I may love the Virtual Boy, but not to the extent I’d get an R-Zone. Those Tiger G&W clones were never very good and the R-Zone doesn’t sound any better.
That’s my opinion on the matter.
If you remove the Star Fox name from an unofficial port/remake of Star Fox 1 on VB, it might restrict the copyright issues to Argonaut Software, is all I’m trying to say. Nintendo might own their games now, it’s hard to say.
Star Fox and Metroid would be great on VB.
*Keep in mind I posted that before reading your Hyper Fighting reveal*
While yes Nintendo has forsaken the Virtual Boy wholesale, making copyright infringement slightly less of a worry, it still applies to this situation much the same unfortunately.
I will say though that technically speaking, Star Fox (and Stunt Race FX and Star Fox 2) are not solely the work of Nintendo. They were all developed by Argonaut Software, who was basically a third party company working under contract with Nintendo. Argonaut developed a concept for a 3D Yoshi platformer that Nintendo turned down. Argonaut then took their ideas and made Croco: Legend of the Gobbos for PS1 and Saturn.
While for the most part now, Nintendo owns the rights to those games, I believe the legal mumbo jumbo is not cut and dry like normal in-house Nintendo games. Argonaut might still own some rights to their SNES games. They also made Vortex which was, as far as I know, a fully third party game without Nintendo’s involvement. Also, the SuperFX co-processor was developed by Argonaut Software.
In a way, Star Fox would be my ultimate dream come true on Virtual Boy. I say that because I feel the original Star Fox would be very appropriate, being that it’s flat shaded, slightly polygonal and very simplistic in colors. The game heavily relies on a static background layer with occasional 3D objects and sprites. I believe Star Fox 1 could easily run on the Virtual Boy without any cuts.
But, I figure nowadays Mr. Anon is ridiculously bogged down with demand and I’m sure I couldn’t touch your untold paid sum for Hyper Fighting. Your story is very inspiring nonetheless though.
This conclusion to Hyper Fighting is mind blowing, thanks for sharing Ben! Even though it’s SFII and I like SNK fighters better, it is sad to think that this otherwise completed game has to be locked away forever. We have so few games to play on Virtual Boy as it is…
My vote would be a ROM hack of Hyper Fighting with a better funded release so Mr. Anon can be paid appropriately. The more the game is changed, the less likely copyright infringement is. A ROM hack is always faster to make than an all new game built from scratch.
Ah so that’s why I didn’t see that, it’s over in Feedback (I only browse the VB sections) and it doesn’t specifically include 64DD.net in the title. Thanks though.
I would be annoyed about the limited release of Hyper Fighting, if I liked Street Fighter 2, which I don’t. I’m an SNK guy. That and the link cable isn’t quite a reality yet. Trying to set up a real 2 player Hyper Fighting setup is pretty infeasible in all respects.
Either way it is great to finally know that Hyper Fighting was finished. Too often do the homebrewers behind some awesome new game burn out and never finish their work. I hope they decide to do another VB game, this time an original work with no worry of copyright infringement. If anyone could do a finished polygonal 3D game (coughstarfox1cough), it’s those guys.
The top image (legs facing away) is the correct way to play VB. If playing in comfort is the goal, you have to angle the VB so you look down into it with your hands “hugging” it with the controller behind the VB. The little example used as a background here on Planet VB is a quick way to get a back ache, but at least the legs are facing the right way.
Yes, AVGN was using the VB wrong during the entire length of the VB episode.
That could definitely use Video System’s new game Grill High, where the disappearing blocks are replaced with grill grates.
I miss Argonaut Software…
Nintendo was most unique with the Virtual Boy, every attempt afterwords has been a lot safer. The DS and Wii did not use experimental bleeding edge technology like the Virtual Boy.
The DS’s dual screens aren’t a gimmick, they increase the total amount of screen real estate. Having two computer monitors isn’t a gimmick either.
Game Boy is so painfully ’90s, it would never fly today. People would complain that it discriminates against girls and however many different sexual personalities there are now today.
I think freshening up the handheld line once again would be a good idea. How about a headset that is capable of virtual reality? 😉
Har har, very funny. It makes the most sense to reddify Game Boy games because those games are most similar to what the VB had. That and the Super Game Boy begs you to input custom palettes.
Complete collection pics like that always depress me, only 14 measly games released in the US. Sure, most are good, but it’s so pitifully small. Even the Sega 32X has more US games (I think 31, not counting CD games).
Congrats on finishing the set though.
I don’t know why I’ve never thought of doing this before, great idea! I guess I’m weird like the rest of you, I like the Virtual Boy’s red graphics.
The only downside here is most Game Boy games use white as the neutral background color, not black like the Virtual Boy. Obviously to keep within the legal Game Boy shades, “white” has to become light red, with red, dark red and black being the other options. What one ends up with is not the same as VB, the very light red is what is used the most, meaning it’s not so red. Any time I try to make the majority color more red or black, the games end up looking like negatives.
The best example of SGB VB coloring is in certain areas of Wario Land 1, where sometimes you enter an indoor room or area, black is used for most of the default color, white is still used where Wario can walk around though.
I’ll give your passwords a try, thanks guys.
Thanks for the replies, I’ll probably grab a Japanese copy at some point.
I have a modchipped Saturn, bwahahaha. The only limitation is my internet connection.
I didn’t realize you’re in Great Britain, I would have said Mega Drive then.
Well, that’s fine if Hyper Fighting plays best with that.
If you mean the Mega Drive port of Street Fighter II, no I’m not surprised. It has better music than the muddy SNES version and has a better resolution than both the PCE and SNES versions. The only thing the MD version lacks in is the voice sampling.
Yeah it’s hard to say if it’s a problem on my end or PVB’s. That’s why I asked here, if PVB has had server issues in the past.
Yes I did mean Virtual Boy is bad, not PVB. My judgmental friends told me it was a sign. By being blocked from PVB, it meant playing VB is bad and I should stop. Despite that, I still love having my VB stuff. It’s such a weird counterpart to the Game Boy.
You’d be better off with a Genesis 6-button controller, now that was designed for Street Fighter and the like. The SNES controller is weird having some of the buttons moved over to triggers.
Why would anyone want to use something other than a VB controller? It’s one of the best one Nintendo ever made. Nice big handles, clicky but not too clicky d-pads and buttons and good triggers.
Besides, the SNES controller doesn’t have enough buttons. Sure you could omit the right d-pad, but why bother then?
The trick is to jump over either one of the two spike balls. You’ll notice the boss’s mace thing doesn’t reach that far. It’s literally the only safe place where you won’t get hit.