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Understood
@benjaminstevensRegistered April 27, 2011Active 1 month, 1 week ago
2,288 Replies made

It looks like 9 out of the top 10 Sega Saturn games according to http://www.ign.com/articles/2008/07/29/top-10-sega-saturn-games have been mentioned so far. The only one on this top 10 list that hasn’t been mentioned yet is SEGA Rally Championship.

Excellent find DaytonaUSA! I wish more Ebay sellers would actually reveal the serial numbers in their Virtual Boy system auctions. It’s actually a strong selling point for us Virtual Boy enthusiasts.

Hey thunderstruck,

I saw in another thread that you are going to design a sticker label for your GameHero game, which will be used for a reproduction cartridge to be made for you. Can you post the label here once you make it for all to see, and can others use the label for their own reproduction cartridges of the game?

Thanks.

They actually have an “official” time clock for each run and official start and end times that each competitor abides by, but this YouTube video doesn’t show the official clock. Thus, the YouTube’s timer on the video doesn’t accurately reflect the total play time. The official time begins at the moment the player starts up the game, but you’ll see in this video that he reset the game at the beginning and, thus, the game doesn’t start up until the 8-second mark on the YouTube video timer. That’s why there is the difference of 8 seconds. The official time really does end when he touches the last big star from the final Bowser.

Siglemic becomes the first person to get under 1:45 in the speed run.

http://www.youtube.com/watch?v=lXk8eR4FoQw

I sometimes receive notifications in German, usually from someone who likely uses the German portion of the site. Thus, I always assumed that if a user was logged into the German portion of the site and sends a PM to someone who has e-mail notifications set on, the e-mail notification will be in German, whereas if the PM is sent while the user is logged into the English portion of the site, the notification will be in English. Does that sound like what is probably going on?

Although the seller doesn’t say, I’m assuming that the Wario Land game that comes with the display and system is most likely the Not For Resale-Demo Only version. Thus, this is quite a nice package indeed.

Dreammary wrote:
I suggest cool badges like:

Complete Set of Boxed Systems Badge

Ooh… if that would be added, it would finally have to be decided if the almost impossible to find white box for the USA demo system would be necessary for a complete collection. I’d be in trouble if that determination was ever made. 😉

I must admit that you surprised me. I didn’t think that I would like the systems painted blue, but I do, in fact, think that they all look nice. I like the blue N64 the best. Looks like some of the others just need a little touch-up work done here and there.

The Legend of Zelda: A Link to the Past

foil_lone_wolf wrote:
… will the VB community excommunicate me if I paint my extra VB blue?

I wouldn’t expect any excommunication if I were you, but I would anticipate a wide range of opinions on your paint job, whether those opinions be posted on the thread or not. I myself am curious to see your blue VB when it is done, as well as all your other already blue systems. I’m especially curious to see how you will handle making it blue around the VIRTUAL BOY logo.

I like your VB passion, DaytonaUSA! 😉

It’s a good thing that you probably didn’t see the auction a while ago for a Virtual Boy, which someone had painted white. :/

http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=16861#forumpost16861

bigmak wrote:

“looking at my demo unit the serial number is V10036943.”

http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=19351#forumpost19351

Protoman85 wrote:
Lester! I’m going to try to counter your defenses of awful video games…

4. E.T.: The Extra Terrestrial (Atari 2600)
We know it’s legendary awfulness

i love ET. it puts all the important aspects of the movie into an incredibly tiny package. the game is challenging, but yet easy to beat. the only annoying thing are the pitfalls everywhere, which can be avoided once you learn the maps. really, i don’t see what the bid deal is.

The important aspects of running away from the authorities and getting to the spaceship are the only similarities to the movie, the rest you are imagining. I don’t think ET never assembled a telephone in the movie, and he didn’t fall into any pits and extended his neck to fly out. (I can be wrong on this, I haven’t seen the movie in years)…

I can verify that you are not wrong on that, Protoman85. ET never assembled a telephone in the movie, at least not in the way that he does so in the game. Also, ET never fell into pits and extended his neck to fly out. Ahhh… just thinking of that aspect of the game makes me smile and brings back the memories. Every time I stepped onto a new screen, I was already falling into a pit that I never had a chance to see and was extending the neck to get out. Then, I was out… free at last, right? Nope. For some reason, I’d try to move and there I was, falling back into the same pit again for some unknown reason. The controls and setup certainly left a lot to be desired in my opinion.

