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Understood
@speedyinkRegistered June 17, 2013Active 4 days, 15 hours ago
1,252 Replies made

Holy crap, good find!

White box variant from ebay

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I’d say if the new one doesn’t have any dead pixels to just go for it. I have 2 Japanese units that I’ve played quite a bit, and none of them them have lost pixels. As TheForce said, it’s very rare. The much more common issue is the “glitchy display” issue, which can be fixed by soldering them.

Here’s my super classy solution!

I do have something in the works, that’s a little way down the line though.

This is my setup, had to take two pics. It’s kind of a mess, didn’t clean up before the picture, just took it.
Third pic is just a random case of stuff.
Embarrassingly neither of my VB’s are in these pics. My Japanese Display unit is in my bedroom, and my other is by itself sitting in the same room as the first two pics. Also just realized all my consoles are behind the ottoman. Just..picture 6 consoles underneath the TV, lol. I guess I also have another game setup in my bedroom hooked up to a 34″ Trinitron HD CRT, I’ll take a pic of that in a bit.

  • This reply was modified 9 years, 1 month ago by speedyink.
  • This reply was modified 9 years, 1 month ago by speedyink.

Oh crap, I was thinking this was the connection issue, if it is in fact a dead pixel then listen to TheForce!

Congrats on getting a VB and welcome to the forum. I wouldn’t bother returning it for the line missing on the display. Regardless of which system you end up with, you’ll want to get your displays soldered by one of our trusted display solderers here. All Virtual Boys are going to end up with lines eventually, the permanent fix is to get them soldered 🙂

Benjamin Stevens wrote:
With Virtual Double Yakuman, I’m fully convinced that the game was completed except for the 2-player link option, and they were waiting for the commercial release of the link cable so that the game could be released with a 2-player option, but with the link cable ending up never getting a release, the whole release of Virtual Double Yakuman got canceled along with it.

That makes complete sense. It is definitely a game that would benefit from having the 2 player functioning.

It’s funny how they got the V Tetris and Red Alarm pics messed up on the right column =P

Also, very interesting to see Double Yakuman in this list where every other game was released. Maybe it was closer to releasing than originally thought. Or not, just a thought =P

If that’s a US CIB console could you PM me what you’re looking to get for it? Thanks

It was sold here, pretty sure all the ads were the same as in the US. There really wasn’t much in the way of advertising in Canada, I don’t remember it at all when I was a kid, except for playing someones around the year 2000.

Benjamin Stevens wrote:
Actually, I believe that the thing that looks like a door is in the background. The spherical object hovering at the top of the “door” appears to be in the same plane as Henry, so it seems to be in front of the “door” rather than being a part of it. Thus, I think it is that spherical object that he is supposed to collect, and then he “presses onward” by continuing to go to the right in that side-scrolling portion of the stage.

Ahh, I see it now. I was sort of thinking that was part of the “door”, but you’re right, that very well could be an object placed on the plane in front of it instead. Oh to be able to see these games in motion!!

Benjamin Stevens wrote:
I don’t know if that character would have been a boss in the game, or if it would have simply been a character that was part of a story that may have gone along with the main play mode of the game. It would have been very cool, though, if the game would have had large boss characters, too!

Oh yeah I guess I kind of assumed that one. Looks like it would make for a sweet boss battle, though!

Benjamin Stevens wrote:
Collect the item visible in the central lower right of the field and press onward!

I’m wondering if that “item” they’re talking about is that square thing that looks like a door. Would make sense for “pressing onward”? I dunno, just a random thought =P

I really hope some of these Japanese unreleased games get found at some point, there was quite a few that were definitely well on their way to being started. Especially the ones with a projected winter release date, they must have gotten a decent amount of the game done.

Virtual Dodge Ball is interesting, in that it’s similar to Space Squash, but from a different company. Would have been interesting to see what their version would have been like in comparison. That large boss enemy looks awfully cool, don’t recall any bosses that looked quite that impressive in Space Squash.

I agree with Ben. It looks like a generic sign for anything advertised in Nintendo Power. I’d say for time frame when Nester was a bigger part of the magazine.

Welcome! I’m sure you’ll find a lot of us with a high regard to the this system, no one can argue it wasn’t ahead of its time. I never had one at release either, my first exposure was about the year 2000 or so. I still had a blast with it even then, and that experience prompted me to start collecting (whenever I joined this site, 2012?)
In fact, the VB was the first system I bought when I got into collecting (Although collecting wasn’t exactly the idea at the time, it just turned into that =P)

Enjoy the awesomeness that is the Virtual Boy 🙂

Sounds like a fun little game. I’m definitely interested!

These are always so interesting. Thanks Ben!

I got mine for cheap, but hey I’m gonna hold onto it and not open it. Maybe in 30 years it’ll be worth something =P

9 days to go. Can’t get much higher in price.

=P