Sweet. Now I know for sure all of the “perfect scores” that I must achieve. Thanks for that.
You know… all of these additional edits from you are starting to make me think that you just made up that story about the elves… 😉
I don’t have any of the ones you are looking for, but I can confirm the existence of ALL of them. All of the 14 North American games, including Jack Bros., have appeared for sale in the Mexican form on Ebay since I’ve started checking for Virtual Boy stuff on Ebay. Jack Bros. only appeared once that I’m aware of. Best of luck in your search!
thunderstruck wrote:
Some trivia:– There are 16 different enemy types, 3 different victim types and of course the player fish in the game.
– Every stage consist of 51 unique screens which I created using a level editor that has been programmed from the scratch only for this game.
– Creating a single stage took me 1 and a half Superman movies (I ran out of Superman movies in the end)
– There are 5 different attack patterns.
– I tried to give every stage unique feel by choosing different sized enemies and different attack patterns.
– There are 8 different songs in the game. All have them have been converted from Midi files.
– There are 10 different screens in the game.
– I had to extend the engine to display text only for the credits screen
– The credits are utilizing the actual game-code to show off all of the enemies
– The stage-select-screen has been inspired by images of the Faceball stage-select-screen
Here’s some more trivia that I’m wondering about:
Is it possible to eat ALL edible fish that appear in each level?
Right now, I think it is only possible to eat 171 of the 172 edible fish in the Classic Fish level. There are two edible fish that get quickly covered up by larger fish that can eat you, and I’m not sure if the player can move fast enough to eat both edible fish before the larger fish cover them up. If that is true, then I can improve my current top score by 1. Otherwise, I will have to try to get the “perfect” score, which I believe should be 172, unless there are hidden or “secret” edible fish to find or secret ways to get more points, which I am currently unaware of.
As for level Phish Tahko, I believe that there are a total of 201 edible fish in the level, right? Nevertheless, I know that the 110th edible fish cannot be eaten, for it appears too low in the level for the player to be able to reach it. Thus, the best score one can get in this level should be 200, since I think I missed 2 other edible fish when I got my 198 score, and getting those 2 fish will be INCREDIBLY difficult.
thunderstruck wrote:
… if you want the game on a card just post it in this thread, this is not a pre-order though. Everything else will be figured out later…
Yes, I would be very interested in getting this game on a card. You have definitely surpassed all of my expectations with this game, thunderstruck. The controls are solid, the graphics are very nice, the music rocks, the challenge is great, and the high scores add great replayability to this game. This game definitely gets a 10 out of 10 from me!
I’m assuming that Krisse will be adding this game to the high score section in the future. I’ll be ready for it!
Attachments:
VBmills wrote:
Ben, your not trying to hint something there are you? 😉
Well, my winky face that I added may have actually been misleading, because I was truly trying to make sure that people do not assume that he is working on a Star Fox game, since I know that he is not. Nevertheless, the demo itself reveals that he has obviously been working on making wire-frame graphics, and it is logical to assume that he must be planning to make something much bigger than simply a demo, which will incorporate wire-frame graphics, but I’ll let Greg decide what all info he wants to reveal beyond that. 🙂
Greg Stevens wrote:
IT’S JUST A DEMO, DON’T READ INTO THIS ANYMORE THAN THAT :).
Hmmm… so I guess this means we should NOT conclude that you are working on a full-fledged Star Fox game. 😉
Do you know how to solder? If not, have you talked to TheForce81 about sending your displays to him to solder? I think he was sort of hinting that he could fix the problem for you for the price that he already mentioned on this thread. Even though the cables have come completely off of the chip, he can probably still line them up properly and solder them to the chip anyway.
mawa wrote:
i have offert him 1$ for it and he came back whit a counter offer off 200$
Ha ha ha! Sounds like he knows we’re onto him, and he’s trying to get any sort of profit really quick before it’s too late.
