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Understood
@kr155eRegistered January 8, 2000Active 42 minutes ago
2,012 Replies made

Hi and welcome syncophono! The easiest way would be to run VBDE inside a Windows Virtual Machine. I am using this setup on a Ubuntu laptop and it’s working nicely.

You’ll need:
* A copy of VirtualBox (https://www.virtualbox.org/)
* A Windows VirtualBoy image (http://modern.ie)
* The latest VBDE (http://vbde.planetvb.com)

A new version of VBDE featuring ElmerPCFX’s latest gcc 4.7 patches is in preparation and should be out in the not too distant future. 🙂

Nice, that’s some pretty rare (and even first hand) information! Really hard to find otherwise.

Found one more issue mentioning Virtual Boy: http://www.ebay.com/itm/322237325634

Haha, HP Lovethrash, that’s a good one. I just added a new slogan to the pool. 🙂

P.S.: stop staring at me like that, Ken Griffey Jr… Lucky dude probably played Dragon Hopper on that development cart.

Would you be willing to scan the other pages of these reports as well, vuefinder83? I’d find them quite interesting, especially the pages on N64. Also, such rare material should be preserved in its entirety IMHO. 🙂

Yeah, that theory makes a lot of sense to me. Perhaps a different (local) manufacturer made these for Mexico?

I guess it would help to know which event the above images are from.

That’s an interesting discovery. Hopefully other store display owners can shed more light on this.

Are you sure that your display is from a store? Maybe it was actually used at E3… maybe it’s one of these from the video. 😉

I like the idea very much! A whole album of remixed music from Virtual Boy would be a cool thing…

You should use some tracker to program the music, though, or at least use a keyboard with line out to record.

Would you mind sharing the notes for this song? I’d like to try building this song in Caustic 3.

Wow, this looks rrrrrrrreally good!

Thanks a lot for these great scans Ben! I have now added them all to the site.

Do you plan to add support for the Oculus Rift Consumer Version?

Hey thunder! After a little while, I too was very annoyed with the problems you described, and disabled the C++ plugin in my copy of VBDE Pro. That plugin is an older third party plugin and obviously has its problems – like completely breaking code completion. That’s very sad, since IntelliJ is such a fantastic IDE. 🙁

I haven’t heard of CodeLite before, must be pretty new? Anyway, it looks nice! I’d like to check it out as an alternative to IntelliJ.

Good eye there, vuefinder83! I don’t think I’d have noticed that little detail.

That box is the prototype USA box design which features a stylized prototype VB unit. As seen here for example: http://www.planetvb.com/uploads/newbb/1643_56c8b7812aa51.jpg

Would like to have their print-ready super high resolution copy of that sexy box variant. 🙂

Thank you! Those new scans are, once again, super interesting. Besides the new scenes of Dodge Ball and Deathmount, also note the early prototype Wario Cruise treasure room and the complete set of prototype Teleroboxer fighter stats in issue 10/95.

So, did anyone collect all 64 coins yet in the Platformer Demo? 🙂

Do you do all the pixel art? It’s freaking awesome.

Thanks! Yes, I do. Graphics in this demo are partly inspired by/based on Kenney’s Platformer Art assets. http://opengameart.org/content/platformer-art-pixel-redux

Woot that look great ! as soon as i will get my flashboy, i’ll start coding with this

Super cool! Did you get started yet? Let me know in case you have any problems.

Amazing, thanks for scanning all this cool stuff, vuefinder83!

There’s a very simple argument for the Select button: without the Select button, the VB pad would not be as nicely symmetric as it is. Also, as a developer, I am very glad I have another button to work with. 🙂

Here’s a proof of concept, a full-screen vertical wave effect applied to the VBJaEngine Platformer Demo! Amazingly, the performance is hardly affected by it, at least on Mednafen. I assume that it’s not that great on hardware, but I am too afraid to test. 😉