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Understood
@benjaminstevensRegistered April 27, 2011Active 1 month, 1 week ago
2,288 Replies made

KR155E wrote:
On first startup of the game, press the left and right triggers on the very first screen to clean and prepare the SRAM (A little symbol will show up in the bottom left corner to show it worked).

Ah yes… That worked. Thanks for letting me know that. Now I see that the save function is, indeed, working correctly. That is most excellent.

Have I noticed all the changes made to this version? Apart from the special message on the title screen and the save function for high scores, it seems that the music tempo and overall flow of the music has been improved. I already mentioned the fact that the name entry screen assumes its me. Anything else? I do notice, however, that the stereoscopic effect on the playing field seems to have been removed. In the version that I downloaded from this site, the snake seems to be hovering over the blocks, but in this version, he seems to be resting on them. Was a change made there?

Well, I didn’t want to mention it, but I actually found a different glitch in this version. In this version, I can never get a number one score. At best, I can get third, because the number one score is 8 million something and the game doesn’t let me get more than 999,999. I don’t even know what the second highest score is, but when I get 999,999, it says I got third place. I also tried to kill myself before the game locked up at the full snake screen this time, to see if I could enter and save my score, because Luke told me that this cart should save my high scores. Unfortunately, the game locked up once again, but this time after I could see that the name entry screen already assumed that it was me, which I thought was pretty cool. It already had my name registered, but then the game locked up before I could even see the high score list screen and I had to shut it off.

It’s okay, though. The game is still fully playable and I love it just as it is. 🙂

I agree with Dreammary’s estimate on the value of the system in that state. It is impossible to know for sure if a Virtual Boy system box has never been opened, since they were never sealed on the outside as bigmak said. Thus, people place value on it solely on what the condition of the outside of the box is. So if you are planning to resell it, I wouldn’t say that you know for sure that the box was never opened, but rather that it is in like new condition, if that is the case with its appearance.

I, however, who am a diehard Virtual Boy fan to the end, would say that you should open it, play it all the time, carefully maintain it, and get all the enjoyment out of it you can! 🙂

He did have Waterworld included in the collection, he just didn’t count his collection correctly. My guess is he simply remembered that 19 was the total amount of games released in Japan, so he probably just forgot to add in the 3 that were exclusive to North America.

Based on his collection, it looks like he was only interested in getting the Japanese version of a Virtual Boy game if it was released in both North America and Japan. He did also get the 3 North American exclusive titles, though, and I have a feeling that the reason why he got both the North American version of Virtual League Baseball as well as the Japanese version was because of the notable differences in the animation styles of the players. None of the other games released in both North America as well as Japan had enough differences between them to warrant collecting both versions, it seems.

Attached is the picture he included for his Virtual Boy collection.

I can attest to the truth of that. I actually just posted recently that for the first time since I fixed my Virtual Boy using the Oven Method, which was around 9 months ago, I experienced my first display problem, which was that the right screen faded out extremely. I was playing Krisse’s VUE Snake game two days ago when this happened. After I took my screenshot of my high score, however, I forgot to turn off my Virtual Boy completely by accident, for I then went to my computer to transfer the picture and went to bed without thinking about my VB system anymore. It wasn’t until last evening that I found that I had accidentally left my Virtual Boy on for almost 24 hours. Sure enough, the right screen was just as bright as ever.

That is quite amazing.

I like how the seller wrote that he had a 100% Complete Virtual Boy Fullset of 19 games. That gives me a 100% confidence in his inability to count. 🙂

Well, as I said I would, I am now indicating that my Virtual Boy has received its first glitchy display problem since I fixed it with the Oven Bake Method on October 15, 2011. Last night, my right screen faded out a little during a game and remained faded out, so I’ll probably have to do another Oven Bake fix soon. This occurred on July 10, 2012 and I’ve played this particular system for many hours since Oct. 15th, so one can see that the Oven Bake Method worked well for almost 9 months. Since I already have the hang of doing it, it should literally be another 15-minute fix or so to give me who knows how many more hours of playing time over several months.

Thanks to my brother Greg, who is a computer programmer unlike me, the English version of the Space Squash ROM has been updated and is attached to this post. Greg primarily used the patch created before by Feel to create the new English-patched ROM. Nevertheless, because this was the first that he had ever dealt with any sort of programming for the Virtual Boy, it took a lot of trial and error on his part as well as testing and re-testing on my part to get the game to a satisfactory state. It does seem that it is finally where we would like it to be for now. Updates to this version include:

*All previous in-game translations now more accurately convey the meaning of the original Japanese information. Unfortunately, character space limitations from the original Japanese ROM were not changed in any way, so this often resulted in some information, usually the least important, having to be omitted since the English language takes up more space.
*The information on the Bonus Stage’s Victory and Defeat screens, which was not translated at all before, has now been translated.
*The spelling error that would result on the word “Speed” on the VS screen if one would go back to it after viewing “Shield” has been corrected.

