OK, there are some issues with these sprites. I can’t use them in the current state.
1. First of all there is green in there. The color will not convert to black. You HAVE to use one of the colors described above (black, white, light blue, red). My preferred format is jpg as png can’t be converted by VIDE.
2. Another problem is the size. The picture is to small. The max size for a collection of sprites is 512 x 512 pixel. The resolution of the VB screen is 384 x 224. You have to resize the image accordantly.
3. Finally, as black will be transparent I need you to redo the fish sprite. You can read in my previous post how it has to look like.
4. One more thing. If you want me to do your game you have to agree that everything we are doing will be public domain. I probably will publish the sources using Apache License 2 (or similar). This basically means that everyone is allowed to reuse your sprites for whatever he wants.
If you fix those 4 things I will start programming your game. It will be a simple game and you will have to assist me with allot of stuff. It will also take some time until we are done. However, eventually you will play your game on the VB. If you stop working on this I will as well.
Btw, I really liked the PC-Demo of your game. Maybe you can do a video and post it. I know you are looking for developers who help you making a VB version of your game. Maybe if people around here see your vision in action you find someone who helps out.
I will try to help out as well whenever I find some time. I just can’t do the game for you right now as I am pretty busy with an other project.
OK, as I usually use Vide to do the image to VB-header conversion the sprites need to have certain colors to look right on the VB. For me it works like this:
black (0,0,0) stays black (transparent)
white (255,255,255) converts to the brightest red
light blue (76,185,254) converts to the medium red
red (255,0,0) converts to dark red
I added an example pic so you can see how I do it. The left version is the sprite. The right version is how it looks on the VB.
The problem with the current fish sprite is that the parts of it are black which is always transparent. The player would look trough the fish onto the background. Changing the black parts to red would fix this. Only the background should be black. The white lines between the sprites aren’t need and only waste memory. Just remove them.
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This reply was modified 12 years, 8 months ago by
thunderstruck.
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Ben sent me a demo of a PC game he is working on. It actually looks pretty cool.
He ask me to do a little VB demo so that he (or someone else) has a starting point. I just took some demo from this site and changed the sprites (if Nintendo can do so can I). I don’t have time to take care about this project but I would like to see it becoming a real game.
Ask Ben for the PC demo if you want to see the game in action.
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Turns out it can simply be compiled to an object using:
v810-as.exe -o crt0.o crt0.s

How exactly do I use the crt0 script? I added the linker script to the makefile and it seems like it is used now. However, I have no idea how to use the crt0 script…
Played through “Battlefield: Bad Company 2” on the weekend and I’m very very disappointed. The whole “Three Kings” story that made the first one so cool is gone. Only a generic modern warfare shooter is left.
I am thinking about buying a Famicom Disk System for a long time now.
Hey Mr.G,
thanks for the recent updates. It is nice to get a feeling for how it is like to actually play the game.
I have some general questions, not so much about Faceball but about the Japanese VB-Community. I assume you are from Japan right? I was always wondering if there is an active VB community in Japan? Have you ever played some of the VB games published on this side? Is there an interest for Japanese translations of the games that have English texts only?
OK… I tried through some ways to move objects. I think I found a way that might work for me in the future. I have build a pretty basic system that needs to be heavily extended. The next thing will be rotations and tilting.
I looked into the AFFINE stuff some month ago and remember it to be annoying.
The thunderstruck part made my day!
Just finished Batman: Arkham City. I liked it allot except for the last boss which was way to easy. However, they fixed everything I didn’t like in the first game which made it a very good game. I also liked the Catwoman missions but somehow they haven’t been integrated very smoothly. Somehow I hope Rocksteady picks a different Superhero for their next game.
I’m not sure what to play next. I was thinking about giving Dantes Inferno a chance.
I didn’t saw all of you reviews yet but I thought the ones I saw were well done. I like that you try to be honest about things you don’t like without being unfair.
Pretty cool video. I like how the stage select menu looks like. Must look even cooler in 3D.

My shirt arrived today. I’m wearing it right now. I think it is pretty well done. Good job!
I guess you are talking either about the Mario VB demo (http://www.planetvb.com/modules/games/?h042m) or the other Mario VB demo (http://www.planetvb.com/modules/games/?h007m). The sources for the first one can be found in its download section. If you want to build something you should also check out the vbJAEngine (http://www.planetvb.com/modules/games/?h034g) which was used to build the first demo.
Because he is the Tyrion Lannister of the Nintendo family.
I haven’t found time to play your game as well. I wanted to play through all of the homebrews but I guess I will just wait for the Review of Protoman.
To be honest, I am already thinking about dropping the zelda overworld part and make it a more arcade style game.
Saving stuff is actually pretty easy on the VB so all my games will either autosave or have a dialog.
You simply have to display the one image on the right screen and the other on the left screen. This means instead of displaying one map using WRLD_ON on both displays you have to display the left image using WRLD_LON on the left screen while displaying the right image using WRLD_RON on the right screen.