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Understood
@benjaminstevensRegistered April 27, 2011Active 1 month, 1 week ago
2,288 Replies made

It’s hard to tell if they’re being serious or not about actually making a Virtual Boy version of this game. If they’re looking for monetary support for the main version of the game, though, they would certainly get a lot from me if they truly intend to make this into a Virtual Boy game as well.

You did put up a good fight indeed, sebmal. Thanks for all your submissions.

If you were planning to post high scores for Red Alarm and Vertical Force, I hope that you will still do so. I would love to play those games again but need good human high scores for good motivation.

Congratulations to User: M.K., who conquered The Ultimate High Score Challenge on 6/15/12 with 30 high scores submitted to this site that were better than or equal to mine, all with screenshots to prove them.

I will be mailing you the two games with tracking number and full insurance as soon as we get in touch and as soon as I can first get to a post office.

bigmak wrote:
Some pics:

I think that the outside of the case looks really great. If the “Nintendo DS” logo and DS game holder on the inner right side could somehow be removed or covered over nicely, I think that the inside would look nice as well.

I also think that this style of game holder is far more practical than an original game box. Every time one desires to open a game box, one has to be careful not to ruin the edges of the box if one likes keeping all of his boxes really nice-looking. This problem doesn’t arise with the snap opening and shutting mechanism of the DS-style box, which is also much quicker to accomplish than opening and re-shutting an original game box.

Count Dracu-Boom’s music from Panic Bomber is my favorite Boss Theme of all time. I find myself humming it in the car to and from work on many occasions. It is so catchy and gets stuck in my head a lot.

I’d be willing to bet that the YouTube commenter has never played the Virtual Boy for a single second.

I don’t see a link anywhere. Here’s one:

http://www.worthpoint.com/worthopedia/nintendo-virtual-boy-jacket

So you made a deal where if you fixed someone’s Atari, you’d get a free Virtual Boy with Mario Clash? Sounds like a great deal to me! 🙂 I’m assuming it was an Atari 2600?

Hope you enjoy your Virtual Boy. It’s the coolest system on the planet, after all.

You can be sure that the glitchy display problem will only get worse over time if nothing is done about it, but you can also rest assured that fixing it is very easy. Check out the Glitchy Display Problem thread:

http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=3295&viewmode=flat&order=ASC&type=&mode=0&start=0

Using the oven method to fix it is very easy, and if you do it well and use packing tape to reinforce the PCBs, you will be able to see for yourself that the problem won’t return for a very long time.

I’ve tested the method and can say this from experience, by the way.

Enjoy your Virtual Boy gaming. After all, you are now playing the coolest video game system ever made. 😉

In order to expound a little more on what Krisse was saying about Golf, for any who haven’t already figured it out, the primary reason why the password system for Golf creates a predicament when deciding whether it should be allowed to be a game for which high scores can be submitted is that the passwords save both the score and the hole that the player is on when he quits. Thus, a person can “cheat” by simply retrying a hole by using a password until a birdie or eagle is achieved, so if one gets a birdie or eagle on the first hole, one can take down the password before trying the second hole. If one then simply gets a par or worse on the second hole, one can resume the original game with the password and keep trying the second hole until a birdie or eagle is achieved and then take down the next password and continue from there. Thus, the only way that high scores could be “legitimate” is if a person video recorded an entire 18-hole game of golf, showing that the high score was achieved in one full attempt.

Now, while the above method might be considered “cheating” according to professional golf standards, if the Virtual Boy community is okay with scores being achieved in such a manner, then we could still allow high scores to be submitted, even knowing that some people may apply the above technique. The thing is, even with the above technique applied, one might still never be able to get eagles or holes-in-one on particular holes, no matter how many attempts are made, so there could still be a variety of good scores genuinely earned using the above method. However, if the person who has the highest score ever reveals his passwords for some of the later holes, people could then definitively cheat by starting a game on one of the higher holes of the current champion’s game and then simply get a better score in one of the later holes. No matter how one would look at that situation, one would have to say that definite cheating occurred, which breaks the site’s rules.

This is the primary reason why scores haven’t been allowed to be submitted for Golf up to now. If the requirements still rest with a screenshot of one’s final score, I think that if Golf is given a high score submission possibility, the scores should nevertheless not count towards one’s gamer points. The only way it could count for gamer points is if people submitted videos of their games, which I imagine is pretty tough to set up for games occurring on real Virtual Boys.