Unfortunately, the Controls screen which appears before the Practice mode begins, the Introduction Story which appears at the start of the main game, and the character names which appear on the VS screens still haven’t been translated, so one must still view the thread of my Preliminary English Translations for Space Squash if one wants to see the translations for these. These three areas of the game will require more work to alter the special characters, which will require some more learning on the part of my brother. It does seem, though, that he is enjoying learning more about programming for the Virtual Boy, so these may be able to be changed by him in the future. He has even said that he hopes to start working on a homebrew game of his own for the Virtual Boy, so it was good that I persuaded him to do this update for me and all of us. 🙂

Man… and I still can’t make it past level 3 on difficulty level Easy. I certainly died many a time already in attempts to do so. I’m really going to have to practice up on this game if I ever plan to beat it on Easy, let alone Hard!

HorvatM wrote:

Benjamin Stevens wrote:
Just how many levels are in the story mode anyway?

Five. They’re the same for all mode and difficulty combinations.

Nobody seems to have brought this up, so I guess I will. I can tell that the second girl who is unlocked is Amy Wong from Futurama, but who exactly is the first girl supposed to be? Is that a sexy Princess Peach?

I realize that making sound for the Virtual Boy is very difficult and not too many people have mastered it, but I have to agree that some of the songs just don’t convert well. There are especially a good bit of extremely high pitches in some of the songs and even empty, silent spaces that detract from the enjoyment of listening to them, but still a good job though. I had fun getting perfects in all the songs on Easy and Hard. I usually can’t get all perfects in all difficulty levels in such games, so it made me feel good about myself. 😉

Just letting you know that people are still trying out this ROM all this time later. 🙂

I was just playing your game KR155E, BLOX, and noticed that one can take a screenshot after each level is concluded and the screen shows the number of moves in which one finished the level. Thus, you could add “high scores” for each level, where the lowest number of moves wins. For the easier levels, a lot of people may have found out the shortest number of moves, but it would be quite tough for some of the later levels, I would think. Although, as creator of the game, do you know the absolute minimum amount of moves necessary for each level? If so, you can’t submit. 😉

Wow… fast service! 🙂

I just played the whole way through your current demo, and it is, indeed, a really neat game with nice visuals. I did notice, however, that the jump function doesn’t seem to work consistently, which might be what others were talking about a while ago. I always held down the jump button for a long period of time to try to get the maximum height, and sometimes, it seems that my character was simply hitting his head off of some invisible object and not getting any height at all. I noticed that this seemed to happen the most near the sides of the screen and almost never in the large middle part of the screen. Is this intentional or something that you’re still working on?

Keep up the good work. Sorry I can’t help you with the programming, but I can be a game tester. 😉

Awesome. This game is so much fun yet very challenging. I hope to post a high score if I can ever beat the story mode. Just how many levels are in the story mode anyway?

Hi Stevey,

I can answer your questions for you:

As for the donor cart situation, assuming you want a Bound High reproduction cart to be made as well as a FlashBoy+, send an e-mail directly to Richard at the e-mail address noted on the first page and ask him how many donor carts he wants for a Bound High reproduction cart to be made. You can then also ask for a FlashBoy+ in the same e-mail and check with him to make sure the price hasn’t changed. If you’re only looking to get a FlashBoy+ and not also a reproduction cart, you may not have to send him a donor cart at all, but check with him to be sure. His situation changes all the time, so it’s always best to ask him directly through e-mail, since he checks his e-mail more often than he checks these threads.

I’m pretty sure he only makes FlashBoy+s nowadays, so you should get what you’re looking for. 🙂

It does seem that others have gotten the save state to work on the emulator. That’s why I specified the problem exactly, so that someone else might be able to chime in and explain exactly what needs to be done differently during the process to get it to work properly or else what else needs to be done apart from all that I have tried to do.

Jkelly wrote:
how does the save state work?????

I’ve never been able to get the save state to work on my computer either. If I hit the Escape button while playing a ROM on the Red Dragon emulator to bring up the menu and then go to Emulation and click on “Save State” and then select some spot on my computer to save the state to, no file saves at all. And if I exit the emulator and come back in and load up the ROM again, there is no way to do anything other than start over again at the very beginning of the game.

thunderstruck wrote:

…This time I am going to aim high. This means it is going to be a real game. It will have a box as well as a manual.

You can count on me being a purchaser of this game. I am so looking forward to it! 🙂

I beat Mario Galaxy 2 for the first time, didn’t quite get everything though, and am now on to Legend of Zelda: Twilight Princess for the GameCube. As with Mario Galaxy 2, I bought this game at launch and never played it through, so it’s like a brand new game to me, and so far, it is looking very awesome, much like Mario Galaxy 2 turned out to be.