ViBE only plays games which are in its database or are 64kb or smaller. I think this was implemented to allow only good dumps, but in my opinion it’s a VERY unnecessary restriction.
i wrote down your name and will let you know when i have one available.
there’s no chance to cut down costs though. box and manual are only like 2 euro, and shipping for a baseball cart would be way too expensive. for a single cart at least, but if you have a dozen or so then we can talk about it.
only a little bit more patience guys. since there have been quite some requests for FlashBoys lately, we’ll release another small batch in a few weeks. 🙂
Good news to everybody who missed out: we are going to produce some more FlashBoys in very small batches of ~10 units. Batch 6 will be out in a few weeks.
looks nice! but there’s a bug. if you start level 1 through the level select screen, the level walls do not get loaded. also, inputs are often not recognized. i assume this is happening due to high waitframe values in your loop!? you could solve that with a for loop:
let’s assume the part of your loop, which handles the delay and controller input, looks like this:
akumie schrieb:
well I have a official virtual boy mario demo but will probably never realease it
Cool! I recently acquired a beta copy of Virtual Boy Barbie in Chocolate-coated marshmallow treats Land from a former employee of Activision. Would you be Interested in a trade? 😎
I’d like to do a small scale release of a few blox 2 carts, yes. Maybe like 25.
Blox was not released on cart, though. VirtualBoyFreak’s was homemade. I think it’s awesome. If you want to build your own, maybe he will share the files.
hmm, hard to say. you should REALLY tidy up the code. 😉
i’d say the problem is either that you load bgmaps in lines 203 to 212, and then do it again, but a bit differently, in lines 253 to 259, or that the maze is defined to be in world 26 on line 200 and then to be world 27 on line 264.