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Understood
@cualquiercosa327Registered October 31, 2008Active 4 years, 2 months ago
11 Replies made

This is a great news.

Hello.
Yes ,probably some of them can no be used on vboy,but could be interesting for any dev.

I would love recomend a blog (but it is on Spanish : if people are interesting on some article ,i can transladate .
(It has some great articles about pixel art ,the importance of paletes,articles of programs as pixel Punch for resizing sprites without lost the ratio (i paste here the source he used ..).
I will paste here the programs he recomend for the pixel art..

Cosmigo Promotion, Graphics Gale, Aseprite, Photoshop, Gimp. piskel
Pixzen ( c64 style)

http://www.pixelsmil.com

http://www.alonsomartin.mx/hfa/2013/10/30/spriting-tips/

Using Sprite Lamp with engines

Hi.I think the best option would be an vibe port.I dont know if apple uses the same api betwen macosx and iphone’os ,but if it is afirmative,it would not difficult.
Vibe is hight dependent of apple api and it has not use asm (recently i mail him asking if it could be easy a port for psp or other plataform and he told me this and the problem was apple api.in the past he gave his sources an programer with experience but he fail to port windows)

Hello,i propoused why dont use a map editor which was done to vbjaengine,but why dont use next vide and its map editor for it?
It would be perfect both program which conect and easily add the code from the engine for making the animations,…
no?

before i talk about tiled and other,but what about vibe and its map editor??
Some one here has used it?

hello again.i see the vb scene is very active.

I understand it.
Why dont use a level editor which is done and create the pluggin??
As example tile studio (http://tilestudio.sourceforge.net/ )
is a great program,or maybe mappy (http://www.tilemap.co.uk/mappy.php)
both can export to several plataform,which is very interesting.
maybe add support to some of them (or other) and add support you engine.

thanks for your great job

ok,thanks for answering so soon.
have you some test rom of it? i would like test on my emulator.
i have some ideas ,but i am going to create a new post,i would like know what do you think about.
bye

hello.I dont know if this proyect go on or it is stoped.
According with the demos page,no more work has done since 2005.
Now the vbjaengine has being released,maybe the maps could be added to it,no?

Other idea is using some game already done,maybe the great Mario Adventure (an increible hacking rom of super mario bross 3),and add new level with depth.

hello,i only could said :thanks.
I am new on virtual boy world,and one of the demos/games most liked me in first time was your mario demo.(it is true,i was searching info because i read about an emulator which emulate virtual boy and i wanted test it,here in europe this never arrived.)
Now ,after test all demos,and some game ,it goes on being one of the most interesting.
would you going to do more levels? Maybe if the map editor is done,it would be easy for non expert as me.

thanks.
great job
Dani

a lot of thanks for it
Danithanks