We're using cookies to ensure you get the best experience on our website. More info
Understood
@kr155eRegistered January 8, 2000Active 16 hours, 56 minutes ago
2,008 Replies made

Looks more like a joke to me, since this is just the PC version with a red shader.

I have done the switch to Windows 10 and the FlashBoy software works flawlessly, no difference. 🙂

vuefinder83 schrieb:

KR155E wrote:

The same seller now also has the 1996 report for sale, which you might find interesting as well, since it will most likely contain Virtual Boy sales data. It’s also at only $5.50 right now: http://www.ebay.com/itm/Nintendo-Employee-1996-Shareholder-Book-from-President-N64-SNES-Marketing-/252269316976?hash=item3abc6c4b70:g:Bt0AAOSwLnlWntQ0

Just won this auction…

That’s great, congrats! And quite a bargain, too. 🙂

Thanks for the images vuefinder83, that’s some nice large promo shots of the system! Do you have a chance to get these scanned in?

The same seller now also has the 1996 report for sale, which you might find interesting as well, since it will most likely contain Virtual Boy sales data. It’s also at only $5.50 right now: http://www.ebay.com/itm/Nintendo-Employee-1996-Shareholder-Book-from-President-N64-SNES-Marketing-/252269316976?hash=item3abc6c4b70:g:Bt0AAOSwLnlWntQ0

speedyink schrieb:
That’s a really cool demo, Krisse!

Thank you!

Thank you DrWho198!

I thought that Notepad++ could not be made fully portable so that some settings like bookmarks or theme would not show up when VBDE was not in C:\vbde. But I had another look after your post and managed to change all hardcoded paths to relative paths.

So the next VBDE release will be 100% portable. 🙂

Lester Knight schrieb:
i’ve been in a writing mood lately. pouring all kinds of emotions, ideas, and research into a story. if you want to make a little game, let me know chris. i’d love to write the text (story) for a new vb homebrew.

i really like this graphix style and i think the vb needs another great platformer. although (wario land speaking) perhaps a story isn’t really needed, let the game play (design/stages/goals) be the story.

I will send you a PM as soon as I can sit down for a moment and sum up what I have so far, Lester. 🙂

Was anyone else wondering how this would look like in motion? Well, I built a quick playable scene from the above mockups today in the VBJaEngine. After running the ROM on a real VB, I conclude that using double width pixels to simulate a 192×112 resolution works quite well and aestecially it’s _very_ interesting and pleasing! I think I’ll play around with this art style a bit more. 🙂

BTW, cool “re-mockup” :thumpup: Now just slap it together with some old BLOX code and make a full game! 😉

[x] done (well, sort of :-D)

Attachments:

Then there are some from various authors found on Twitter. There were made for @pixelsWeekly, topic #VirtualPet.

We maxed out hourly MySQL connections. I asked to flush the connections and up the value to get us back to normal.

Found more Jugemu stuff, from May and June 1995 issues, on this Japanese blog: http://astralunit.blog.fc2.com/

Put the site through Google translator and it reads as if May 1995 was the first issue of the magazine?

Morintari:

The demo currently ends in the tower. I should’ve place an “Under Construction” sign on the first floor, as Jorge suggested. 😀

As for the key, there might be a hidden door nearby that leads to it. 🙂 The key does not have any function yet, though. Eventually, it will be needed to open the door to the tower.

I am glad you like it so much, Morintari, thanks for the feedback!

Jorge and I have tweaked the demo a bit more in the meantime and fixed some little bugs, so I have replaced the ROMs with newer ones. If anyone finds any more bugs, please let us now. 🙂

That’s a technical issue caused by the high age of CMS the site runs ons. Seems apostrophes get misinterpreted as the end of a string when reading from the database. We’ll have to live with that until the new site goes live.

This code should work on both the FlashBoy Plus as well as emulators: http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=18663#forumpost18663

Reality Boy creates a *.ram file next to your ROM which you can inspect in a HEX editor to see if stuff was properly saved.

If it is correct in the ram file it will also be on the FB.

Note that the above code is hackish and only allows using half of the available Save RAM, but it will be more than enough for your needs.

Amazing, thanks for posting! Can you name the magazine or even the issue this articles appeared in?

In your email, you mentioned more articles about unreleased games. Could you post them as well? Even if the images are already known, the text could contain new information.

Thanks for the clarification Amos! I have updated the text.

Thanks, L___E___T! I made the poster with a wireframe render provided by the amazing Hedgetrimmer. 🙂

Here’s the full res version, at the end of the thread you’ll also find a wallpaper version.

http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5305&forum=13

Hey thunder, are you back to working on releasing the tools now that the Virtual Fishing patch is out?

Instead or right and left images, could the image converter also create separate images for all (non-empty) z layers? I wonder if this could be used to create 3D scenes to walk around in with a playable character, much like Resident Evil.

Hey Pat, great to see you back and still interested in VB development!

The gccVB included in this VBDE release has been compiled for Cygwin by jorgeche, so I am not 100% sure the following info is correct, so please correct me if this info is wrong or incomplete, Jorge. 🙂 But to my best knowledge, it includes the latest 4.4.2 patches by blitter and jweinberg, plus some fixes to the vb.ld.

The following should be all applied patches, according to the VBJaEngine repo:

binutils-2.20.1-vb.patch
binutils-2.20-vb_blitter-20101122.patch
binutils-2.20-vb_blitter-20130904.patch
gcc-4.4.2-vb.patch
gcc-4.4.2-vb_blitter-20101123.patch
gcc-4.4.2-vb_jweinberg-20110908.patch
newlib-1.17.0-vb.patch

I also split libgccvb into to c and header files, which, in combination with a new default makefile, allows for the -02 and -03 code optimization flags.

Concerning the outstanding issues… they’re still outstanding as far as I know.

  • This reply was modified 10 years, 6 months ago by KR155E.