Well, we all know and have to expect that stuff like this happens after any limited release of a game. I agree, though, that he is trying to use a lie in addition to the rarity of the game to sell it, which is just wrong. I’m just surprised that it has happened so soon. My guess is that he truly bought a copy of the game and was just too lazy to make his own picture of it, so he just stole the one off of Uncle Tusker’s site for his auction. Hopefully not too many buyers were from Canada. That would make it easier to track down who the guy is.
Octaedre wrote:
So now I just have to find a Japanese Adapter Tap…
I have an extra Japanese Adapter Tap that I can sell to you. It comes complete with box and instructions. I am willing to offer it to you for 15 U.S. Dollars plus shipping to your country, which I believe is much less than you will pay for one on Ebay right now. If you’re interested, send me a PM. I use PayPal for payments.
Regards.
Hi Octaedre,
You are correct. The Japanese Adapter Tap will, in fact, work with a European SNES power adapter. It’s the power adapter that you have to worry about for your country, not the tap that connects it to your Virtual Boy.
I can verify that if you just started getting glitchy lines on your Virtual Boy screen, leaving the system on for a whole day will, in fact, heat up the glue and possibly cause the glitchy lines to go away for the next time or two that you play your Virtual Boy. However, do not consider this to be a fix at all. At best, this might work for a month or so, and after that, it will not give you any good results at all, so either use the oven method to get a nice fix that will last you several months to maybe over a year or else use or get someone else to perform the soldering method which should give you a permanent fix so that you’ll never have to worry about it ever again.
I have left my Virtual Boy on for days at a time, as many as 3 days at a time, in order to obtain ridiculously high scores in some modes of games for the high score contest. It seems that the Virtual Boy can handle being on for a long time rather well, but I still wouldn’t test your luck too much.
Thanks for the detailed information, Krisse. I figured that you must have had a lot more information than what has been revealed on the forum threads previously.
Does this mean that for as long as the status of the Mario game says “On Hold” on the homebrew list, we can hold onto the hope that the game could be finalized someday, or does it seem that the game should now be labeled as “canceled”?
bigmak wrote:
I think the mario level was created to demonstrate his engine (the vbjaengine)
How sure are you about that? The status of the game on the homebrew list is “On Hold.” This makes it seem that he wanted to make more levels at a later time and that the demo isn’t all that he intended to make.
Nobody has ever come forward, saying that they have a true Mario Land VB ROM. It doesn’t seem that it was very far along in development, so the videos on this site showing the first stage of the game might be all that there is to see of it.
Someone in the homebrew scene made a nice playable demo of a Mario Land game, which looks a lot like the first official level of the unreleased Mario Land VB game. Check it out sometime if you haven’t already:
http://www.planetvb.com/modules/games/?h042d
Unfortunately, I don’t think the programmer will ever finish this homebrew title.
thunderstruck wrote:
Due to personal differences with VirtualBen I will not continue working on this game.
I sincerely hope that this is a comment that was made simply whenever tensions were high and that once things are settled down, you will decide to finish the game. If there is a difference of opinion in something that should be done with the game, I mean no disrespect to Virtual_Ben, but your opinion, thunderstruck, should win out in the end. While both of you can be credited with making the game, without your coding, thunderstruck, it could not be a game at all. I have seen what you have accomplished with the game so far, and it is far too along in its process to just abandon. This has the potential to be an extremely fun and awesome all-around game, and I know for sure that many people will want the cart release of it.
So again, when tensions calm down, I hope you will decide to finish YOUR game, thunderstruck. And whatever you want to do with it will be awesome, I am sure.
It would be totally awesome if one of those EPROM carts was an original prototype cart of Faceball, but unfortunately, that is not the case. They are EPROM carts containing Sample Soft for VUE Programming and Space Pinball (the prototype version of Galactic Pinball).
Because the ROMs of the Sample Soft demo and the Space Pinball game have been available on this site for sometime, there is uncertainty as to whether or not these two carts are “genuine” (meaning they contain actual versions of the ROMs that were flashed onto them way back in 1995 during the development phase) or if they are “fakes” (meaning someone took the available ROMs of these and flashed them onto the genuine dev carts at a much later period of time). No matter what, though, the carts themselves are genuine dev carts made by Nintendo. Nevertheless, I am strongly convinced that these carts are fully genuine, and some of the reasons for this are as follows:
The uber-collector from whom I purchased these carts had these carts in his possession for many years, and I am 100% confident that he had the Space Pinball prototype cart in his possession long before its ROM was made readily available online.
