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Understood
@dogpRegistered July 25, 2003Active 8 years, 9 months ago
1,461 Replies made

Yeah, remember that dude that was trying to sell that handmade cart for $3500 a while back?

DogP

It doesn’t have anything to do with the Flashboy… someone was trying to sell it a while ago on an EPROM cart and didn’t work right on that either.

DogP

Uh… is that good? Whenever I get carts with Blockbuster stickers on them, I take them off :-P.

DogP

Heheheheh… sorry 😉 . Hopefully I’ll get some spare time in the next few days to really dig into it and see what all of the specific differences are.

DogP

Wow… this is very cool:

Too bad it’s not on the disks ;-). From a quick look, it looks to be multiple revisions of this: http://www.vr32.de/modules/games/?t005 :-/ .

DogP

Cool… just sent the donation… thanks for sharing!

DogP

I don’t really maintain the emulator… I just made a bunch of updates for stuff I wanted a while ago, along with a few bug fixes, and occasionally do random changes/mods for myself. David Tucker (http://www.goliathindustries.com/vb/) is really the one who still maintains it. If I had some time I’d put a quick hack in for colors, but I’ve been really busy w/ work lately, and working on a couple classes for my Master’s degree, so I don’t really have much spare time. Maybe around Christmas I’ll have some spare time to play with it, if nobody else has come up with anything by then.

BTW, when you say you’ve got a cave at work, do you mean something like: http://local.wasp.uwa.edu.au/~pbourke/papers/cgat09b/ ? I keep thinking about building one of them, but although it’s immersive, without 3D it just doesn’t seem that great. Plus the software support for a fisheye projection seems limited.

I realize you could make something like that 3D with shutter glasses and a DLP projector, but this is really just something fun I like to do, which I’ve done on a very low budget (projectors were $75 each, screen was $20, polarizers/glasses were free). I don’t think a 3D dome could easily be done w/ two LCD projectors, or a CRT projector (3 projectors), because the convergence of multiple projectors on a round surface would be difficult. Really, I think my next 3D purchase will be a HMD w/ head tracking… the biggest downfall for them right now seems to be resolution and field of view. Hopefully we’ll see some advances in them if 3D ever takes off.

DogP

Yackom wrote:
I modded the n64 video emu plugin (rice’s 3d I believe) to be compatible with it! Now I can say I am one of the few (maybe only) people who ever played Mario64 in real 3d and it rocked!!

Not the only 😉 . I used to do that w/ my shutter glasses on my CRT monitor w/ the old nVidia drivers, and now still do it w/ my dual projector setup 🙂 . I prefer Pilotwings 64 though. I’ve also got a webcam modified for viewing only IR (on top of the screen) and a hat w/ IR LEDs for head tracking (using FreeTrack).

About getting the color patches to work, I don’t think I’d go with the really detailed method you’re talking about, which would require massive amounts of detail and time to get the colors right… I’d go more w/ the Super Gameboy style where you pick a color for each shade of red, and probably also make it configurable by world (since typically a world has related stuff, same shades should usually be similar colors).

I guess a few presets would be nice too, so if half way through the game it changes, you could swap over to the other presets.

DogP

  • This reply was modified 16 years, 8 months ago by DogP.
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Yeah, a demo would be cool, or even a remote VB, where you could play a virtual VB where you just have access to the display and controls. Then it could be played, but access would be limited to just playing (kinda like demoing pre-release games at tradeshow kiosks).

DogP

Yeah, basically someone paid a lot of money, some was for the actual cart, but most was because it’s generally not available to buy, play, download, etc. An official Bound High cart would be a Nintendo EPROM cart with a couple EPROMs. There were several official EPROM carts on Yahoo Japan that sold for ~$150 a while back, so if you had the ROM, all you’d have to do is burn the EPROMs and pop it in one of those carts and you have an “official” Bound High.

It’s similar to what the guy w/ the dev disks said… he knows the disks won’t be worth what he paid as soon as he releases them, so he wants to recoup part of the money from donations. Of course he only paid ~$350… imagine paying $3500 or more.

