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Understood
@kr155eRegistered January 8, 2000Active 1 hour, 42 minutes ago
2,012 Replies made

I hope to find time to create a little demo as well. Just for fun. 🙂

I talked to dasi and he gave me a number of parameters which worked for me: -gB2 -p! -mLs -mB16:p2hv_i11

Now the only thing left for me to figure out is how to include the generated *.s files. I am currently using a batch file to convert the images before I call make. Would the solution be to call grit from make, as suggested in the official docs, or would a little parameter in my (very simple and generic) makefile would be sufficient? Here the makefile:

$(TARGET).vb: $(TARGET).o

$(TARGET).o: $(TARGET).c
	v810-gcc -Wall -nodefaultlibs -mv810 -Tc:/vbde/gccvb/v810/lib/vb.ld -xc -o $(TARGET).o $(TARGET).c
	v810-objcopy -S -O binary $(TARGET).o $(TARGET).vb

About VBDE: there will be quite a lot of things cleaned up and changed so you should reinstall, but it should be no big deal. It’s a very easy install after all and projects should need no change to still compile (I think).

I am currently trying to add automatic image conversion using grit 0.8.6 to the VBDE build process. It’s working well, but I can’t get Grit to generate tile maps along with the tiles. Here’s just one set of parameters I’ve tried with no luck:

grit.exe {{file}} -o objects\{{file}}.s -mRtf -gu8

Am I doing anything wrong?

thunderstruck wrote:
Ok, I got that all wrong. That’s actually pretty cool.

Looking forward to your project! 🙂

DogP wrote:
Are ports fair game? This seems like a great opportunity to finally get a Doom or Wolfenstein 3D port on the VB. 😉

According to the rules, ports are expressly allowed. Plus Doom on VB would be long due awesomeness! 🙂

thunderstruck wrote:
Also… the first price is just the reproduction right? So I would have to publish everything open source only so that someone else can sell it? Will the winner at least get one of those reproductions for free?

The winner will receive all 20 copies for free and can do with them whatever he wants. Sell them, give them for free to the other contestants, make them prizes for sweepstakes… or even keep them all for himself if he wishes. 😉

thunderstruck wrote:
How does submitting a supporting tool even make sense if the first price is a reproduction of a vb game?

In the unlikely event that a tool wins, we’ll have to find another solution. The winner could choose another game to be produced for example.

TheForce81 wrote:
This really is a very good start! Though, with all the attention I hope the official SF rights owners will not come down on this site and crush our nice community.

I hope so too. “Mr. Anon” obviously didn’t want to shout “SF2” from the housetops because of copyright concerns, so, to respect that wish, I purposely kept the news post vague as well and didn’t post any screenshots or videos.

All the attention doesn’t really come surprising, though, and honestly I doubt Capcom would go after a homebrew version for an obscure, long death platform. Reading about that on the official Capcom Facebook page is more cool than scary IMHO.

This site uses PHP for server-side scripting, MySQL for data persistence, CSS for the look and a little bit of JavaScript for frontend interactivity.

You could start with some PHP beginner’s tutorials and build your first dynamic website. For example a simple game database for Microvision. Then start using MySQL for storing and retrieving the game data. PHPMyAdmin is a very good interface, not only for beginners. The rest will come naturally with more tutorials and googling. 😉

If you don’t want to learn the whole stack of technologies involved, you could also quickly get something set up without any coding using WordPress. You can choose from many free themes and extend your site with plugins, like bbPress for forums, right from the backend. Get if from wordpress.org. If you don’t have capable webspace, you can also use a hosted solution like WordPress.com.

.hguoht, efas er’uoy ,siht daer nac uoy fI

Amazing! VERY expensive, but I guess Ben is already going after it. ;-D


@morintari
: DreamTR has been asked about Dragon Hopper a few times, but has clearly stated that he does not have it, unfortunately.

thunderstruck wrote:

Benjamin Stevens wrote:
Thanks for fixing that page.
However, it doesn’t look like we can modify the controls screen, the character names on the VS screens, or the intro story, which was the same problem that “Feel” ran into. If you can figure that out, let us know.

Just in case someone finds this thread: I managed to translate the remaining screens and created a patch (http://www.planetvb.com/modules/newbb/dl_attachment.php?attachid=1370174499&post_id=24718).


@Kr155e
: Could you update the patch in the SpaceSquash Download section.

Totally missed that one! I will remove the previous two patches and replace them with yours. I’ll list you, Feel, Ben and Greg as the authors. Hope that’s OK for everybody.

thunderstruck schrieb:
What mysterious website are you talking about?

I am working on a multi-system game database. Imagine something like PVB, but for every system ever released. 🙂

Thanks, guys! That logo is for another website, btw.


@RunnerPack
: I replaced the PSD with a ZIP file, works for me now. 🙂

Nice! You sure there’s no VB content after June?

Excellent cover! You may want to change the serial to “VUE P VSSE”, though.

Hi, welcome to PVB!

All the retail units should have the word “Focus” on top, however, pre-production units like the following one did not have any writings on their plastic cases yet: http://www.planetvb.com/modules/hardware/?type=vb&sec=protos&show=8

Only a few of these are known to exists. Almost sounds to me like you found one? 🙂

Thanks, Craby!

Here’s a list of all the mentioned games, maybe someone can go from there and enricht the list with additional info.

Nico-Chan Battle (にこちゃんバトル)
Virtual Pro Baseball ’95
Virtual Jockey (バーチャルジョッキー)
Red Alarm
T&E Virtual Golf
Virtual Lab
Out of the Deathmount (tentative) (アウト・オブ・ザ・デスマウント)
Strange Animal School (tentative) (妖獣学園)
Signal Tatto (tentative) (シグナル・ラット)
Insmouse No Yakata (インスマウスの館)
Virtual Bowling (バーチャル・ボウリング)
Wangan Sensen Red City (tentative) (湾岸戦線 RED CITY)
Jack Bros. No Meirô De Hiihoo! (ジャック・ブラザースの迷路でヒーホー!)
Virtual Bomberman (バーチャルボンバーマン)

The problem was that the badges database table was corrupted. It’s fixed now. 🙂

Lester Knight schrieb:
we have been collecting serial numbers in this thread since 2007. what have those numbers shown us? what has been learned?

Without having done any in-depth analysis, I’d say we’ve learned:

– A frame spanned up by the lowest and highest known serials, giving an idea how many Virtual Boys exist
– Some Japanese systems were relabeled with new serials for the US market
– Most of the US units with low serials (below ~VN10030000) are pre-production, demo or Blockbuster rental units