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Understood
@benjaminstevensRegistered April 27, 2011Active 1 month, 1 week ago
2,288 Replies made

These level layout pictures are truly proving to be very handy. So far, I have looked at the first 13 level layouts, compared them to my completely new ones, decided which new ones can best cover over the original ones so that the most original corridors are still included in the new level layouts, and then replaced the originals with my new ones. In each and every case, I managed to create a new level that has at least one monster in it on my very first try, so I didn’t have to slide the whole level layouts at all to see if a monster would appear in them. Thus, I am already over 25% done with my new edition of the game. Hopefully things will continue to run this smoothly.

Dor-Si wrote:
Already done. A new pic should be added soon

Whoa… red flag: The seller has posted a pic of the serial number on the Virtual Boy, and the serial number is V10086378.

I was thinking that if the number was a high serial number on a North American unit, that alone would cause suspicion as to whether the right system is in the right box, but now we have a high serial number on a JAPANESE system in a North American white demo box.

I think this is clear evidence that at some point in time, the wrong system got placed in the white demo box. Thus, I would say that if you plan to bid on this item, you are likely bidding on a genuine white demo box, but you are not getting a genuine demo system in the box.

Dor-Si wrote:
*Edit*

Gloves going back on. It’s looking like the Mrs. will kill me if I bid on this thing…

Heh… I’m sure that if I had a Mrs., I’d have a hard time trying to keep my entire VB collection. I’ve never met a woman who understands my appreciation for gaming.

Very nice. I hope you already plan to ask the seller for the Serial Number of this unit.

This is extremely helpful and will save me very much time. Many thanks for this!

Heh… yeah, that technique does sound about as time consuming as what I was going to do. One thing that I would also need for this is the exact location of each original level map within the 24 by 24 square of tiles. When I made my PDF Level Map document for the game, I was careful to ensure that the size of each level was exactly correct based on playing and pausing the game and carefully observing each map screen. However, I don’t know how close to each edge each map appears within the 24 by 24 square of tiles. Is there a way to bring these up on screen somehow? Also, I was wondering if someone already posted pics of that on this site somewhere. I thought I saw them before but I can’t remember exactly.

Anyway, what I am planning to do is line up each original level map over all of mine and assume that if monsters appear in those original level maps and most of those corridors line up with a particular level map of mine, then I can safely replace the original with that particular one and hope that at least one monster will appear in the new level. If no monsters appear in the level, then I can slide the whole level in various directions and keep testing it until at least one monster appears in the level. This process might be about as time-consuming at the method you suggested, but I guess I won’t know until I actually try it out.

On another note, I made a handy reference table for the layout index and password index for each original level of the game, which will be helpful to any others who may try to make a new edition of the game using this level editor. The number and letter, which are attached to each level name, correspond to the respective number and letter that were created for each level name, which all appear in the “Mansion of Insmouse Level Maps” PDF document on this site, which can be found under the “Cheats & FAQs” tab for Insmouse No Yakata. All of the black numbers that appear in the table can be found in the InsmEdit Readme document that is found in the editor itself. The red numbers do not currently appear in the Readme document, so I filled them in under the assumption that all of the layout index numbers should be ordered in accordance with the alphabetical order of all level names. As I attempt to create my special edition of the game, I will be checking to see if all numbers for each level are, indeed, correct and will update the table if necessary.

I take it that nobody has ever made drawings of the original level maps in this game, showing the original starting locations of the monsters in the game? If someone has, I would greatly appreciate being given access to those drawings. For now, I’m going to have to use trial and error on every single map and hope that I can get at least one monster to appear in every level of my special edition of the game.

Wow! Looking at your display cases makes me feel like I’m in a store in 1996, and the Virtual Boy is still alive, and there’s hope that Dragon Hopper and Zero Racers will be released soon!

Although in this case, it will be: If I post it, they shall play it for free. 🙂

DrEvil wrote:
Don´t you believe that we will see Dragon Hopper some time? 😉

You’re right! 🙂

I can play both Bound High and Virtual Fishing and have faith that I still have Dragon Hopper in store for me, and who knows what other currently unreleased game from the initial Virtual Boy Era.

Okay. All 45 level maps for “Mansion of Insmouse: Mario Madness Edition” now appear in the attached PDF file, in no particular order. I decided to take character sprites from Super Mario Bros 1, 2, and 3 for the NES, and then also from Super Mario World for the SNES. There weren’t too many more from these games that I could have used, which would have looked close to the original sprites, given the limited space I had to work with, so I’m really glad I managed to get 45 different characters represented.

Now, it’s time to see if I can actually make a game of it! This will probably be the hardest part for me.

Wow… I didn’t want to ask, but I was guessing that your sign would have cost about $200.00. Looks like I was very close based on the quoted figures you gave. I guess $200.00 would be the price of a 27″ one. 😉

I have a confession to make:

I have had the ability to play Bound High on my Virtual Boy since I received my FlashBoy Plus from Richard in June of 2011, so for almost a year and a half now, and I still have not played the game at all…

There are two games for the Virtual Boy that I just have not been able to get myself to play at all: Virtual Fishing and Bound High. With Virtual Fishing, I can’t get myself to play it because it’s a fishing game, and I’ve never had an interest in fishing games. To be honest, I own it because it’s a Virtual Boy game, and I just gotta have them all. However, I still hope to create a translation for it someday, as I did for all the other Japan-only games, so hopefully I’ll be able to force myself to play it someday.

But with Bound High, I’m well aware that it is regarded as an awesome game by many, but the sad thing is, once I play it, I will have received the “full Virtual Boy experience,” at least as far as commercial games go. Thus, there will be no more commercial games to look forward to (other than Virtual Fishing, which doesn’t excite me too much), so I’ve been keeping it on the side and not playing it, so that I always have something to look forward to in commercial game regard.

But with this special edition release of Bound High, I am now going to HAVE to play this game. The great thing is that it will be a completely new game to me when it arrives in the mail! Other than a few videos that I’ve watched online, I have no idea what to expect other than what I’ve gathered from the online reviews that I’ve read about it.

Thus, this is truly going to be a “new commercial release” to me, and I guess it’s good that it worked out this way, because it makes it all the more exciting to me.

I guess the only “new commercial release” that will be left for me after this is Virtual Fishing…

I was actually planning to just tear or cut off the loose flapping on one of mine soon. It looks really bad. There is still enough eye shade after that to serve its purpose.

It’s good to hear that you are pleased with the system, even though the left eye screen is messed up. For a lot of people, the common glitchy display problem causes them to lose interest in the system and even give up on it. I hope your repairs go well! 🙂

It’s exciting to know that mine is in there somewhere!

I have the Super Mario Bros. one, which looks like the one in the attached image.

Oh man… I got to see up to Peach when I got the high score that I have posted on this site, but I had no idea what was in store for me after that.

I still hope to see the rest for the first time when I make it to those points in my own high score run on a real Virtual Boy, so I will do my best not to peek at those character medals from the video ahead of time. 😉

I think it technically causes some problems in the copyright law area, since Nintendo still owns the copyrights to the game and nobody got official permission from them to make and sell these things. That’s probably why it’s best to just leave it in an obscure forum section of the site and not make it more easily visible in the News section.

That acrylic 3-D sign looks beautiful!

The lighted sign sounds exciting. I hope the end result exceeds your expectations. 🙂