We're using cookies to ensure you get the best experience on our website. More info
Understood
@benjaminstevensRegistered April 27, 2011Active 1 month, 1 week ago
2,288 Replies made

vuefinder83 wrote:
Cool! Do you think this vest was exclusive only to Toys ‘R’ Us employees?

I can’t say for sure, but it does seem that Toys ‘R’ Us would have been the only major retail store selling Virtual Boy stuff at the time, which would also get fancy vests like that for their employees. I really don’t think Walmart or Kay Bee Toys would have gotten them. Not sure about Target, though. Most other stores selling Virtual Boy stuff at the time probably weren’t major enough to get vests like that for their video game salespeople.

Mine, too, was most certainly worn by a Toys ‘R’ Us employee, as it still has the Toys ‘R’ Us name tag on it (but with no name).

vuefinder83 wrote:
Hey KR155E (and ben).

Check out post #257 from 2014 in the link below.

http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=28921#forumpost28921

Yeah, that definitely was the first VN9 unit I had ever heard of. It certainly should be added to the official list now.

Japanese to English Translations for New Japan Pro-Wrestling: Fierce Fighting Legends article appearing on page 75 of Marushō Super Famicom Magazine, 1995’s Issue No. 18 – November 10, 1995:

新日本プロレスリング 激闘伝説
New Japan Pro-Wrestling: Fierce Fighting Legends

VB
VB

トミー
Tomy

¥4,980
4980 Yen

12月発売
Release: December

SPG
Sports

8 M
8 Megabits

今度はVBで勝負だ! エーオラ!
This time, it’s a bout on the Virtual Boy!

トミーから、VB初のプロレスゲームが登場。新日本の看板レスラーたちが、実名で大暴れするぞ。モードも、新日名物の「G1クライマックス」や、相手を何分で倒せるかを競う「タイムアタック」など、充実のラインナップ。VB特有の立体バトルも感動的。これはもうやるしかない。
Introducing the Virtual Boy’s first professional wrestling game, from Tomy, featuring New Japan wrestlers rampaging around with their real names! It’s got a full lineup of modes, such as “Time Attack,” where you compete for how long it takes to beat your opponent, as well as New Japan’s specialty: “G1 Climax.” It also has impressive stereoscopic battles unique to the Virtual Boy. There is no choice but to play this!

レスラーは、全部で8人。ズラリカンバンが勢ぞろいって感じだ。
Experience a lineup featuring 8 wrestlers in all.

極めろ!
Clinch victory!

投げろ!
Throw him!

vuefinder83 wrote:
Check out the horiffic number I did to one of my displays…

Not bad…

Alexander wrote:
… These high scores still a thing? …

Yep! Use this link, when you’re logged in, to submit:

http://www.planetvb.com/modules/games/?r001hs

VirtualChris wrote:
Is the Candyman game random enough? I noticed the random function wasn’t working, so I tried to put in my own based on button presses like someone suggested.

Yeah, the game seems to be very random now. It also has a very challenging level of difficulty now. Nice!

Nanis wrote:
Most (not including the doraemon ones) were from Marusho SF.

Yes, which are all included in the 2nd post of this thread. (1st post: Famitsu; 2nd post: Marusho; 3rd post: Dengeki)

Nanis wrote:
I have a LOT more. A WHOLE LOT.

If you look at the first couple posts on this thread, you will find much higher resolution screenshots (1200 dpi) of all of the screenshots that you’ve been posting from my 200 dpi scans. If you want to crop and/or clean up these higher resolution ones, please feel free to do so.

Ben’s Note: For a while now, it has appeared in Planet Virtual Boy’s Review section for Shin Nihon Pro Wrestling (aka: New Japan Pro-Wrestling) that there have been rumors that this game was actually released in Japan in very small numbers and that some magazines even claimed this. In this connection, while Jugemu never seems to flat out say this, I find it interesting that in Jugemu’s January, 1996 issue, it says that New Japan Pro-Wrestling’s release date was expected for December, 1995 and that the list price of 4980 yen for the game was tentative; then, in February’s issue of Jugemu, the “expected for” portion of the release date of December, 1995 is dropped in Jugemu’s second New Japan Pro-Wrestling article, so with this, there appears to be a stronger certainty of the December, 1995 release date than there was in January’s article, and even the “tentative” portion of the list price is dropped in February’s article, as if to suggest that Jugemu knew that not only was the December, 1995 release date certain, but so was the list price for the game. Not only all this, but New Japan Pro-Wrestling even disappears from the Super Jugemu Calendar pages in the February, 1996 issue of the magazine, as if to suggest that Jugemu knew that the game had already been released. You see, in cases where certain games once had expected release dates on the Super Jugemu Calendar pages but then the release dates got pushed back, such games would always continue to remain on the Super Jugemu Calendar pages in later issues of the magazine, just with new and different possible release dates. Of course, if the time would happen to come for a certain game that Jugemu learned that it definitely got canceled, then the game would indeed disappear from the calendar pages for that reason. Other than that, though, games would only disappear from the calendar pages upon their releases. Thus, New Japan Pro-Wrestling disappearing from the calendar pages in the very same issue that it was firmly stated that the game would be released in December, 1995 with a 4980 yen list price strongly indicates that Jugemu must have at least thought that the release of the game was imminent upon the publication of the February, 1996 issue of the magazine.

