Congrats to the winners!
To all the other competitors: A hearty “Well done!”
To KR155E and DrAetzn: Thanks for “ponying up the dough” as it were. 😉
Commiserations to:
Alberto; you had a nicely polished game there. Maybe you released it too soon?
DanB; quite a technical achievement, but I guess people wanted Zelda 😉
Everyone else: Why didn’t you enter anything?!?! 😉
Thanks, xenon!
Too bad I can’t count that as a vote 😉
DogP wrote:
Cool… but who are you? 😉 And it seems to work fine in RB .83 except the car is split in half.DogP
On mine, the car is okay, but the trees are only on the left screen. :question:
Really great job, though!
I’m curious: what are you writing to save RAM? (RBoy made a ram file when I ran it…)
I can’t get the accelerator to work, (did you implement the “spin-out” w/out the animation?) and the converted kart 3D effect is somewhat lacking, at least in the emu (I probably would have just had “cardboard cutouts”) but given the time, man-power, and technology constraints, this is really fine work! I will so totally consume that source code when (if?) it’s released. 😉
I tweaked some speed settings based on some feedback and added a nice fade-in.
KR155E wrote:
wow, secret entry number one! 🙂 the iphone like “sliding” is cool!
Glad you like it!
before anyone asks, just rename “Hover.01” to “Hover.vb” or just open it in reality boy, it is not a super-secret format. 😉
heh, d’oh… I had to rename it to mail it to a FlashBoy owner for testing. Apparently, G-Mail thinks a “.vb” file is bad. Just more prejudice against our red friend. 😉
Here’s a very minor update (no renaming required ;-)).
Attachments:
BTW, his name in English is Muttley and he’s the sidekick of Dick Dastardly.
I just experienced this the other day, and it went away just as quickly. Now I know what caused it. Thanks for reviving this thread, dasi. 😉
…not to mention the fact that they’re all monoscopic. 😛
I appreciate the effort, though.
Rather than red images, you should look for stereoscopic images in any format (anaglyph, cross-eyed, parallel [but not SIRDS], interlaced, etc.). I have built up quite a collection on my own PC. I will probably be posting a great deal on the new “images and things” section of the forum. 😉
BTW, this program is second to none when manipulating stereo images. I highly recommend it to every VB dev’er! 🙂
Isn’t that for multiplying two ints to get a fix7_9? If you used two fix7_9’s it seems like it would keep dividing a number by 512 each time you used it…
Multiplying two fixed point nums is no different than what you describe; i.e. using the inbuilt * operator.
Maybe you could add a message like: “Enter poll options after submitting the question” to the top…
The messed-up button assignments are the main reason I rate it lower. But the somewhat repetitive gameplay keeps me from spending time on overcoming the control problem 😉
I would definitely wait for DogP to weigh in, but here’s what I have:
This file from David “Reality Boy” Tucker’s site includes some fixed point math routines using the VB’s native 13.3 and 7.9 fixed point formats (used for affine, as you already know).
jorgeche wrote:
[…]
If there is a plugin which does not optimization, but just map each 8×8 pixel matrix to a char it would be great!.
jorgeche
This can be done with grit using the -mR! option (map Reduction: none). You can also individually turn off clone and flip-clone reduction (as well as palette reduction, although it doesn’t really apply to the VB).
I just thought of something:
grit could be modified to output to and accept input from a VIDE project file. Then, we’d have the best of both makefile incorporation and GUI editing.
(RunnerPack makes a mental note for after the compo ;-))
Get outta my head, man! 😉
I was actually thinking of asking this exact question, for the same reason plus my own: I’ve had a ton of trouble with my VB compiler environment…
I could use at least an extra month, if everyone is okay with that. In the end, I think it will be better, since everyone’s entry will be that much more polished.
Also, I would like to say again: ANYONE WITH ANY PROGRAMMING SKILL AT ALL SHOULD ENTER SOMETHING! We will not laugh at you for making a simple animation or something. It doesn’t even have to be interactive. I just want to see more VB stuff!
I think this is a really great idea.
I do, however, think that either a wiki or forum could work, but I fear it might “overload” or otherwise “mess up” the wiki/forum we have. What about installing another, separate wiki or forum installation dedicated to this? They already allow both file attachments and edits/updates.
Actually, the first thing I thought of was a revision control system (e.g. CVS, SVN, etc.). This would prevent the problems of “complete new archives just for small changes” and “the scattering of small changes over numerous posts” (see: the forum posts about “crt0.s” and “makefiles” for examples of the latter… ;-)) while also providing a convenient backup/restore system for contributors. The main problem would be no way for members to easily comment on projects/assets (do any existing R.C. systems have this functionality?) other than “readme” files. (Based solely on this old blog entry, I suggest “Mercurial”.)
Another, albeit less powerful, alternative would be a simple FTP site. To make it a little more “high-tech,” there could be a ‘bot that generates thumbnails of images found in new/changed submissions.
Wow! That is really impressive! I especially love the cool sliding menu system.
I played a couple of the Multiblox levels… Is this the first game to include the idea of multiple “pushers” in one room? (Other than “Clone” which is more of a Lolo than a Sokoban…)
The graphics are fine for this style of game, but there are so many ways you could go, I can’t wait to see how you upgrade them. I vote for isometric (yeah, right! ;-))
WOW! That is really impressive and inspiring! This is going to be one tough competition…
That’s a good tip for combining files end-to-end, CA. However, he’s actually (probably) dumping the upper and lower 8 bits of the VB’s 16-bit word. This means that one file has all of the bytes on even addresses (0, 2, 4, etc.) and the other has the odd addresses (1, 3, 5, etc.).
So the merge tool has to take one byte from the even file, one byte from the odd, another from even, and so on, writing this string of bytes to the output file.
So, shags, are you still having problems? If you can describe the problem, maybe someone here can help. For example, if you tell us what OS you’re running, maybe we can send you new merging software.