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Understood
@sirguntzRegistered March 25, 2013Active 4 years, 4 months ago
195 Replies made

I don’t think there is a way to remain logged in for a long time.

Uh no, what pretty much everyone agreed upon in other threads was compensating homebrewers for their coding efforts, not necessarily the production costs. Group funded homebrews would be awesome, even if they were distributed as ROMs. The flash boy is the most economical distribution method, just get everyone to buy a flash boy and then every homebrew game can be played easily.

I don’t think it’s unreasonable to conclude that financial incentive (and maybe a little teaming up) could encourage more advanced homebrews. There’s actually a surprising amount of demand for new VB carts despite the theoretically small number of owners and collectors.

Star Fox, even just a straight port of the original would be fine. I’d love to see the Virtual Boy run that game and show people how it’s actually more powerful than the SNES, which had to use a graphics accelerator to render polygons, which the VB can do by itself.

It’s stunning how much color can twist one’s perception of graphics and computing power. (coughSegaGenesiscough)

Haha yeah I get it now, seems strange to us westerners that you can begin counting with your middle finger in Japan. It still looks like she’s giving an offensive gesture though, look at how she holds her hands.

Yeah I don’t get why she’s flipping the bird either, or why her finger is so long.

RunnerPack wrote:
I beg to differ. Since the current draw is small, and it goes to zero while you’re using the VB, I think a rechargeable would work nicely. It’s good that (AFAIK) only a Li-ion cell would physically fit, though; the “memory effect” of other chemistries (I’m lookin’ at you, NiCd! ;-)) would ruin it after a few low-drain/top-up cycles.

Now that I think of it, though, maybe a supercap would be even better… But then you would probably have to run each cart for a few seconds every so often. Either that or find some pins that would fit, and make a rack that you can plug all your games into that supplies them with +5V 😀

Or you could just install a CR2025 (or 2032) and not have to worry about it for 20+ years.

Just pick up a tabbed CR1616 (or 2025 if it will fit) on eBay, remove the old battery and solder the new one in. It’s very easy to do.

A rechargeable battery isn’t a good option, unless you happen to leave your Virtual Boy running for several hours every day.

SpeedyInk, if your camera supports variable shutter speed, try lowering it to 30 or less, that should make the VB picture appear constant.

I may love the Virtual Boy, but not to the extent I’d get an R-Zone. Those Tiger G&W clones were never very good and the R-Zone doesn’t sound any better.

That’s my opinion on the matter.

If you remove the Star Fox name from an unofficial port/remake of Star Fox 1 on VB, it might restrict the copyright issues to Argonaut Software, is all I’m trying to say. Nintendo might own their games now, it’s hard to say.

Star Fox and Metroid would be great on VB.

*Keep in mind I posted that before reading your Hyper Fighting reveal*

While yes Nintendo has forsaken the Virtual Boy wholesale, making copyright infringement slightly less of a worry, it still applies to this situation much the same unfortunately.

I will say though that technically speaking, Star Fox (and Stunt Race FX and Star Fox 2) are not solely the work of Nintendo. They were all developed by Argonaut Software, who was basically a third party company working under contract with Nintendo. Argonaut developed a concept for a 3D Yoshi platformer that Nintendo turned down. Argonaut then took their ideas and made Croco: Legend of the Gobbos for PS1 and Saturn.

While for the most part now, Nintendo owns the rights to those games, I believe the legal mumbo jumbo is not cut and dry like normal in-house Nintendo games. Argonaut might still own some rights to their SNES games. They also made Vortex which was, as far as I know, a fully third party game without Nintendo’s involvement. Also, the SuperFX co-processor was developed by Argonaut Software.

In a way, Star Fox would be my ultimate dream come true on Virtual Boy. I say that because I feel the original Star Fox would be very appropriate, being that it’s flat shaded, slightly polygonal and very simplistic in colors. The game heavily relies on a static background layer with occasional 3D objects and sprites. I believe Star Fox 1 could easily run on the Virtual Boy without any cuts.

But, I figure nowadays Mr. Anon is ridiculously bogged down with demand and I’m sure I couldn’t touch your untold paid sum for Hyper Fighting. Your story is very inspiring nonetheless though.

This conclusion to Hyper Fighting is mind blowing, thanks for sharing Ben! Even though it’s SFII and I like SNK fighters better, it is sad to think that this otherwise completed game has to be locked away forever. We have so few games to play on Virtual Boy as it is…

My vote would be a ROM hack of Hyper Fighting with a better funded release so Mr. Anon can be paid appropriately. The more the game is changed, the less likely copyright infringement is. A ROM hack is always faster to make than an all new game built from scratch.

Ah so that’s why I didn’t see that, it’s over in Feedback (I only browse the VB sections) and it doesn’t specifically include 64DD.net in the title. Thanks though.

I would be annoyed about the limited release of Hyper Fighting, if I liked Street Fighter 2, which I don’t. I’m an SNK guy. That and the link cable isn’t quite a reality yet. Trying to set up a real 2 player Hyper Fighting setup is pretty infeasible in all respects.

Either way it is great to finally know that Hyper Fighting was finished. Too often do the homebrewers behind some awesome new game burn out and never finish their work. I hope they decide to do another VB game, this time an original work with no worry of copyright infringement. If anyone could do a finished polygonal 3D game (coughstarfox1cough), it’s those guys.

The top image (legs facing away) is the correct way to play VB. If playing in comfort is the goal, you have to angle the VB so you look down into it with your hands “hugging” it with the controller behind the VB. The little example used as a background here on Planet VB is a quick way to get a back ache, but at least the legs are facing the right way.

Yes, AVGN was using the VB wrong during the entire length of the VB episode.

That could definitely use Video System’s new game Grill High, where the disappearing blocks are replaced with grill grates.

I miss Argonaut Software…

Nintendo was most unique with the Virtual Boy, every attempt afterwords has been a lot safer. The DS and Wii did not use experimental bleeding edge technology like the Virtual Boy.

The DS’s dual screens aren’t a gimmick, they increase the total amount of screen real estate. Having two computer monitors isn’t a gimmick either.

Game Boy is so painfully ’90s, it would never fly today. People would complain that it discriminates against girls and however many different sexual personalities there are now today.

I think freshening up the handheld line once again would be a good idea. How about a headset that is capable of virtual reality? 😉

Har har, very funny. It makes the most sense to reddify Game Boy games because those games are most similar to what the VB had. That and the Super Game Boy begs you to input custom palettes.