Also, as best as he can remember, both of these carts came from the main office that wrote guides for Nintendo Power back in 2007 when the office didn’t get its contract renewed at the time of Nintendo Power’s move to San Francisco. Thus, these two cartridges left that office when it closed and, in a short time, found their way into his collection, where they remained until I purchased them. There is good reason to suppose that the cartridges would have been in that office since they originally arrived there in 1995 and remained in that office until the office closed in 2007.
The most major proof, however, lies in the cart of Sample Soft for VUE Programming itself. If you look closely at the cart that has VUE SAMPLE 1 on it in my collage, you will notice that the “VIRTUAL BOY” and “Nintendo” molded letters, etc. appear nowhere on the outer shell of the cart. To me, this is strong evidence that this cart was made during a pre-production period before the EPROM carts were sent on a large scale to developers, because all dev carts that I have ever seen, save for this one, have those molded letters on them. The Sample Soft for VUE Programming would have been one of the first things that developers would have wanted to flash onto an EPROM cart to test out on a Virtual Boy, since it was one of the first programs made for the Virtual Boy, so it would make sense that it would be the ROM to appear on a very early version of the EPROM cart. What are the chances that a hoaxer would have access to such a rare cart, in order to be able then to flash the earliest available program onto it to make it look “genuine”? Very slim in my estimation, especially since it doesn’t seem that this cart was ever publicly put online for sale in an attempt to get a large profit.
All of this evidence convinces me that these two carts were sent to the Nintendo Power office originally in 1995 to test out on a Virtual Boy, remained there until 2007, found their way into the uber-collector’s collection, and then found their way into my collection. But I guess I still can’t say this with 100% certainty, unfortunately.
Faceball’s release on cartridge should occur in a few months, and it will indeed be released by the UncleTusker team, the same team that released Bound High CIB recently. Eric, the owner of the game who is trying to get back most of his money that he had to pay to acquire it, has mentioned that complete copies of the game might sell for $100.00 each, and if that is too much money for anyone to spend, then they should simply wait for the ROM to be released online after he has gotten back most of his investment. He also said that nothing is set in stone yet. Thus, if you desire to get a complete copy of Faceball, I would recommend checking this site regularly for updates on when it will be released. The month of February 2013 has already been mentioned as the possible date for its release.
Unfortunately, I don’t have any extra copies of Virtual Boy games to sell, so I can’t help you there, but I wish you the best in your quest to expand your VB collection! 🙂
Regards.
Nightowljrm wrote:
I’m kind of a purist and it’s worth the extra money to me to invest in the North American version of any game that was released here. I even did the same for Little Samson and Bubble Bobble 2 as opposed to acquiring their Famicom versions.
I know what those two NES games sell for. You should LOVE the prices of Virtual Boy games. They are all cheap compared to the rarest NES titles. You will likely be able to find a CIB of Jack Bros. for a price lower than that of a loose Bubble Bobble 2.
Several people asked me to post some pics of my current collection, so I have begun to make pictures of everything. Right now, I’m trying to find a way to display everything as nicely as possible within the 6 picture limit on the profile page, and the first idea that came to mind was make a collage of all my games using a scanner and Paint. Attached is the collage of my game collection. I shrunk it to 58% of its original size in Paint so that it would be under the 5000K limit for this thread. This is now also the first picture on my profile page, where it appears in a much smaller form.
I’ll probably try to scan all the other items that will fit on my scanner as well as take photos of the other ones individually that won’t fit on my scanner and make collages out of those. I actually like using this collage as my desktop background. I don’t have too many icons on it, so I keep black margins on the sides where the icons go and then I can see Virtual Boy stuff in the middle everyday at work, which is a nice helpful start to my day. Just giving this as a suggestion to others to make collages of your Virtual Boy collections for fun and artful purposes.