But yeah… if records like Longest Drive, Longest Putt, Nearest to Pin, and Longest Chip were added, I’m pretty sure that there is no way to cheat on those, other than by retrying a course until the wind conditions are perfect (which would primarily assist in the Longest Drive). I can’t remember offhand if there is a “no wind” option in the game, but if there is, the Longest Drive record should probably be recorded without wind.

It was mentioned earlier that there was an entire instruction booklet for Bound High available on this site somewhere, so not just the cover. However, if that was ever true, I cannot locate any link to such a file. Does somebody have the file that can be made available to all? If I had to make a guess as to who might have the file, I would guess that User: virtualboyfreak has one. I may try to message him personally about this if he doesn’t respond to this thread.

If I could have a file for an entire instruction booklet, I would definitely make the effort to go to Staples or somewhere and get it printed along with the box, in which case I would then be taking my name off of this list. It does seem that this project is no longer in effect, unfortunately.

The gameplay is definitely very good, and overall, it is a whole lot of fun, but I miss the search and explore element that is found in Mario 64. Games these days seem to be getting too linear – the game forces you down a single path to take and there’s basically no need to go searching behind nooks and crannies within a world. With Mario 64, there was basically 2 or more ways to get every single star, and you didn’t have to get them in order, and finding some stars was part of the challenge. In this game, everything seems to be spelled out for you so far, which is how all of the first Mario Galaxy game was, in which I did manage to get all stars with both Mario and Luigi, so I don’t expect this game to be much different. In fact, it even seems to be more linear than Mario Galaxy. :-/

I’m finally playing Super Mario Galaxy 2 on the Wii for the first time. I’ve owned it since its release but never got around to playing it, until now.

I will pray for her today.

To see English translations on this site that were already made for the credits appearing on the following screens, under Games / Released Games / SD Gundam Dimension War, click on the “Game Credits” tab.

Translation for In-Game Story After Mission 8:

われわれは てきの しんがたMSの せんめつに せいこうした
このさくせんの せいこうで たたかいは しゅうけつへ むかった

—————————————-

We were successful in annihilating the enemy’s new mobile suit models. With the success of our tactics, the war has come to its end.

Translation for In-Game Story After Mission 7:

われわれは みごと てきの せんめつに せいこうした

いよいよそうこうげきがはじまった
そのさなかテキのさいしゅうMSがしゅつげきした

われわれもさいしゅうMSをとうよし テキMSをおった

—————————————-

We had admirable success in annihilating the enemy units.

So finally, the attack was to begin. We were to raid into the midst of the enemy’s last mobile suits.

We treated our final mobile suits and pursued the enemy mobile suits.

Translation for In-Game Story After Mission 6:

われわれは みごと てきの せんめつに せいこうした

テキきちへそうこうげきをかけるべく たのぶたいとごうりゅうした
Gぶたいは ここでもしんがたMSをとうさいした

そこへテキぶたいがこうげきをしかけてきた

—————————————-

We had admirable success in annihilating the enemy units.

In order to make a full-scale attack on the enemy base, G Force was joined with other forces, being equipped with new mobile suit models once again.

There, enemy forces came to attack.

Translation for In-Game Story After Mission 5:

われわれは みごと てきの せんめつに せいこうした

かいはつがおくれていたV2ガンダムがついにGぶたいにはいってきた

「これでテキMSかいはつきちにむかうことができる」
とさきをいそいだわれわれのまえにテキがあらわれた

—————————————-

We had admirable success in annihilating the enemy units.

V2 Gundam, whose development had been delayed, finally came into G Force.

“With this, we can head to the enemy’s mobile suit development base.” As we hurried to the destination, more enemy units appeared in front of us.

Translation for In-Game Story After Mission 4:

われわれは みごと てきの せんめつに せいこうした

われわれは そんしょうのはげしいzガンダムのかわりにF91を
ほんたいからにゅうしゅしコロニーにむかったが

しんにゅうにきがついたテキぶたいがすでにまちうけていた

—————————————-

We had admirable success in annihilating the enemy units.

As a substitute for the severely damaged Z Gundam, we obtained F91 from the enemy. We then headed towards the colony.

As we approached, we noticed that enemy forces were already waiting.