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Understood
@kr155eRegistered January 8, 2000Active 16 hours, 1 minute ago
2,008 Replies made

Haha, the VB’s appearance is FaNitos S03 E05 is very cool. Well done.

ViBE only plays games which are in its database or are 64kb or smaller. I think this was implemented to allow only good dumps, but in my opinion it’s a VERY unnecessary restriction.

can’t say for sure yet, but the price will probably remain at 85 eur.

i wrote down your name and will let you know when i have one available.
there’s no chance to cut down costs though. box and manual are only like 2 euro, and shipping for a baseball cart would be way too expensive. for a single cart at least, but if you have a dozen or so then we can talk about it.

HorvatM schrieb:
So that’s what the back of the box looks like… shame on you KR155E for not scanning it in 🙂

?

http://www.vr32.de/modules/hardware/index.php?type=vb&sec=images&show=box&region=usa

😉

indeed, this is weird. even official pictures from nintendo show the stand backwards…

only a little bit more patience guys. since there have been quite some requests for FlashBoys lately, we’ll release another small batch in a few weeks. 🙂

yep. the highest serial number is currently 224.

pretty low serial number, must’ve been one of the very first retail units.

Good news to everybody who missed out: we are going to produce some more FlashBoys in very small batches of ~10 units. Batch 6 will be out in a few weeks.

sorry, i forgot to mention that i meant the level select screen. you often have to press left or right 5 times to change the level.

Hello and welcome to PVB! 🙂

For ROMs, you could go to romulation.net.

That looks pretty good, KR155E. BTW, what tab width do you use? I like four column tabs, myself.

Thanks! I use a tab width of two whitespaces, which is the standard UltraEdit uses.

You have a lot of good points there. Not much to add.

Unfortunately, I have too much other stuff to do at the moment, so I attached what I had so far. Not much, but something. 😉

Attachments:

looks nice! but there’s a bug. if you start level 1 through the level select screen, the level walls do not get loaded. also, inputs are often not recognized. i assume this is happening due to high waitframe values in your loop!? you could solve that with a for loop:

let’s assume the part of your loop, which handles the delay and controller input, looks like this:

vbWaitFrame(40);
if(vbReadPad()&(…))

you could replace it with this:

for(i=0; i<40; i++)
{
vbWaitFrame(1);
if(vbReadPad()&(...)) }

and here are some mock-up screens made back in 2001:

more about that. here’s a patch that makes earthoubnd look like a vb game. 😀

https://secure.fangamer.com/forum/Community/PKHack/Virtual-Boy-ish-EarthBound-hack

akumie schrieb:
well I have a official virtual boy mario demo but will probably never realease it

Cool! I recently acquired a beta copy of Virtual Boy Barbie in Chocolate-coated marshmallow treats Land from a former employee of Activision. Would you be Interested in a trade? 😎

I’d like to do a small scale release of a few blox 2 carts, yes. Maybe like 25.

Blox was not released on cart, though. VirtualBoyFreak’s was homemade. I think it’s awesome. If you want to build your own, maybe he will share the files.

hmm, hard to say. you should REALLY tidy up the code. 😉
i’d say the problem is either that you load bgmaps in lines 203 to 212, and then do it again, but a bit differently, in lines 253 to 259, or that the maze is defined to be in world 26 on line 200 and then to be world 27 on line 264.

can you upload a rom so we can see what’s going wrong?