I think there’s also the hope of trade bait as well… imagine someone comes along with a Dragon Hopper or Zero Racers cart, and really wants to try out Bound High. If someone releases the ROM, the guy w/ the other protos is happy. If he doesn’t, the other guy has to track down someone with Bound High, and offer a trade.

These are just a few scenarios I’ve heard over the years in various collector communities. Keeping protos private isn’t just a VB community thing, it’s done in all communities. If you really want more reasons, go to http://www.digitpress.com/forum/ and search there. Arguing about it doesn’t really help though, since ultimately it’s up to the ones w/ the protos to decide what they want to do w/ them.

DogP

That question has been asked and argued MANY times… just look around on the forum a bit.

DogP

The ROM isn’t available, but one or more people have a cart, so since the passwords are known, I guess KR155E decided to post them up. I don’t see why not… might as well compile as much known information about anything VB related as possible.

DogP

It sounds like one of the display assemblies came loose and is stuck… likely from a large drop. I’ve never personally seen that, but from knowing how the assembly works and the fact that one eye isn’t straight and the IPD won’t move, it definitely sounds like that. You could probably fix it if you can take it apart, but without the right tools, that can be difficult.

Generally, the badge on the stand can’t be fixed with glue… the piece easily cracks because of a design flaw. If it’s still functional, I wouldn’t worry about it.

The stand can go on either way, although as you’ve noticed, it does seem to go on easier backwards. There’s not really a trick to it, but what you have to do is push the lever (that says push), put the back of the clip against the VB side, PULL THE STAND TOWARD THE FRONT OF THE VB, the rotate upward to clip on the VB. Without getting the back seated first (by pulling to the front), you won’t be able to get the front of the clip to go in.

DogP

The VB (v810 CPU) addresses everything in bytes as well (address-wise), although it uses a 16-bit wide bus to the cartridge, which just means that the lowest address line to the ROM on the cart (A0) is actually A1 from the CPU. Addressing a byte (with a byte-read, or unaligned hword/word read) just tells the CPU internally whether to take the high or low byte, but all the addresses are still addressed byte-wise.

DogP

Yup… I’m definitely in… I’m just saying I’d be willing to donate a little more to get instant access rather than just donating, then seeing the disks after a month of collecting money (kinda like ordering Girl Scout cookies to be delivered in a month vs. buying them from someone who has them in-hand to sell :-P).

DogP

Ah… yep… when I was working on Mario, I created a linked list kinda thing w/ static arrays as well.

DogP

Hey Dan… nice to see you around again. I’ve never tried to use malloc on the VB, because I don’t think it’s supposed to work. Probably with a little work you could do it, but with the small amount of memory, I’m not sure you’d want to. I assume it doesn’t work because we have no heap space. But if you start allocating and deallocating memory on the heap, it can get fragmented quickly and waste a lot of space.

I’m no expert on this subject, but David Tucker could probably give you a lot of insight into it, and maybe give you ideas how to fix it if you wanted to.

What’s the need for dynamic allocation though? Can’t you just declare arrays/variables statically and just reuse them (you could even just declare a big chunk and make pointers for the various uses, as long as you keep track of which ones you can use at which times)?

DogP

I don’t think you’d want oil though, since it doesn’t really “dry”… it’d also possibly affect the adhesive (like many oils do to remove gumminess). What I’ve found works to see through paper is to use freeze spray (or flipping a compressed air can upsidedown and spraying)… the paper then goes back to normal when it unfreezes. But like you said, it’s kinda a glossy coated paper, so I dunno how well it’d work, and the cold may also affect the adhesive.

DogP

Well… my 15.4″ screen Dell laptop gets well over 3 hours battery life (9 cell battery and lots of power saving setting tweaks when on battery), but I don’t really think that matters.

I think what makes the VB less portable is that you can comfortably sit back and look at a laptop on your lap, while it’d be very hard to put a VB on your lap and actually play it. But yes, laptops are much less portable than something like a Gameboy, but I think people understand the difference between the two, and expected a “portable” video game system to be “portable” in the sense of the Gameboy.

DogP

I keep meaning to go through all my VBs and post all the serial nums… but they’re not all in one place (or I should say… they’re all in different places :P). But I’ll try to dig through the ones that are convenient tonight and check the range w/ the bump.

DogP