We're using cookies to ensure you get the best experience on our website. More info
Understood
@nanis149Registered January 18, 2016Active 6 years, 1 month ago
37 Replies made

Can you get “bigger” pictures of the previously lost screenshots?

Wow. And I thought other screenshots of OFTDM were completly lost. I hope there is screenshots of Protous Zone (howevever you spell it) in the future.

I dont know. this game looks like it was made in MS Paint.

@Virtual Link Me too.

HP Lovethrash wrote:
I found this game for the 3DO:

http://www.gamefaqs.com/3do/584346-escape-from-monster-manor/images/189260

It is the Japanese version of Escape from Monster Manor…but the red and black theme on it makes me think of Insmouse. The fact that “yakata” is also in the title helps, even though that seems to just mean ‘mansion’ in Japanese. As far as I know, the US version has very different artwork. Is this a coincidence or was Insmouse: No Yakata somehow related?

So you think Ismouse was a port of this?

You can make your own.

vuefinder83 wrote:

Lester Knight wrote:
I remember the clear pockets from back in the day. Every local Toys R Us had them. I miss flipping them up to read more about the game.

Yeah I remember them from Toys R Us too. I remember me and my cousin going around and mixing up all the slips that you use to redeem your item at the desk.

Good times! =P

But when you lose one, nobody can buy it.

HorvatM wrote:
It just begs to be scanned somehow. The scans we currently have have the Duracell sticker and a few wrinkles.

It should be scanned. Why does the one already scanned have the duracell sticker?

Glover wrote:
Adding to the problem, on most controllers it’s always been far enough away from your primary inputs (D-pad and action buttons) as to be pretty useless in most situations. Start, on the other hand, is almost universally used as a pause button, when it would make sense to be taking your “finger off the trigger,” as it were.

I still remember seeing the Gamecube controller for the first time, and thinking to myself, “That’s crazy, how can they make a controller without a Select button?!” while being COMPLETELY OBLIVIOUS to the fact that the N64 controller never had one, and I’d never missed it… 🙂

True…

Guy Perfect wrote:

blitter wrote:
Any plans to RE the VIP timings so that I *can* race the beam?

I’d like to eventually. It’s an after-project of the emulator thing, but not immediately something I expect to spend a lot of time on. The initial implementation of the VIP emulator will probably just render the whole darn thing on the first CPU cycle each frame until we can get the various timing mechanics figured out.

On the other hand, if we’re going to set up a PVB task force to work on this, I’ll gladly pitch in.

Agreed. I would if I could.

Port this to android!

vuefinder83 wrote:

KR155E wrote:
Thanks for the images vuefinder83, that’s some nice large promo shots of the system! Do you have a chance to get these scanned in?

The same seller now also has the 1996 report for sale, which you might find interesting as well, since it will most likely contain Virtual Boy sales data. It’s also at only $5.50 right now: http://www.ebay.com/itm/Nintendo-Employee-1996-Shareholder-Book-from-President-N64-SNES-Marketing-/252269316976?hash=item3abc6c4b70:g:Bt0AAOSwLnlWntQ0

I’m gonna take this Book with me to work today, I work in a big school so there has to be a scanner somewhere in that building. If not, I’ll definitely figure something out.

As for that other auction, I’ll try to win it and keep you guys posted…

If there is none, try the library

That is so helpful. Thank you.

Lester Knight wrote:
these are cool. i’ve always loved pixel art, and how it has become a thing to call it art. back in the day we just called all those pixels, “graphics” –lol.

I can agree

Explains alot

KR155E wrote:
We maxed out hourly MySQL connections. I asked to flush the connections and up the value to get us back to normal.

Explains alot.

Nice find!

sjp2 wrote:
Nice Pictures!

Agreed