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Understood
@thunderstruckRegistered July 1, 2011Active 1 year, 6 months ago
1,114 Replies made

This is great.

Just go for the VBDE (http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=4537&forum=2). It comes with the latest gccVB and all king of other cool stuff. Just make sure you use the script from this post:

http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=4483&forum=2

Also fell free to contact me if you have any problems setting stuff up.

bigmak wrote:
I would think he would have to make the ‘die’ to cut out the insert. Although it wouldn’t be hard..the first one will take some time. After that, it would prob be fairly easy. Also, with just a run of 50 boxes or so…you would think the profit margin on this is very small..if it’s there at all. This bound high combo pack might just be an experiment to see if it’s worth it for him to make boxes for the virtual boy at all.

-Eric

Yeah, I get that. It all depends on how big the request for inlays is. That’s why I’m saying that I want one. Also, he was talking about making Boxes for the Homebrews. I think it would be good for the com community to have complete HQ Boxes available. Could even motivate Homebrewers to polish their games to a more product like quality.

Benjamin Stevens wrote:

thunderstruck wrote:
Well, I would prefer buying the box with an inlay instead of buying an additional boxed game just for the inlay. It’s not like all of us have piles of old VB boxes lying arround.

I am very confident that you could find a complete copy of Virtual League Baseball on Ebay for probably a total of $10.00 or less, including shipping to your country. This would not only come with an official white cardboard cartridge holder but it would also have the official precautions booklet and clear plastic wrap for the cart to make your Bound High cart, box, and manual combo “complete.” You could then sell your extra Virtual League Baseball cart for a couple dollars on Ebay. This is definitely the route I’m taking, and I’m sure it would be much cheaper than getting a new, custom-made inlay.

For me it’s not such much about the money but about the convenience. I don’t want to buy a game just to resell it without the inlay. I would rather throw the Box away and donate the card to Richard then deal with the ebay shit. So, I would always prefer to get everything from one store even if I pay more.

Also, UncleTusker is already selling SNES inlays for 2$ on his site. I can’t imagine why a VB inlay should be more complicated to produce. I guess he will just do it if there are enough people wanting one.

Well, I would prefer buying the box with an inlay instead of buying an additional boxed game just for the inlay. It’s not like all of us have piles of old VB boxes lying arround.

wazzal wrote:
I have a question concerning the inside of the box; will there be an area made to hold the cartridge?
Or will the prints be of the box “shell” only?

A very good question. I was wondering that as well. Also, if you are producing the inlays for the boxes (like you do for the SNES boxes) are you going to sell them separately?

Well, there are still allot of sprites missing for stuff like the highscore screen. Also we could do multiple levels with different looks. This would mean more sprites for backgrounds, enemies and a level select screen.

However, If you don’t want to spent time on this I will just publish the latest version with just one level. It’s up to you.

UncleTusker wrote:
Great idea! Is there a full list of these games?

You can find a list here:

http://www.planetvb.com/modules/games/?hf

I think it would be a good idea to start a new topic (maybe including a poll) and just ask people around here in which Hombrew-Boxes they would be interested.

Tell me when you start coding and run into problems. Maybe I can help.

I was thinking about doing a Pokemon style game a while ago. The battles would look great in 3D. I never played any of the pokemon games or watched the show though I don’t really know what it is all about.

Just jumped into my Delorean, hit 88 mph and grabbed the dragon hopper proto. Unfortunately… I broke it. Nintendo was so upset about the lost that they stopped producing the VB. Well… that didn’t went well.

Also: A very very cool shirt!

Btw, I like your box design. I would make the Fishbone logo bigger though.

sure, the game will be done by Christmas.

i have not been working on this since the demo. I won’t be able to do anything until the weekend.

KR155E wrote:
From your post I assume you’re loading all animation frames into a BGMap and cycle through them?

Yeah, that’s how I do it. I have read all about the other method but never really tried it out. We promised ourselfs not to kill as with the overall development so that the game can be finished in rather short time. It will have a decent quality in the end though.

Right now I focus on making the overall game development easier. However, it shouldn’t be too hard to integrate map pointing method in the future. I will not do it for fishbone though.

50 sprites only for the player is certainly too much. However, the demo shows a pretty early version. We will polish the game before it goes live. My engine provides a pretty simple way to extend/change existing animations. It shouldn’t be to complicated to a blink or a fin or something as long as there is some space left on some map.

Ok… so I have been working on this one this weekend. I got all of the awesome sprites of the PC demo from Ben. I took the Engine I am build right now for an other project to produce a very first demo.

Please keep in mind that this is the work of 2 days. I didn’t really put much effort into developing the game itself but into the making the engine work.

There is no sound, no stats, no saving and no real gameplay right now. It is just you the ocean and 4 fish. Let me know what you think about the results so far.

Attachments:

OK, just to give you guys an update on this one. Virtual_Ben and I are going to make this a VB game. While I do all of the coding Ben will do the sprites. Ben already sent my all of the sprites that exist so far. However, he will have to make some more so that we have a variety of different levels and enemies. Even though this will be simple game it will not be rushed or released until it has a certain quality.

I will be quite some work for me and take some time as I’m pretty occupied right now. So if someone wants to help he (or she) is very welcome. Especially someone who can create some music and sound effects would be great.

A mobile version of the site would be great… I usually check the forum updates with my phone during the day.