Japanese to English Translations for New Japan Pro-Wrestling: Fierce Fighting Legends article appearing on page 160 of Jugemu Magazine, Issue No. 10 – February 1996:

VB ●アクション
VB: ACTION

Jコード030694 / 8M / カートリッジ
J-Code: 030694 / 8 Megabits / Cartridge

トミー
Tomy

発売日●95年12月
Release Date: December, 1995

定 価●4980円
List Price: 4980 Yen

新日本プロレスリング 
激闘伝説
New Japan Pro-Wrestling:
Fierce Fighting Legends

奥行きのあるリングで、ダイナミックな攻防を
Dynamic offense and defense in a ring with depth!

長州力を始め、8人の新日本プロレスのレスラーが登場するアクションゲーム。バーチャルボーイの特性を生かし、奥行きのある四角いリングを再現。従来の平面的なプロレスと違い、ダイナミックな技の攻防が楽しめる。
It’s an action game featuring 8 wrestlers from New Japan Pro-Wrestling, including Riki Choshu! The Virtual Boy’s characteristics have been utilized to reproduce a square ring with depth. Unlike with traditional planar wrestling, you can enjoy offense and defense with dynamic moves!

プロレスの醍醐味は、やっぱり大技の仕掛け合いだ
Some of the real thrills of pro wrestling are, of course, the bold-move tricks!

Great visuals! I’d love to see things in motion.

You’re welcome! 🙂 And yeah… It’s especially a shame that quite a few VB games were already rather far along in development, when they got their plugs pulled. Those prototype games might still be out there somewhere, though, perhaps waiting to find their way into hands that will be willing to share them.

Japanese to English Translations for New Japan Pro-Wrestling: Fierce Fighting Legends article appearing on page 175 of Jugemu Magazine, Issue No. 9 – January 1996:

VB ●スポーツ&レース
VB: Sports & Racing

Jコード030694 / 8M / カートリッジ
J-Code: 030694 / 8 Megabits / Cartridge

トミー
Tomy

発売日●95年12月予
Release Date: Expected for December, 1995

定 価●4980円(予)
List Price: 4980 Yen (Tentative)

新日本プロレスリング 
激闘伝説
New Japan Pro-Wrestling:
Fierce Fighting Legends

平面ゲームでは味わえないこの醍醐味
Experience the real thrill in this planar game!

新日本プロレス所属の実名レスラーが5人登場。縦、横の立体的な表現により、リングをフルに活用したダイナミックな技の数々をリアルに再現している。タイトルマッチ、G1クライマックスなど、4種類のモードが楽しめる。
Appearing in this game are five real names of wrestlers from the New Japan Pro-Wrestling organization. By taking full advantage of the ring and by means of the stereoscopic representations in every direction, numerous dynamic moves have been realistically reproduced. There are four different modes to enjoy, such as Title Match and G1 Climax.

雪崩式の技もしっかりフォロー。小さくても侮れないぞ
Avalanche-style moves are firmly followed. Even with smaller wrestlers, these moves are to be reckoned with!

Japanese to English Translations for Proteus Zone article appearing on page 173 of Jugemu Magazine, Issue No.7 – November 1995:

プロテウスゾーン
Proteus Zone

VB ●シューティング
VB: Shooting

ココナッツジャパン エンターテイメント
Coconuts Japan Entertainment

発売日●95年10月予定
Release Date: Expected for October, 1995

定 価●価格未定
List Price: Price TBD

Jコード021881
J-Code: 021881

8M
8 Megabits

カートリッジ
Cartridge

暗闇のスクリーンを浮遊する不気
味な怪物たち。縦横無尽に飛び回り、
襲いかかってくる敵を撃ち落として
いく。浮遊感覚が快感の3Dシュー
ティングゲーム。ボーナスステージ
を含む全20ステージが楽しめる。
Enjoy a total of 20 stages, including bonus stages, in this 3D shooter that gives you a pleasant sense of floating. Fly around freely while shooting down oncoming enemies, consisting of eerie monsters floating in the darkness of the screen.

Included in this post are extremely high resolution (1200 dpi) scans of screenshots for lost Virtual Boy games appearing in Jugemu Magazine. This post contains screenshots for:

1. Flying Henry from Jugemu Magazine, Issue Number 9 – January, 1996 – page 97 (2 screenshots)
2. New Japan Pro-Wrestling: Fierce Fighting Legends from Jugemu Magazine, Issue Number 9 – January, 1996 – page 175
3. New Japan Pro-Wrestling: Fierce Fighting Legends from Jugemu Magazine, Issue Number 10 – February, 1996 – page 160
4. Virtual Bomberman from Jugemu Magazine, Issue Number 12 – April, 1996 – page 177
5. Virtual Double Yakuman from Jugemu Magazine, Issue Number 5 – September, 1995 – page 131

(I’m currently missing March’s issue)
Jugemu: No. 12 – April 1996
Virtual Boy Game Articles:
Virtual Bomberman

Jugemu: No. 10 – February 1996
Virtual Boy Game Articles:
SD Gundam Dimension War
Virtual Boy Wario Land: Secret Treasure of the Awazon
New Japan Pro-Wrestling: Fierce Fighting Legends
Virtual Lab
Space Invaders: Virtual Collection

Jugemu: No. 9 – January 1996
Virtual Boy Game Articles:
Flying Henry
New Japan Pro-Wrestling: Fierce Fighting Legends
Virtual Lab
Space Invaders: Virtual Collection