I am familiar with this seller. This seller has suffered much stress and hassle in the past from customers who were expecting that the Virtual Boy systems that they purchased from him should run perfectly without any glitchy display problems. He tried his best using the Oven Method to get the systems in working order and then sold the systems explaining that he got them working with the Oven Method, but as soon as the systems started showing display problems with the customers after arrival, they blamed the seller for the problems and likely demanded refunds or returns. The seller could only take this for so long before he stopped trying to get the systems in working order using the oven method and decided just to include the security bit and instruction CD, whereby the customer should expect a display problem eventually but be able to get it in working order if he or she so desires. The security bit does work well and reaches down to all necessary screws (I got mine from him) and the instructions are helpful but do contain the info that can be found on DogP’s site.
The fact is, no seller should ever be held responsible for the glitchy display problem. It is the result of a serious design flaw, for which Nintendo should be held responsible, since they decided to attach the cables to the display boards with glue, which could only last for so long. I don’t even bother trying to sell extra VB systems that I may happen to get for whatever reason. I just basically give them away and say, “hey, you may need to get this fixed down the road, because if there is no display problem now, there will be.”
VBrulez wrote:
I’ve been extremely curious about this since late last night, and have probably checked the site about 20 times since then. Is this a April Fools joke like the Virtual Jockey thread from last year?
Well, there do seem to be several indicators that would suggest this.
Why might I have something up my sleeve with this?
I thought that there may have even been a second game in the fuzzy area beneath the two Virtual League Baseballs, but then I determined that they must be V-Tetris and Waterworld. It all depends on how the computer would alphabetically sort “V-Tetris” in relation to the other “V” games, but computers do seem to sort “V-T” as “VT.”
Okay. I think I see two now, apart from the image file name. If so, the one I just found is insanely clever.
Krisse wrote:
“Do you love a good pasta but are too afraid of your terrorist neighbours shooting at you while cooking?”
LOL. That has to be the best introduction to anything that I have ever read!
HorvatM wrote:
I don’t see any. And what about the filename? His ROM has always been called Gesichtball.
The file name of the image posted is “sdfslooflirpafds.” Krisse was counting that as one Easter egg. I wasn’t including that with the one Easter egg that I found.
KR155E wrote:
Three eastereggs spotted, when including the filename. Can anyone spot more than three? I assume the date not being set to April 1st does not count as another (weird kind) one? 😉P.S. Nice progress!
Okay, I must have no idea of what counts as an Easter egg, because I only see one.
Dave_ wrote:
Good effort though unfortunately there actually is a seller with that name. I hope he’s not going to get harassed by VB fans now.
Nobody send that seller messages about this.
vb-fan wrote:
ectoglow wrote:
Keith Apicary (Nathan) DID use that stuff for his VB shirt. Hey…I wish he’d posted pics.
Have you watched the Virtual Boy music video that Nathan made? It has many sections showing the shirt that ectoglow was talking about:
I found this interesting video during one of my searches for interesting Virtual Boy stuff using Japanese search terms:
http://www.nicovideo.jp/watch/sm11037022
You’ll have to sign up for a free account to actually watch it, but it is a video showing a tool-assisted speed run for the Challenge (Time Attack) mode of Space Invaders Virtual Collection, and the time in which the mode was beaten was 39.18 seconds. This is very likely the “perfect” score, or at least extremely close to it, which one can get in the mode, unless playing the game on an emulator allows one to get a faster time than if one tried to do the exact same thing on hardware. Either way, it sure puts my actual time on hardware of 56.56 seconds to shame and gives me a great goal to strive for!
mawa wrote:
i have ad this hat to my collection :
Ah ha! So you’re the one who snagged that BIN on Ebay recently. 😉 Very nice catch, by the way.
Another recent addition to my Virtual Boy collection is a prototype VB controller, which is the kind of controller that was used in the prototype Virtual Boy systems that were set up at trade shows where the VB made an appearance, namely the Shoshinkai Software Exhibition of 1994 and the Winter Consumer Electronics Show of 1995.
