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Understood
@benjaminstevensRegistered April 27, 2011Active 1 month, 1 week ago
2,288 Replies made

Included in Nintendo Power Issue 77 is Nintendo Power’s official response to why it is recommended that children under the age of 7 not play the Virtual Boy.

Also, note to collectors, if you desire to collect the Waterworld poster, the only Virtual Boy-related poster that ever appeared in a Nintendo Power Magazine, remember that it appears in issue number 77. Thus, look for a seller who has Nintendo Power 77 for sale and ask the seller if the poster is still attached to the magazine before trying to buy one of the separated posters somewhere, which are often marked up to much higher prices than simply the magazine with poster.

vb-fan wrote:
I’ve seen “patches” here; looked for instructions how to apply them — are they executable files? Sorry to be so “novice”…

If you are in the “Downloads” section of a game and see the possible patches for the game on this site, you should see a section on the right side of the same screen that says: “How to use? Click here for instructions” Click on that and you should see all of the necessary instructions to get an IPS patch applied to a ROM.

Hitting aces in Mario’s Tennis for the Virtual Boy is definitely challenging, and I don’t believe there is any simple way to do it. I’m rather confident that hitting A and B simultaneously does not have a different effect on the serve in this game. It does in the later games, but not in this first one of the series. You always want to use the A button to hit fast and hard serves. Not only does hitting ace serves require great timing when hitting the ball after you toss it up in the air, but it also requires great original positioning of your character on the court for the start of the serve as well as the correct pressing of the L pad during the serve. When you are serving on the right side of the court, you want to move your character as far to the right as is safely possible. The reason why I say “safely” is because the more you are to the right at the start of your serve, the easier it is to hit the ball more to the left and on the boundary line, but you can hit it so far to the left if you are too far to the right that it will go out of bounds during the serve and you will get a fault. To get ace serves in this game, you always want to try to hit the ball as hard as possible and as barely on the boundary line and in such a way that it will go as far in the out of bounds direction after landing on the line as possible. How far the ball goes to the left during the serve also depends on how long you hold down left on the L pad during the hitting of the ball. If you just hold it for a little bit while hitting the ball, it will go just a little to the left, but if you hold left down the whole time, it will go as far to the left as it possibly can based on your original starting position on the court. If you want to be able to hold left on the L pad the whole time to make it easier on yourself, then you will need to find the correct starting position for your character for the serve, so that you will just barely land the ball on the line when you hit it full force while continuously holding down left on the L pad. All of these explanations hold for when you serve on the left side of the court, but obviously each of the directions are the opposite. The problem with all this is, if you don’t hit the ball full force, then it won’t land on the spot of the boundary line that you want. Hitting it perfectly full force is definitely difficult in this game, and I like that. There is nothing more to it than finding the right timing of hitting the A button again after you release it, but it takes a lot of practice to find the exactly right timing, and even once you find it, it is hard to do it successfully all the time. The timing being off any little bit will have a large impact on the serve. I like this fact since it simulates tennis more realistically than the later games. In the later games, I can always hit best possible serves whenever I want, and it shouldn’t be so easy to do so in my opinion.

For Nintendo Power Issue 76, I’ve included scans of the actual questions and postcard that were included in this issue as part of the Player’s Poll Contest. As is already known, Daniel Staskevicius won this contest and got to go to Nintendo of America and play Dragon Hopper on a Virtual Boy.
(Note to self: Hunt down and interrogate Daniel Staskevicius, using “persuasive force” to get him to talk if necessary)

I’ve also included a scan of the special coupon that was included in this magazine just before the Must See 3-D Sweepstakes page. At the time, one could normally go to Blockbuster and rent a Virtual Boy and 2 games for three evenings for $9.99. However, with the special Nintendo Power coupon, a Nintendo Power reader could go and present the coupon and rent a Virtual Boy and 3 games for three evenings for the same price of $9.99. No coupon, no third game for free.

For Nintendo Power Issue 75, I’m including scans of the 3D glasses that originally came with the issue, so that the text on the inner left side of the glasses can appear on this site in a legible form. I’ve also attached the contents page, which has a nice image of the Virtual Boy and a couple nice screenshots. I’ve even included higher quality scans of the trading cards in this issue, so that the text can be more easily read.

