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Understood
@kr155eRegistered January 8, 2000Active 2 hours, 23 minutes ago
2,012 Replies made

Thanks for the clarification Amos! I have updated the text.

Thanks, L___E___T! I made the poster with a wireframe render provided by the amazing Hedgetrimmer. 🙂

Here’s the full res version, at the end of the thread you’ll also find a wallpaper version.

http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5305&forum=13

Hey thunder, are you back to working on releasing the tools now that the Virtual Fishing patch is out?

Instead or right and left images, could the image converter also create separate images for all (non-empty) z layers? I wonder if this could be used to create 3D scenes to walk around in with a playable character, much like Resident Evil.

Hey Pat, great to see you back and still interested in VB development!

The gccVB included in this VBDE release has been compiled for Cygwin by jorgeche, so I am not 100% sure the following info is correct, so please correct me if this info is wrong or incomplete, Jorge. 🙂 But to my best knowledge, it includes the latest 4.4.2 patches by blitter and jweinberg, plus some fixes to the vb.ld.

The following should be all applied patches, according to the VBJaEngine repo:

binutils-2.20.1-vb.patch
binutils-2.20-vb_blitter-20101122.patch
binutils-2.20-vb_blitter-20130904.patch
gcc-4.4.2-vb.patch
gcc-4.4.2-vb_blitter-20101123.patch
gcc-4.4.2-vb_jweinberg-20110908.patch
newlib-1.17.0-vb.patch

I also split libgccvb into to c and header files, which, in combination with a new default makefile, allows for the -02 and -03 code optimization flags.

Concerning the outstanding issues… they’re still outstanding as far as I know.

  • This reply was modified 10 years, 8 months ago by KR155E.

Hmm, that must be a forum bug then. Hopefully it is caused by the emptyness of the forum and will no longer be an issue as soon as it contains at least one thread.

So, anybody got a question about the engine? ;-D

There were some massive spam attacks in the last few days (again). Tons and tons of really disgusting spam forum posts and PMs advertising fake luxury watches and such. Deleted it all and a few hundred spam accounts. Banned some more email domains. Unfortunaly this won’t prevent more spam attacks in the future. 🙁

I wanted to see how my mockup screenshot would work in motion, also I wanted to try out my idea for a pseudo 3d effect based on parallax scrolling.

I have lots of ideas for an action platformer and I would love to make more out of this tiny mockup. At my working pace, don’t expect anything before 2030, though. 😉

Thanks for your comments!

RunnerPack wrote:
The animation of the character is great, too. The only thing I’d add is the torso bobbing up and down a bit while walking.

Yeah, that’d look better! I am happy that I could get something done that looks OKish at all. I couldn’t even get the arms right, so I let those out completely. But hey, it’s a robot, it can somehow keep balance without using its arms. 😉

skcin7 schrieb:
Hello, I’m bumping a very old topic instead of making a new one.

I signed up for PlanetVB in 2009, and I don’t use the email address anymore that I used to sign up. Can you please change my email as well if I PM you the one I want it changed to?

Sure, send it over. 🙂

Hideyuki Nakanishi also mentioned a possible positive effect on the eyes in our interview with him:

[…] the president tried to start making a software for correcting eyesight. Many developers had a similar idea in that time. The stereoscopic capability of Virtual Boy is effective in trainig the muscle of eyeballs actually. However, most people believed that Virtual Boy is bad for eyes.

Lester Knight wrote:
i actually enjoyed this article so much that i think we should reach out and ask permission to mirror it here. if/when that link goes down that article may get lost forever.

I think so, too. This article is full of very valuable information and should both be preserved and made available to a broader audience. 🙂

So I immediately reached out to the author after reading the article to ask for permission to reprint it here, and quickly got a very kind reply. As expected, there’s a contract between the website, FastCompany, and the author, Benj Edwards, that makes the article a timed exclusive. Benj still holds all the rights, so we will be able to post the article here probably in 2017. In the meantime, I am going to create myself a private copy just in case and do a little news post about it and link to the article on FastCompany. They deserve all the clicks ans support they can get; they’re funding such fantastic journalism after all, which sadly has become a rare thing in the 2015 interwebz with all its Youtube channels, HuffPostiness and clickbait crap.

Wow, thanks for posting this speedyink! That’s by far the best researched and written VB article I have ever read and I learned a lot of new things. Hopefully it will be able to change the image of the VB in general consciousness and correct some of the many misconceptions that are still cemented in way too many heads.

Nice, Brian! Going to add the new guide asap.

HoMenace wrote:
Can I ask that the 2 VN9 units be placed at the bottom of the list as they were proven to be restickered later production systems? I only ask this because I am facing having to sell the lowest serial # system and I am worried that those 2 units being at the top might reflect badly to a potential buyer. Thanks.

True, those should not be mixed with the regular serial numbers.

PM that new one to me and I’ll replace your old email address. 🙂

It is unfortunately not possible to define custom tags in Xoops without hacking them in.

But I don’t quite get the purpose of such an ebay tag anyway, and you did’t provide any real arguments either. What would be the advantage to the user? Wouldn’t using it take even more time and effort than just copy and pasting in the complete link? STRG+L,C,V and you’re done, the forum software makes the link clickable automatically. Or am I missing something?

http://www.ebay.com/itm/US-Seller-Tested-Japan-Import-Jockey-Zero-Horse-Racing-Playstation-1-PS1-PSX-/281172521926

These are actually for Easy mode, but you’re right about BGK, I changed that.

Also, since there’s obvious patterns in these passwords, I was able to guess the correct password for 4-1 Normal mode, it’s XDK.

Thanks Rob, for finding these mistakes! 🙂