We're using cookies to ensure you get the best experience on our website. More info
Understood
@danbRegistered September 3, 2003Active 3 years, 8 months ago
420 Replies made

The pictured Red Alarm (not alert) demo cart is not extremely rare and valuable, but this “Mario world” you talk about sounds highly interesting. Could it be the Mario prototype game? If so, I’ll buy it 🙂

And I figured out a way to make the official front-end work on vista 64-bit:

Right click->properties->Compatibility->Run this program in compatibility mode for: “Windows NT 4”.

(Windows 95/98/Me mode also works, but has severe redrawing issues when starting the emulator, which makes vista switch from “Aero” UI to “Basic” UI).

I can confirm that it also works fine on vista x64.

Great work David and DogP! This made my day 😀

Small issue though, the included frontend crashes immediately when run (on windows vista x64). The actual emu works fine though.

Old frontend works, but wont work with the newer emu of course…

So 26.9 people voted? not bad! 😐

How can I make it so the data isn’t loaded into ram? I want it to stay in the rom and just have my pointer point to it there.

I’ve been trying to put it in the .rodata section of the object file, but the v810 version of objcopy is lacking the –rename-section switch for some reason…

Yes, button to the left pushes both screens to their most outward positions, which is what you’d want. This is no guarantee that the cables wont go bad anyways though.

That would be all the way to the left.

Probably because those old style batteries could leak and destroy your battery compartment. I use GP Powerbank NiMH rechargables with no problems.

The best position for the IPD during storage is to turn it so the displays are as far apart as possible. That will put less strain on the cables.

Great entries everyone! I’m ready to cast my vote. (And no, I won’t vote on myself :P)

Thanks guys, I was going to make a “real” entry (zelda demo), but I was without my dev pc the last 5 weeks, so I whipped this together at the last minute. It would have been a shame not to participate at all in the contest, but I must say the other entries are looking really good and several of them are worthy winners 🙂

Also, the Advanced Map Editor could be considered a semi-entry 😛

Wow, this is really great DogP!

I believe the “connector thing” he referes to is the black plastic plate with the eye holes that connects the foam to the VB.

Those plates are not included in the boxed replacement foam that was sold separately in japan.

Anyway, ebay is the safest bet to find spare parts for the VB.

Reality Boy/Red dragon doesn’t emulate the objects and the object worlds perfectly. My old obj pointer demo shows that, since the objects show up in the wrong worlds under certain circumstances compared to on hardware….

But using that method, don’t you end up with 2 blacks? (1 transparent and 1 nontransparent?) I thought about doing that, but then you can only use 3 colors (counting the extra black as a color.)

That is correct. You can never have more than 3 colors in an obj, since the 4th one is always transparent no matter what you set it to. This is just how it works and there’s no way around it.

If you’ve seen a game that seems to make use of all 4 colors in a ‘single’ sprite, a technique it may use is to have a second obj right behind it at all times, that uses a different palette and a different char to make up a ‘mask’ behind the ‘real’ sprite. It’s a method that works, but you effectivly waste half of all available objs/chars 🙂

Sounds like it needs to be soldered to be really fixed. I could try doing that for you if you don’t mind sending it to me (I live in Sweden though, so the shipping would probably cost more than buying another one :P)

Yes, you can grind/file down the thick part of it and make a notch in the end to fit a normal screwdriver there. That’s what I and many others have done.

Nice find 🙂
Who are you and what are you working on?