@abarth: Yes, looks like your OS is too old. I read that Win 8.1 would support that functionality, but perhaps you’re not on the very latest update? If you can, you should really update to Win 10 or 11. Or even Linux, if you want way faster building times.
BTW, I have in the meantime renamed the download link to Cptn.N’s dumped version (“boundhigh-cleanfullgame2018.zip”) from “Bound High! (JU) (Official)” to just “Bound High! (JU)”. Thanks to investigations done by Vague Rant and dasi we can now safely assume that this is a (slightly) newer version than the one built from source. The “real” final version so to say.
VUEngine games are written in a custom C dialect that allows to work in an object oriented manner. You’ll need to understand both C and OO to get going.
Eventually, we want to add a no-code editor layer on top of VUEngine Studio that will allow to create games solely through graphical editors, but that is still far in the future.
We don’t have any tutorials at the moment, but the Showcase template double functions as an introduction to VUEngine’s concepts and can be used to get familiar with those through clean and well documented code.
Meanwhile, VUEngine Studio ships with a bunch of plugins which can be used to add ready to use things to a project, like fonts, post processing effects or the usual splash screens for example.
It will probably take a while, but I will piece them together and clean them up and upload the edited images as well. Three (sides of) inserts are done so far, eight more to go.