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Understood
@thunderstruckRegistered July 1, 2011Active 4 days, 8 hours ago
1,114 Replies made

wcmiker wrote:

thunderstruck wrote:

wcmiker wrote:
He indicated that in about a month he will have Bound High and probably Fishbone.

Well, Fishbone has been developed by me. I don’t know how I feel about someone creating copies without even asking for permission.

I can let you know if I see him selling Fishbone on eBay.

Nah, I thought about it and figured it doesn’t matter who might make money of Fishbone or Faceball Remastered. If someone starts selling Snatcher copies I will be pissed though.

wcmiker wrote:
He indicated that in about a month he will have Bound High and probably Fishbone.

Well, Fishbone has been developed by me. I don’t know how I feel about someone creating copies without even asking for permission.

I managed to remove some very deep scratches with toothpaste: http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5532&viewmode=flat&order=ASC&type=&mode=0&start=0

Yours looks like it is broken all the way through though.

This is pretty cool. I just ordered a couple of stands and a visor. Shipping to Germany is usually unacceptably high but with the discount I could push it down to $30. Thanks for that.

Syder wrote:

These are the other games a played so far and how I rank them:
* Tumble – 09/10 (Amazing immersion with move-controllers)
* Thumper – 09/10 (Acid trip in Space – its outstandig, try that!)
* Wayward Sky – 09/10 (Dont look like a game made for vr on the first look, but the 3D effect and gameplay is great. Love it.)
* Batman Arkham VR – 8/10 (Experienced a bit motion sickness, but it is a indescribable feeling to “live” in Arkam, beeing the dark knight 😉 )
* Until Dawn: Rush of Blood – 8/10 (Railshooters work good on VR)
* Driveclub – 8/10 (Also great, racing games are made for VR, but i need a wheel and racing chair for the whole experience. And I have big expectations in GT Sport)
*Rigs Mechanized Combat League – 5/10 (Motion sickness. Dont work for me because of the fast movement and I dont like classic fp shooters)
*Here They Lie [Demo] – 7/10 (Looks good, I like the setting. But just played the demo)

Thanks for the recommendations. I have to check out Tumble and Thumper. I played the demo of Wayward Sky. I thought the god-like perspective was pretty cool. Also liked the Until Dawn demo.

If you haven’t yet, check out the Kitchen demo. It’s somehow cool to see a person your size in one of these games.

IOwnMyWiiULEGIT wrote:
RunnerPack,

Thanks for replying. Based on what you wrote, my purist nature calls for me to explore the tedious route to compose for the VB. Not ruling out what’s available, it would be neat to see how things measure up to fully employing the VSU.

Having said that, my experience with NES and GameBoy composition tools (Famitracker and LSDJ) is severely limited, but my basic understanding of their limitations causes me to ask questions about how to go about working the Virtual Boy. In Famitracker you have a handful of chip options to choose from that cater to different periods of the NES life cycle; 2A03, VRC6 and 7, and more. I just wonder which one of these options would best represent the VB, and if there’s a way to implement stereo sound. I’m not completely sure but I think I hear some totally sweet stereo panning on the VB, which both the NES and GB can’t do. GB I believe is stereo but only hard left, hard right, and mono.

Yes, hopefully we can get a good dialogue going. If I am ever to swim in the viscious brine of code, I would prefer it to be in a weird red and black color for the sake of great music and cool games.

Hey, I can’t really tell you the difference between the VB and other systems when it comes to the sound chip but it actually is rather easy to handle. I programmed a number of tools that allow you to convert Midi files to be played in my music engine on the VB. You can find some of the source and demos here (and all over the forum):

http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=23960#forumpost23960
http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=25199#forumpost25199
http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=25369#forumpost25369

It is somehow based on DanBs midi player which you can find here:
http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=6367#forumpost6367

HorvatM released his own SoundEngine which is great for sound effects:
http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=17715#forumpost17715

There is another project by blitter which had very good sound quality but I can’t find the forum thread right now.

GuyPerfect was also working on a sound engine and tools for composing music but I think he never released any sources:
http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=34159#forumpost34159
http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=29673#forumpost29673
http://www.planetvb.com/modules/news/article.php?storyid=411
http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=6357&forum=2

DogP and blitter released some tools that I just now found myself but look very cool:
http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5554&post_id=27679#forumpost27679
http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=9560#forumpost9560

I hope this helps.

VirtualGameBoy wrote:
Dear All,

Recently I’ve downloaded the Reality Boy emulator in order to try out some Virtual Boy games. One of the games that I really wanted to try out is Wario land and so I downloaded a rom through emuparadise.me (http://www.emuparadise.me/Nintendo_Virtual_Boy_ROMs/Virtual_Boy_Wario_Land_(Japan,_USA)/90916-download). Although the game seems to be working it also suffers from a lot of slowdown. Additionally, the sound is mixed really weirdly: the sound effects are loud while the actual music is barely audible. I was wondering whether these are regular features of the game or problems with the rom.
Thanks in advance,

Virtual Game Boy

Just give mednafen a try. If you have the same results your rom might be broken.

