We're using cookies to ensure you get the best experience on our website. More info
Understood
@horvatmRegistered December 28, 2008Active 4 months, 2 weeks ago
586 Replies made

My game Soviet Union 2010 uses objects for the player, enemies, bullets, and stars in the background. The source code is well documented, and shows how you can use high-level routines to control objects. The only thing it doesn’t show is how to synchronize drawing to the VIP, so it flickers on a real VB.

I suck at it too, though one of my scores is good enough to be on this site (Cosmic, 12,935,000). But I still find it fun (better than Wario Land) because it’s an arcade game and I can’t get tired of its great graphics (I love staring at the title screen) and music.

That doesn’t rhyme at all!

Transliterations of Japanese to the Latin alphabet are mostly (if not compeletely) phonetic. This means it’s pronounced as it’s written; ignore all English spelling rules, and only make one sound per letter. Try not to apply any stress.

A Slovene gaming magazine spelt it Gunpei Jokoi, and our spelling is almost phonetic: http://www.joker.si/article.php?rubrika=37&articleid=8147&page=2 (Look at the picture; there’s Galactic Pinball in the background!)

That’s very well written. The ending is epic.

I vote for Hester.

I’m trying to solve this problem again. I’ve done a number of improvements to the code, including doing all the changes to OBJs at once (but only if they need to be changed) after they’ve been drawn. However, it’s still not fast enough. Then I came across this in the vbSetWorld of my world.h:

while (VIP_REGS[XPSTTS] & XPBSYR);	// Wait for the screen to stop updating.

This seems to be much faster. However, I can’t test it on hardware. How does that work? The Nintendo VB development manual describes XPSTTS simply as “drawing control”. According to vip.h, it contains a number of flags. Is XPBSYR clear when it’s safe to write to the screen?

VBoy wrote:
Do you reckon this would do the job for powering mine via the adaptor tap?

http://cgi.ebay.co.uk/NEW-ZX-SPECTRUM-POWER-SUPPLY-PSU-16K-48K-SINCLAIR-/170634693479?pt=UK_VintageComputing_RL&hash=item27ba9ecb67

It says it’s for a 48K Spectrum; since mine is for a 48K too, it should be OK.

I don’t have much experience with trackers, but if you tell me what specifically must be improved and how, I will try to do it.

VBoy wrote:
I’m looking to have this setup with constant power. I’ve just bought a japanese adaptor to replace the battery pack. Does it have to be the super famicom supply that plugs into this or would any generic power supply do? I’d really like to just plug something into this adaptor that ends in a UK plug.

Well, considering you’re in the UK, you might be able to find a ZX Spectrum power supply. It works with the Japanese tap; I’ve been powering my VB like this since I got it.

This is it, right?
http://www.planetvb.com/modules/hardware/?type=accessories&sec=images&id=2&page=3

There are fixes, but all of them involve superstition… 🙂

I’ve heard that leaving the IPD all the way to the left (so it looks like a “/” viewed from above) when you’re not playing the VB will decrease the chance of it happening.

Some games don’t exhibit any (or very few) problems on glitchy screens, and some (Red Alarm and Wario Land) appear to get better or worse depending on the in-game brightness (which is adjustable in both games).

Can my song converter count in as well?

RunnerPack wrote:

ants_str[0]=(antc/100)+'0';
ants_str[1]=(antc/10)+'0';
ants_str[2]=(antc%10)+'0';

This wouldn’t work. What if ‘antc’ is, for example, 110? Then ‘antc/10’ would be 11.

EDIT: VirtualChris already caught it.

VBSAM wrote:
You forgot the most important ingredient… CHEMICAL X.

No no no no no! Chemical X only comes after sugar, spice, and everything nice.

You can use the PrintStr function from Soviet Union 2010 to print numbers over 99.

It looks a bit blurry; it could also be 35.

The preferred term is “Japanese” or “JPN”.

Yes, Japanese games can be played on US Virtual Boys and vice versa. The hardware is internally identical, and some games (for example Mario’s Tennis and Galactic Pinball) are identical in their American and Japanese versions.

gunpeiyokoifan wrote:
hey, I’m older than VirtualBoyX and never tried soldering either 😛

Same here, but mostly because I’m afraid of screwing up.

akumie wrote:
I was not complaining just wondering why so many demos are made instead of everyone working on 1 game?

Yeah DogP, when will we start working on that community-created game?