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Understood
@thunderstruckRegistered July 1, 2011Active 4 days, 20 hours ago
1,114 Replies made

HP Lovethrash wrote:
Not sure if anyone still cares or will even see this hah…but I got a full refund. Ebay said it would come right from them, but PayPal makes it look like the seller himself sent it. I don’t care either way. This was a terrible experience- I told the seller that all he had to do was email one sentence to FedEx saying they could refund me directly and I would go away forever. He didn’t do it, but instead contacted ebay and got them to close the case in his favor since the tracking said “delivered”. All the while, FedEx kept closing the case if I didn’t hound them daily, and they refused to contact the buyer directly. Luckily I had evidence from FedEx that the seller neglected to put my apartment # on the package, and that’s how I was able to appeal the case and win 🙂

I was wondering if you got your money back. Stuff like this keeps me away from buying something from ebay.

Benjamin Stevens wrote:

thunderstruck wrote:
I just had a closer look at the manual. I was wondering if you used mine after all or if you created a new one from the scratch.

I took the background images from your manual, so the light red, checkered court walls, as well as your image of the Virtual Boy controller, and brought them into my Open Office document, which was otherwise made by me completely from scratch. All of the in-game screenshots in this manual were made by me hitting the “Print Screen” key as I played the game on the Reality Boy emulator and then pasting them into the document. I also revised my original English translations a good bit, so that they would read more smoothly in English. Moreover, I condensed all the information onto far fewer pages than the original Japanese instruction booklet, to help save Uncle Tusk some printing costs.

Thank you very much, by the way, for the background images and the controller image. If I would have had to have made those by myself, they wouldn’t have turned out so good.

Heh, that explains it. It was so strange looking at it because it felt like my version but then again it looked different.

I usually do everything as a multi-layered vector file. If you need something (like the controller image) for another manual feel free to ask. I can simply export that part of the page for you (or give you the whole file). Would save you some time on photoshop.

I just had a closer look at the manual. I was wondering if you used mine after all or if you created a new one from the scratch.

  • This reply was modified 12 years, 7 months ago by thunderstruck.

Well… mine arrived today. Great quality as always. Didn’t play it so far. Just staring at the controls screen…

However, thanks to everyone who was involved. It was quite a number of people in the end.

PizzaGeorge wrote:
Would like to take this opportunity to introduce myself. 🙂 I am PizzaGeorge, brand new member on this site.

vb zach wrote:
Hi I am new here… just wanted to introduce myself.

He guys. Good to have you here. As far as the reproductions go I would suggest you to pick up Bound High, SpaceSquash and Faceball when you get a chance as those are fun games. Gundam went up in value pretty fast but it is actually not that great of a game.

bigmak wrote:
Fishbone might happen next..maybe. Thunderstruck wanted to make the levels longer and some minor adjustments first (prob after the comp is over)

No idea what adjustments you are taking about. I might add an endless mode to put in more value.

Cosmoliner wrote:
Merry Christmas to everyone!

I wonder if Thunderstruck make a new version of his RoboSanta Rom?……

Heh. Not this year, sorry.

thunderstruck wrote:
… your arrogance can be quite annoying.

Guy Perfect wrote:
It’s like the pot called the kettle black, but it went over its head and the kettle got all indignant. I love when stuff like that happens. (-:

Yeah, that’s what I meant.

Guy Perfect wrote:

HorvatM wrote:
And we are all idiots needing hand-holding having no idea how to accomplish things.

Nonsense. Surely you’re not all idiots… right?

I think he meant to say that your arrogance can be quite annoying. I agree with that.

Benjamin Stevens wrote:

HorvatM wrote:
And you of course are a legendary coder who pumps out professional-quality games in weeks. And our standards were of medieval quality before you came along. And we are all idiots needing hand-holding having no idea how to accomplish things. And nobody else can think of cool ideas to implement.

I’m not so sure that Guy Perfect’s vanity will allow him to see the sarcasm in your statements. He’ll probably take everything that you wrote as a compliment.

The Internet really needs sarcasm tags

Greg Stevens wrote:
I’m not sure even two months will be enough time for me but it will definitely help.

Just give me some TIE figthers to shoot at and you are the man.

DogP wrote:
Hopefully this doesn’t just mean that everyone gets two months off before crunch time again. 😉

Hah, that was exactly my plan. I just got the Wind Waker remake and need some time for that.

VBmills wrote:
Agreed. Its Christmas, everyone deserves a break and a few beers and mince pies.

The time frame was bad for me from the beginning. I was able to invest a couple of weeks into my project by now and I’m sure I could put together a demo till the end of the year. However, I might be able to make it more of a game with more time.

SirGuntz wrote:
So it’s kind of like 3D Breakout then

It is more like 3D pong in space. Very good game. Also bound high, wario and faceball are fun.

bigmak wrote:
For those of you who haven’t played space squash..even if you don’t buy the repro..download the rom. Great ‘overlooked’ game 🙂

It really is. I was quite surprised when I played it for the first time. Glad to see this one released fully translated. Can’t wait for mine.

In case someone is looking for a Christmas present for me… I really would like to try out this thing:

http://www.ebay.com/itm/Nintendo-development-Proto-EAD-cart-N64-/221333838068

bigmak wrote:

thunderstruck wrote:

Protoman85 wrote:
I’ve made a video showing off my collection.

https://www.youtube.com/watch?v=AuoqUCwdAq8

Nice Video.

I didn’t help make faceball remastered 🙂 I just gave thunder the proto and he did his thing 🙂

You actually constantly told what else needs to be changed so even though you didn’t do the coding you somehow made the game.

Protoman85 wrote:
I’ve made a video showing off my collection.

https://www.youtube.com/watch?v=AuoqUCwdAq8

Nice Video.

Cool stuff. Nice to see you sticked with it to the end. I hope you figure out what’s going wrong with the other systems.

DogP wrote:
Here you go!

(Sorry, that’s the extent of the progress :P)

DogP

Heh, I wish I would be that far. I wanted to start for a long time now but I had all kinds of stuff happening. In the first two month work just kept me too busy. Also, my vb displays wouldn’t work anymore. I also had some problems with my FlashBoy. Runnerpack fixed my displays by now and Minestorm sent me a new Flashboy.

I had some time to polish my engine and build up some general stuff though. I looked into affine maps and all kinds of other stuff and created a small tech-demo which I use to try stuff out.

My first idea was to take some NES game (some classic like Metroid, Mega Man or Castlevania) and build some kind of port. However, I find that idea somehow boring and decided to go for something rather unique. So the plan is to take the tech-demo I’ve build so far and make a playable game-demo out of it.

Still not sure if there is enough time though.