Wyndcrosser wrote:
Any chance if these tools being released? I’d love to look into making my own game lol.

Just wanted to let everyone know that I’m on this. There were some requests for this so I’m doing this instead of Snatcher right now.

I already did put together a simple tool that lets you create stereoscopic images using depthmaps. I based it on the code I use for Snatcher but had to rewrite most of it. The only important part missing is the actual exporting, everything else is there. It will take some more time for this to release though.

Attachments:

I finally got around programming a bit. I added the basic code for accessing sram and added a layer on top that handles the game specific code. The game now automatically saves and loads the current screen. So you can switch the game off at any time an continue where you left. I need to move all of remaining data (like items in the inventory) to sram as well which is quite a bit of monkeywork.

I was considering having an actual save feature in one of the menus again as well. I would be a rather easy solution and of course reduce all the sram calls. But then again, I like the idea of having an auto save.

Wyndcrosser wrote:

thunderstruck wrote:

Wyndcrosser wrote:
Any chance if these tools being released? I’d love to look into making my own game lol.

What kind of game do you want to make?

An adventures game, similar to snatcher. Your tool for creating backgrounds from pictures is great. I wouldn’t look into selling it or anything obviously, but for my personal use, I think it would be killer.

Thanks

Wynd

Sounds cool. I will have some days of at the end of this month. I will try to put something together around that time.

Wyndcrosser wrote:
Any chance if these tools being released? I’d love to look into making my own game lol.

What kind of game do you want to make?

Benjamin Stevens wrote:
I watched my friend beat absolutely every level in Super Meat Boy, which looked absolutely ridiculous as well, but at least with that game, you get to start over at the beginning of each stage when you die, as is typical with most games made nowadays, rather than at the beginning of the whole game. I’m sure if one had to start over at the beginning of the whole game each time one died, many people would never want to put forth the effort to try to beat that game, and it surely wouldn’t have sold as many copies as it has.

While I think Super Meat Boy would still have worked if it functioned like an old Mario Bros. game it’s addictive nature is very well improved by the fact that you immediately start over on the same level. That’s because the controls are almost perfect, so if you mess up you feel like it’s your fault and you immediately want to try again.

Honestly, I can’t see the point in being set all the way back to the start of the game (other then extending the game length). I like figuring out a strategy to beat a level. As soon as I managed to do that, I never want to play it again. But maybe that’s just me.

Congratulations. While I like a good challenge I don’t like if a game is frustrating. So no continues and stuff like that usually kills the fun for me.

I recently managed to finally beat Super Mario Bros.: The Lost Levels. I was playing the All Star version (emulated on a Wii which was emulated on a WiiU) which lets you save after each level though. I played through every single level including the A-D worlds without using any shortcuts. I actually played through the entire thing only using a mushroom once (I can do the jump in C-4 without it but will get hit immediately by one of Bowsers fireballs 70% of the time). It’s not that hard of game (at least the All Stars version) but it does provide a good challenge.

Another harder game I did beat this year is Super Meat Boy. Very fun and addictive game.

Well… it has been a quite long time since I worked on Snatcher (or anything VB related). I actually didn’t change a single thing after publishing the demo. However, I decided that it’s time to continue.

There is a long list of things that need to be done. I guess the first thing to do is add a save mechanism. I decided to not go with user triggered save files (like in the sega version) but simply save the progress while the game proceeds. That should also make the multiple roms problem a bit easier.

I already made a plan of how to do that. I might start programming sometime next week.

vuefinder83 wrote:

RetroDan wrote:
Added to the list.

I would like to be added to the list if it’s not too late. I also have enough MT donor carts to cover me and my good friends, Robert Molander, L_E_T, and thunderstruck, if donors are still needed.

Cool, thanks man.

I would take one as well. I don’t have a donor card either.

jorgeche contacted me yesterday and asked some questions about how to access SRAM. So I did put together a sample how to access all 8k of SRAM. Obviously, this is based on M.K.s solution.

The vb ROM also includes a little test-program that checks if everything is written correctly.

Attachments:

You should be able to do that using VirtulBox rather easily as long as your image is smaller then 512×512.

http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5584&forum=2&post_id=29487

Here is an interesting Q&A with Mark Nicholson, who did build allot of props for Stargate (also Ark of Truth):
https://josephmallozzi.wordpress.com/2013/02/01/february-1-2013-stargate-prop-builder-mark-nicholson-answers-your-questions/

It’s quite interesting. You can see on his website (http://confracto.com/actual.html) that he made some props that look quite similar. I think there is a good chance he or one of his colleagues did build it.

According to his linkedin profile (https://www.linkedin.com/in/mark-nicholson-3869ba94) he is working for Piranha Games now.