akumie schrieb:
well I have a official virtual boy mario demo but will probably never realease it
Cool! I recently acquired a beta copy of Virtual Boy Barbie in Chocolate-coated marshmallow treats Land from a former employee of Activision. Would you be Interested in a trade? 😎
I’d like to do a small scale release of a few blox 2 carts, yes. Maybe like 25.
Blox was not released on cart, though. VirtualBoyFreak’s was homemade. I think it’s awesome. If you want to build your own, maybe he will share the files.
hmm, hard to say. you should REALLY tidy up the code. 😉
i’d say the problem is either that you load bgmaps in lines 203 to 212, and then do it again, but a bit differently, in lines 253 to 259, or that the maze is defined to be in world 26 on line 200 and then to be world 27 on line 264.
ok, now i get it. it’s a good point you have there. i think i am gonna implement your second idea. which means, i’ll just add a “forum” radio button after “pvb”, which will be always there. so it will be like “pvb”, “forum” and “this section”. remembering ones selection should also be doable, either with cookies or saving it to the database.
not your computer, but a problem that happens once in a while when i delete spam posts and corresponding users. some problem with xoops, i don’t know what’s causing it. luckily i wrote a script to recalculate user posts a while ago, so everything is now back to normal. 🙂
Yes it’s best to play it on hardware. The latest Reality Boy has sound support, but Channel 0 is muted (hope this will soon get fixed with a new release), so you can only hear parts of the music from Channel 1.
Umm… we have scans of every US manual in the games section, plus text versions of 6 ones. The GameFAQs are a good bet too, they’re like extended game manuals.
Hmm, I don’t get the problem. To search the whole site, just check the “PVB” box, to search only on the forums, go to the forums or only select forum when you are already on the search page.
Here’s some frames of Mario moving to the right. If you look at the positions of the front and back layers, they don’t move smooth relative to each other.
MasterOfPuppets schrieb:
If I only wanted to buy the cart & box? I already have the correct type of USB cable, don’t really need the quick reference card, and can download the programs online. If I give a donor cart will it decrease the price enough to be worth the cost of shipping? I know there aren’t any in production right now but this is a question for the future.
All those things are only a bonus and cost like $2, so they don’t play a role in the pricing. Donor carts do play a role, but they are less than shipping would cost for a single cart. If you had a bunch of donor carts, though, things would be different.
Now, for smoother transitions between the game screens, you should use the vbFXFadeIn() and vbFXFadeOut() functions instead of setting the brightness registers manually.
well done! now, for the treasure chest, you can write a small function which in some way compares the coordinates of the chest (treasurexpos, treasureypos) to those of the sub (xpos, ypos), keeping the width and height of the sub and chest in mind. I am sure you can figure that out as well. 🙂
Your submarine is 3×3 Chars now, right? With the top left and top right not being part of the submarine, like:
080
888
888
where 8’s are part of the submarine and 0’s are not.
You need to expand the collision detection code, right now you’re only checking 2×2 Chars from the top left, as if your submarine looked like this:
880
880
000
(Hint: if(getBGMapChar(1, (xpos/8)+1, (ypos/8)+1)==512) checks the top left Char)