Attachments:
Two new Japanese “Sample for Demonstration” Virtual Boy games arrived in the mail today, which are Mario’s Tennis and Red Alarm, both of them being complete in box with the original orange and white sticker on the front, each of which reads この商品は実演用サンプルとしてご使用ください, which translates to “This product should be used as a sample for demonstration.” That just leaves Teleroboxer as the last “Sample for Demonstration” game that I need to complete my Japanese VB demo game collection, unless there happens to be a Japanese VB demo game out there that has been completely unaccounted for up to now by us Virtual Boy enthusiasts.
Attachments:
I sure do, and I think it is super cool from every perspective that one might look at it.
The only way I would consider giving this one up is if I happened to get one with more vibrant colors.
It is not an auction, but for a while, I have thought that the offer for a Virtual Boy system and four games, which appears at the bottom of the attached image taken from Amazon.com, is pretty sad. It is sad because I firmly believe that the seller is actually serious.
Attachments:
vb-fan wrote:
PS — since there is a screenshot from “Goldeneye” (from their brochure), it’s likely some sort of cart existed for that…
While it is indeed true that a cart could have been used to create that screenshot, it is also very possible that not much coding was done for the game, in order for that screenshot to be made. It’s possible that the cart simply contained a few-seconds long, unplayable demo of one unfinalized level of the game, which is why I hesitate to put it on the list. Other possible games such as the Star Fox demo, the Racing game, VB Mario Land, and some others were likely put on cartridges to get the known videos of them, but the actual development work on the games may have been very little, and playable versions of the games may not exist at all.
For all of the games on my list, there is accessible evidence that indicates or suggests that all of these games were at least over half-way done in their development and that likely playable versions of the games are out there somewhere.
Yeah, I strongly believe that you are right. According to the current information on the ESRB’s website pertaining to the ESRB’s ratings process, for any video game that is going to get a physical release,
“the publisher must provide two key forms of content disclosure as their game is being finalized:
a completed ESRB online questionnaire detailing the game’s pertinent content, which essentially translates to anything that may factor into the game’s rating. This includes not only the content itself (violence, sexual content, language, controlled substances, gambling, etc.), but other relevant factors such as context, reward systems and the degree of player control; and
a DVD that captures all pertinent content, including typical gameplay, missions, and cutscenes, along with the most extreme instances of content across all relevant categories. Pertinent content that is not playable (i.e., “locked out”) but will exist in the game code on the final game disc must also be disclosed.”
Even if the specifics may have changed a bit since 1996, I have a feeling that a publisher would have had to have provided videos of gameplay, and as far as I know, the only way that Virtual Boy developers could create videos of their games in action would be to put a game on a cartridge and either play it on a Video Boy and make recordings from there or play it on a Virtual Boy and make a video of it. In either case, the near finished game would have been flashed to a cartridge. Thus, list updated:
1. Dragon Hopper
2. Mansion of Insmouse (North American Version)
3. Polygo Block
4. Virtual Block
5. Virtual Bomberman
6. Virtual Double Yakuman
7. Virtual Fishing (North American Version)
8. Virtual Jockey
9. Virtual League Baseball 2
10. Zero Racers
If a resident of Japan is participating or plans to participate in the auction, then he or she might be comparing prices for a new copy of the game on other sites, in which case anything under 128,000 yen could be considered a “better” deal to him or her:
Actually, the second one listed on this page says it includes the instruction manual and box along with the software:
and it is listed for 75,000 yen plus shipping.
-
This reply was modified 13 years, 3 months ago by
Benjamin Stevens.
-
This reply was modified 13 years, 3 months ago by
Benjamin Stevens.
ectoglow wrote:
If it stays under $250 anyone want to assist me in buying since I have no idea how to use Yahoo Japan?\And Is there a good tutorial out there on how people in the US (who Japanese do not speak) could propperly use Yahoo auctions JP?
Well, it is already up to over $320, and I expect it to jump up a lot from there.
Basically, perform a Google search for Yahoo Auctions Japan Proxy service, and you should find multiple proxy services that do all of the bidding on Yahoo Auctions Japan for you. They should all reveal their fees and bidding services, so you can shop around and choose the one that you like best. Best of all, the necessary information that each service provides should already appear in English.










