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Understood
@benjaminstevensRegistered April 27, 2011Active 1 month, 1 week ago
2,288 Replies made

Glad to hear that you’ve been making good progress with this. Do you plan to include all the original songs from the first GameHero in the new game, but with the updated sound and extra sound channels? That would be so great.

Very nice video!

Thanks for sharing that.

Thanks VBmills.

I’ve come up with a title for my special edition of the game. It’s going to be called:

Mansion of Insmouse: Mario Madness Edition

I’ve finalized the levels that I’ve made so far, complete with starting points and exit doors. I’m just not sure what original level maps they are going to replace yet.

It’s definitely getting harder to find characters that can fit within the 22 by 22 area and still look close to the original sprites. I’m not sure which ones are going to be the final nine after these.

Thanks, Hedgetrimmer.

I got the next 18 done.

Okay, I got the first nine edited. I’ll be working on the next 9.

Shouldn’t you keep the passwords a secret?

I am fine with everyone knowing the passwords for my game (if and when it may become a full game). I want people to be able to easily see all of the levels if they wish.

And I think it’s more in the spirit of Insmouse if the passwords are actual words, even if it takes a bit of thinking to associate them with levels. For example, you could use JUMP and PIPE: Mario was originally called Jumpman and Mario and Luigi are both plumbers.

Well, the way I look at it, in most cases the designers intended the password to be an actual word that designates or names the actual object that the respective level map looks like, and for whatever reason, they limited the name to four letters. Because of this, when creating the level maps, they had to limit themselves to objects that could solely be designated by four-letter words. My goal is to create level maps that look like characters in the Mario games, and I don’t want to have to limit myself in any way when deciding what character can become a level map. So in the spirit of Insmouse, I am using the technique of coming up with names that designate the actual character that the respective level map looks like, but because of the four-letter limitation which I cannot get around, I must come up with abbreviations for the names in certain cases. Plus, I hope to eventually make 45 different character level maps, and I don’t think I could come up with actual four-letter words that can be associated with all 45 different characters. 😉

I’ve noticed that some of your maps are 24 tiles big in one or both dimensions. This is a bad idea, because you will confuse the player when they get to the edge of the map. Try playing the TRAP level from Example.imp to see what I mean.

Okay, I played the TRAP level and see what you mean. I agree that this looks bad for a playable game. I originally thought that I had a 24 by 24 tile space to work with, but I guess I will have to limit myself to 22 by 22. Thus, I’ll have to go back to all the level maps I already made and cut out the least necessary rows or columns when necessary to ensure that they are no larger than 22 by 22, but for all the new level maps, I’ll make sure I make them no larger than 22 by 22 in the first place. Thanks for this info. 🙂

That would be so great if you one day figured out how to edit the monster positions. Right now, I figured it would be pretty tough and time-consuming to figure out which original Insmouse Level Map should be replaced by the new Nintendo Character Level Maps.

I’m hoping that Mario and Luigi can be the first two levels where the path splits for the first time. They will either appear as I have them now, or I could make the Mario level look like the Super Mario Bros. 3 Mario head, or I could simply flip the original Super Mario head horizontally to make the Luigi level, so it would be a sort of mirror image of the other map and that would allow the original Mario and Luigi sprite from the first Super Mario Bros to appear in the game (which is what I’m trying to do for all of the other characters: use the sprite from the game where they made their first appearance). I like the large difference in the level maps as they appear right now, though, so I may leave it as is.

Since the game allows levels to have names that are 4 letters long, I’ve come up with the following names for the first four level maps that I already posted:

1. BRDO
2. TOAD
3. MRIO
4. LIGI

And here are the names for the next five level maps that I’ve created:

5. GMBA
6. KUPA
7. BZYB
8. BILL
9. ABOO

I was hoping that those 2 characters would be easily identifiable, since they should be among the easiest ones to make.

I’m having difficulties deciding about what to do for Mario and Luigi. I want to go with the original classic style, but if I do that for both of them, there is no way to distinguish between Mario and Luigi, since their sprites look exactly the same in the original Super Mario Bros, and we all know that one can’t use different colors to distinguish them on the Virtual Boy.

I could use the different sprites that appear for their faces in the Super Nintendo version of Super Mario Brothers 3, which appears in Super Mario All-Stars. I did that for Luigi, and it looks like I would just have to squish his face a bit to make Mario’s, but I really like the original Mario’s face for Mario.

I don’t know, I’m a little torn over what to do for them.

LOL!

My prize for Hedgetrimmer is my thanks for making me laugh.

My prize for Dreammary is my congratulations for actually being correct. 😉

Attached is my next one:

I’m planning to use this level editor to design level layouts that look like the faces of famous Nintendo characters. So far, I’ve done some work on paper, now I just need to try to use the editor to apply it to the game. Can you guess what famous Nintendo character my first level map depicts?

If you would like to order from me, here are the prices:

If you live in the USA, Canada, or Mexico:
What you get:
“Official” FlashBoy Plus Box designed and numbered by Christian Radke, Quick Ref. Card, Cart Label
What you pay:
25 U.S. Dollars (price includes packaging and shipping costs)

If you live anywhere else in the world:
What you get:
“Official” FlashBoy Plus Box designed and numbered by Christian Radke, Quick Ref. Card, Cart Label
What you pay:
20 Euros (converted into U.S. Dollars) + calculated shipping costs to your country

For USA, Canada, and Mexico buyers: Please send the money, along with the description “FlashBoy Plus Box Combo,” via PayPal to benjaminste[@]gmail[.]com, and your items will be sent to you asap. For buyers located in other parts of the world, please contact me first so that I can calculate the total price in U.S. Dollars.

And a very happy Thanksgiving to you, too. I’ve already had my fill of shrimp, mashed potatoes, green beans, pumpkin pie, and cookies. 🙂

Oh no… techbabe sells a “brand new” cart with missing dust cap along side a brand new and sealed copy of Virtual League Baseball. And he also sells all the inserts taken from the game separately. But he never sells the instruction booklet or box of the one from which he took the inserts… at least not on Ebay that I’ve seen.

Perhaps he uses the instruction booklets for packing paper? :-/

Yeah… I’d have a hard time cannibalizing that game myself. I don’t even want to know what techbabe does with the instruction manual and box of each game for which he sells solely the inserts and dust cap. I never see those for sale, so they probably find their way into the garbage can.

Yeah… we all know that Virtual Lab surpasses every other Virtual Boy game in greatness by far! 😉

Yeah, my friends even went all out and got me all the official inserts for each box, so the white cart holder, precautions booklet, and Nintendo Power subscription pamphlet. The only thing it would need to be complete would be an instruction booklet.

The best thing that I like about this gift is its priceless nature to me alone. If I were to try to sell it on Ebay, I probably wouldn’t get any offers, unless someone happened to want to give it to some guy named “Ben” for his birthday. But at the same time, I would never want to sell this, and I value it at a higher amount than my complete copy of Virtual Bowling.

Truly special gift indeed.

He actually gets paid to play Mario 64 everyday, by means of the advertisements that appear on his videos and the money received from people who subscribe to his channel. If I could get paid to play Virtual Boy all day everyday, I’d probably be fine with that! 🙂

Heh… it’s funny that you mention that, because in order for the seller to be able to offer that, he does, in fact, cannibalize a CIB of Virtual League Baseball, and he sells the cart separately.

Oh man… Siglemic got a new world record for the 70 star run just about 13 hours ago. 49:09. The run starts at around the 32.5 minute mark:

http://www.twitch.tv/siglemic/b/341571393