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Understood
@dogpRegistered July 25, 2003Active 8 years, 9 months ago
1,461 Replies made

Heh, cool… I didn’t expect to ever see Yeti again 😛 . Too bad it’s 2010 😉 .

DogP

Heh, so it looks like I’m not the only one not releasing anything new… except I don’t really have any excuse besides being too busy 😛 .

DogP

Display cable problem for sure.

DogP

Heh, yeah… Zelda GFX on JB would be cool, but definitely different than Zelda (though if you could remove a lot of walls and maybe make the timer just life, it could be an interesting hack).

I was trying to come up with a way to hack Red Alarm into a racing game, but I just don’t think it’d work, since the RA wall collisions (or lack of) would be terrible for a racing game.

DogP

Yeah, you don’t need the:
while(!(vbReadPad()&K_ANY));
or
VIP_REGS[BKCOL]^=3;

I just put those in my sample code to wait for a keypress to start the next sound, and then toggle the background color (so I could see whether it was actually trying to go to the next sound).

And yeah… it doesn’t work in RB… you need to test it on real hardware.

DogP

Heh… good to see someone try it out 😉 . For playing the file, look at the wavonvb zip file. The stuff in wavonvb.c above main() should be copied to your main program, call init_speech() from your program, and then where you want to play a wav file, call the wavplay function like in the main function of wavonvb.c. Of course you’ll need to change the #include to match the .h you created.

DogP

I always just print it on a sticker (full sheet label), then use super clear packing tape to give it a glossy finish and protection, then cut to size.

DogP

Much better! 🙂

Any chance of getting the old envelopes back on the forum? It’s pretty hard to tell the difference between the blue ones (at least on my laptop). I remember you using them before, and me complaining about them before 😉 .

That seems to have fixed it… thanks!

What about auto login… it never seems to stay logged in for me. I assume it’s auto-login when the button says auto login, but I’ve also tried clicking it, and it still never keeps me logged in. I’m using Firefox 3.5.

DogP

Not sure… I tried comparing a bunch of them once, and IIRC they were typically (always?) the same number. I think someone said a long time ago that Game Boy and other systems used them as sort of a version thing… so if a label had 21 stamped on it, it was a v1, 22 meant v2, etc. But as far as I know, there’s not multiple versions of any VB games.

DogP

It supports lots of different 3D glasses… red/blue being the most common (and since the VB is monochrome, it works pretty well).

DogP

Hmm… it looks pretty good, but functionally it kinda sucks. The giant VB at the top takes up WAY too much space, which is annoying when I check the forum. I used to be able to see everything on the forum by just going to the page… now I get a giant VB for half the screen, and half the forum for the rest. Then I’ve gotta scroll down to see the rest of the forum.

The other thing is the sides… there’s lots of wasted space on the sides, I assume because you’re designing it for people with low resolutions. Can’t you make it so it’s automatically wider for people w/ higher resolutions? Once again… less scrolling, because less word wraps on long posts.

DogP

It’s possible, but not easy. The easiest would be to use the link port, but it’s really too slow for streaming full video frames. Alberto ( http://www.emuunlim.com/VirtualE/ ) did something similar, where he rendered an OpenGL image on the PC and streamed it to the VB display. He used a lot of compression and it still wasn’t perfect.

I think the best way would be to add an FPGA to a cart, and stream the data to the FPGA, which would have a direct connection to the VB bus, and have plenty of bandwidth to stream full frames to the displays.

DogP

Heh, I haven’t even gotten a chance to try Blox 2 yet, but most likely if it has save that it does it the same way. And yeah, Reality Boy can save data.

DogP

Programming the progress save is easy, except that it requires battery backed SRAM on the cart, which most peoples’ flash carts don’t have.

DogP

I was actually thinking about an RPG a little bit ago… it seems like we could use one of them, as well as a fighting game like Street Fighter. An RPG should be fairly simple (I wrote one in Basic as a Freshman in High School). It’s just usually really time consuming because there’s just a TON of stuff in them.

But I was thinking about just creating an engine, which would have the fight screen, and then the ability to walk around a large world, as well as a smaller section like a town. The problem w/ engines is that unless there’s someone to pick it up and complete the game, it basically goes nowhere :P.

DogP

It’s just like the desk toys w/ a 2D image in space… it’s a pretty cool effect, but not really 3D. It’s just a large concave mirror with a TV inside. It would look really lame if the scenes didn’t have black backgrounds.

DogP

The only question I’ve got is how out of 37 different types you’ve tested, 35 work and 3 don’t 😛 .

DogP