We're using cookies to ensure you get the best experience on our website. More info
Understood
844 Replies made

Cpt. F. wrote:

The only real way to know is to either rom dump it for comparison or just play it.

Yes, the next problem being my VB is experiencing display issues which I hope to address in the next week or two.

Then playing it and deciphering if the know bugs are present or not?

I played through several levels with no obvious issues before the display really crapped out. Though I am new to this game and was not attempting to identify bugs.

It’s an awesome game; I’ve had the pleasure of owning a reproduction since 2012, thanks to MineStorm. I am amazed that you have an actual copy of it though, as yours was actually used in the original process.

I recommend having your led screens soldered permanently, so you will never have to worry about the issue ever again.

Interesting, prototypes are always VUE (E) BA3A with boards twice the size extended beyond the case.

Your cart is VUE (F) BA3A and also a normal sized board, which means it’s probably a finalized cart. I would estimate that it was likely used to show reviewers right before release.

The only real way to know is to either rom dump it for comparison or just play it.

Wow, Pocket C.H.I.P is actually pretty big. I am not sure why I was picturing something much tinier.

“No, this just doesn’t look good enough because his hair is way to unkept and that couldn’t possibly represent us; change it.”

They look really good and I’m glad you are testing out different methods.

God bless you Morintari, I’m so glad everything turned out well.

Have you been using the padder?

I hope for the very best for you. I’m glad your wife was kind enough to inform us.

Honestly, a Pocket Chip would also make an amazing GameBoy Classic.

I actually found this quite interesting when looking at my NES/SNES Classic and the Pocket C.H.I.P:

NES and SNES Classic Specs:
Allwinner R16 Cortex A7
Mali 400 GPU
256MB DDR 3
512MB NAND Flash

Pocket C.H.I.P Specs:
Allwinner R8M Cortex A8
Mali 400 GPU
512 MB DDR 3
4GB NAND Flash

They both contain Allwinner R-Series processors (and they are the only devices to use R-Series) and Mali 400 Graphics.

It’s almost like Pocket Chip was always intended to be the Virtual Boy Classic.

That was another quality review, and as always I look forward to the next one. Space Squash is a very cool game.

Best of luck on your quest, I still find it crazy how much games for VB have increased in just the last 6 years.

It would be amazing to see such a project happen, but modify it to be similar to Dr. Mario?

So the project is really starting to become exciting, though it’s never gonna be an affordable option. It’s expensive no matter how you look at it, but once you own one it’s internal storage can support any future games projects. It’s also truly portable for the first time, and that’s the appeal for someone like me.

If it gets remastered then I wanna be on the list for purchase as I like that type of game.

That would be cool if it got the repair treatment and we all got “Virtual Lab: Remastered.”

This is just a potential mockup using preexisting images.

Attachments:

By all means, If you want to take over the project, I know you could do it better.

I still plan on making my own though.

  • This reply was modified 8 years, 4 months ago by Super Bros..

Maybe someone in the community could polish it like what was done to “Faceball” and “Bound High!”?

Well that would unfortunately break out of my low cost hopes, so I guess I will go full Nintendo as they tend to use GameCube controllers for everything. Lol

Or that other one as it’s sort of VB like.