Dragon’s Lair Arcade
Unplayable. A guessing game.

you have to remember when it was released that it attempted to do something that had not been done before. its a game of memorization. are you saying memorization isn’t a valid gaming tool? not liking the game mechanics doesn’t make it unplayable. if it was so unplayable i hardly feel that it would have been ported to so many systems (dos, mac, cd-rom, dvd, 3d0, gbc, ps3, wii, dsi, android, etc).

I don’t think the excuse of “they were trying something new
and bold” excuses a bad game. I’d say memorization is not
in fact a valid gaming tool except for like the card minigame in Super Mario 3. Dragon’s Lair is unplayable for me too, except for the first screen there’s no clues as to what to do, unlike the sequel. It feels very very random.
Now trial and error is a valid gaming tool, but did they really have to make it this annoying? 😛
And it’s been ported to so many systems because it’s part of gaming history, and the cartoon graphics still enthrall people. Gameplay is not
at the forefront at least.

I have to admit that it was, indeed, only the very neat cartoon graphics that drew me to this game. The motion on the control pad that was necessary to progress in the game didn’t make sense to me so many times. The countless deaths that were necessary to figure out the game were pretty frustrating. I ended up writing down all of the moves that were necessary for each screen after I figured them out upon many deaths and did, in fact, memorize them for the whole game. Only then was it fun to watch the whole game through like a movie and try not to die a single death. Dragon’s Lair 2, however, was much harder to figure out the moves and the timing in my opinion. I never made it past the first few screens because I got so frustrated with it, but maybe I’ll try it out again as this subject has brought back good memories of the series, despite its flaws.

Based on the limited serial number range of all of the demo units, I would, indeed, have to conclude that the mosaic boxes were specifically made for Virtual Boy units that were only intended to be used by stores for display purposes, not to be sold to customers, after the Virtual Boy had already been on the market for some time, most likely to help generate more interest in the Virtual Boy. It could have very well been in response to the first 30,000 or so units not selling very quickly as Nintendo had anticipated, but that’s just speculation. Depending on how many units were made in the first batches, Nintendo may have just decided to wait to make the display only units until later on for some other reason. I’m not sure how many units Nintendo already had made prior to the launch date in Japan, so these units may have been ready at launch as well, despite the fact that they weren’t the first units made ever. It does seem that all of these units were intended to be placed on the small black stand that you have in your collection, which was also only intended to be used for store displays and not intended to be sold to customers (it sure would be nice if those black stands were packed in with the demo units, for then I would already have one ;-). Thus, the store owners should have ordered both the black stand and the demo units in the mosaic boxes at the same time. Perhaps these units were even specially discounted for store owners, since the intent could have been to generate more interest and increase overall sales, but again… just speculating. Either way, the serial numbers so far indicate that only about 4000 of these units in the mosaic boxes probably exist, which make them very special to Virtual Boy collectors indeed, but if others who have serial numbers outside of this range can show us that, then we’d have a better idea of how many might exist.

bigmak wrote:
It’s the first run that was sent to Japanese stores so they could set up display vboys…

-Eric

Hey Eric,

When you say “first run that was sent to Japanese stores so they could set up display vboys,” do you mean that the demo systems belonged to the first run of Virtual Boy systems ever, which was also sent to Japanese stores for display purposes, or do you mean that the demo systems belong to the first specific run for display purposes only, which was actually a later run than the first run of systems ever. The reason why I make this clarification is because all of the serial numbers for the demo units that are listed on this site are found in the 34000 to 38000 range, which seems to show that all the demo systems belonged to a later batch than the first batch of systems. By the way, I’m curious to know, what is the serial number on your demo unit? Perhaps you could add it to the serial number inventory list.

Hi DaytonaUSA,

You can find all the information about the different types of Virtual Boy units here:

http://www.planetvb.com/modules/hardware/?type=vb

And pictures of each of the different boxes here:

http://www.planetvb.com/modules/hardware/?type=vb&sec=images

The system you mentioned in BigMak’s collection is designated as the Virtual Boy (J) (Demo) system under the collection tab of your profile.

I may be wrong, but I’m pretty sure that if someone buys the game at that price, it will set a selling price record for the game.

I would not trust that the tape only method works as well as the soldering method. If anything, the Oven Method plus adding tape will make it last longer than just adding tape alone, but both methods don’t produce a permanent fix. One of the reasons why the problems arise is because of the glue itself that is contained on the wires. This needs to be removed first and then the soldering must occur for the best results.

Well, I’ve already had a lot of time to be jealous over the other ones, but now I have a new source of jealousy. 🙂

Any serial number within the first 1000 is very cool to me.