demo taps.

I was hesitant to post this until i received mine which I did today and can verify it is indeed a demo tap. I cant be 100% sure that the rest of their stock are the demos but after getting mine and the fact that they are listed as new items makes me curious if they stumbled across a full carton of new demos?

I’m pretty sure that there is no such thing as a carton of demo taps. I’m rather confident that originally only one demo tap, along with its mosaic box and instructions, was included in one of the whole boxes containing a mosaic-box VB system and small Japan-exclusive store display to go along with it. While it is possible that a seller might have had more than one of these complete demo-only systems at their disposal, the odds of having more than a couple is probably not too great. More often than not, a Japanese seller probably has a lot of regular retail units and taps available for sale, in addition to the one and maybe two demo-only units that the seller got way back at the time when the VB was being advertised in such a way in Japanese stores.

Another dangerous thing about such sellers having one demo unit and multiple regular retail units on hand is that sometimes, they might mix-up their one demo tap with one of their regular taps, and thus, the demo tap gets placed in a regular tap box, while a regular tap gets placed in the demo tap box. One should make sure to look for the differences on the demo tap itself, to make sure that such hasn’t happened with one’s “complete demo tap” purchase.

http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=18007#forumpost18007

HoMenace wrote:
Demo AC Tap:
http://buyee.jp/item/yahoo/auction/n144298922

This person seems to have multiples available as I had just received mine and they have continuously been reposting the same ad.

If it is true that they have been reposting the same ad, then I would be cautious if bidding on it and expecting to get a demo tap. Sellers with multiple taps, who reuse the same picture of one of their demo taps, are notorious for not being able to notice the difference between a standard tap box and a demo tap box, and if the seller only speaks Japanese and the prospective bidder only speaks English, trying to explain to the seller the difference between them is nearly impossible. Several people on here in the past have fallen victim to sellers selling standard taps but advertising them with photos of their out-of-stock demo taps.

This topic almost sounds like it should be a poll.

As for me, my legs are spread-eagle, facing away during intense sessions!

Happy New Year and 20th Anniversary Year of the Virtual Boy to all!

VBmills wrote:
Can anyone please tell me the dimensions for the blockbuster case. Internal and external H x L x W.

I’ve been looking at plastic foam cases on ebay and wanted to get something similar in size.

Since the case is not a perfectly rectangular cuboid, I will qualify it some:

Exterior:
Length
18.5 inches at its longest. 17 inches at its shortest.
Width
14.5 inches at its longest. 13 inches at its shortest.
Height
6 inches

Interior:
Length
17 inches
Width
12.5 inches
Height
4 inches high on bottom half; about 1.5 inches high on top half.