I want to include this page from Nintendo Power Issue 74 since I don’t currently see it in the main site area, and it has some nice images and screenshots on it.

I’ve been making high resolution scans of all of the Virtual Boy stuff in my Nintendo Power magazines recently, so that I can store them and read them anywhere on one of my devices, and there are items I’ve found that I would like to include here, most of which don’t appear at all in the main section of the site or else don’t appear in an easily readable form on the site.

The first things I’m attaching are scans of Nintendo Power Issue 66’s cover page and page 113. I am including these scans because I believe that page 113 of Nintendo Power Issue 66 contains the very first mention of the Virtual Boy ever in a Nintendo Power magazine, and I find first mentions of things to be really neat. If I find an earlier mention of the Virtual Boy or, more precisely, “VR 32” in a Nintendo Power magazine, then I will update and correct this statement.

Dor-Si wrote:

jzagal wrote:
Here are a couple of VBs and some extra goodies…

http://www.ebay.com/itm/121062811693

O.M.G. This defines the term “EPIC”

And there is currently a taker.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=121064017825

I think there is definitely the possibility that the problem does not lie with the battery. My FlashBoy Plus has never been able to save games since I first got it, so I’ve wondered if there could be some other issue causing it rather than a dead battery. I don’t usually care to save games on my FlashBoy Plus anyway, so I’ve never tried to pursue getting the problem of the lack of save function resolved.

Lester Knight wrote:
I am doing a little custom case project. I was hoping that it would be possible to be provided with a high quality scan of the front of the Space Pinball reproduction box?

Cheers!

Attached is an unaltered, high resolution scan of my box.

e5frog wrote:
Virtual Bowling is right there in a zip-archive for download – some 300+ kB.

http://www.planetvb.com/modules/games/?r017d

The 1k file is some patch to get into the debug mode.

The thing is, only people who are logged into Planet Virtual Boy and whose accounts qualify as “long-time users” can see the file you are talking about.

vb-fan wrote:

It’s known that he has dumped the ROM?

There are very likely people who know for sure about whether or not the one guy has the ROM, but I don’t know for sure. I was just saying that as a possibility. Thus, if the one guy has never tried to contact anyone to dump the game to preserve it, the reason COULD be that he already has the ROM on his computer.

The only things I’ve been able to find out about the guy who has Dragon Hopper are things buried in forums on various sites. There seems to be one guy who definitely has it and definitely won’t let anyone come near it, and then there are rumors of other people who have purchased the game, but I haven’t been able to find out in what form. It does seem that the ROM of it has been passed around very secretly, from what I can gather.

The other thing that you have to consider is that the guy who has Dragon Hopper already has it as a ROM on his computer, so he doesn’t need anyone to dump it.

MineStorm wrote:
Try this

Hey, you cheated. 😉

Here is the original, non-cleaned up scan.

Sure.

I tried to clean it up as best as I could using Paint. Any additional cleanup that might be necessary would have to be done by someone better at it than me.

Dor-Si wrote:

colesonwilson wrote:

If someone is willing to pay me half a million dollars for a huge collection of video games then I would pretty much assume that they would also be willing to hunt me down and kill my ass if I tried to scam them.

HAHAHA! Thanks for my first good laugh of the day! You, sir, make an excellent point!

Yeah… I read that comment near the start of my workday yesterday and could not contain my laughter. Anybody walking by my office at that time would have known that I obviously wasn’t doing anything accounting-related at that moment.

Nightowljrm wrote:

Spraying cans of paint can be a lot more difficult than it looks trying to get an even, unblemished surface.

That’s what amazes me about Guy Perfect’s paint job, too. I’ve done quite a bit of painting in my life, and I know how hard it is not to get any drips or runs even while spraying, as well as get a nice even coat that fully covers over the dark color beneath it. From what I can tell from the pictures, it looks blemish free.

Neat museum. I think copying and saving all of the seller’s pictures to my computer is good enough for me.

Now that is a very nicely applied coat of paint!