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Understood
@kr155eRegistered January 8, 2000Active 1 day, 2 hours ago
2,008 Replies made

thunderstruck wrote:
Also… the first price is just the reproduction right? So I would have to publish everything open source only so that someone else can sell it? Will the winner at least get one of those reproductions for free?

The winner will receive all 20 copies for free and can do with them whatever he wants. Sell them, give them for free to the other contestants, make them prizes for sweepstakes… or even keep them all for himself if he wishes. 😉

thunderstruck wrote:
How does submitting a supporting tool even make sense if the first price is a reproduction of a vb game?

In the unlikely event that a tool wins, we’ll have to find another solution. The winner could choose another game to be produced for example.

TheForce81 wrote:
This really is a very good start! Though, with all the attention I hope the official SF rights owners will not come down on this site and crush our nice community.

I hope so too. “Mr. Anon” obviously didn’t want to shout “SF2” from the housetops because of copyright concerns, so, to respect that wish, I purposely kept the news post vague as well and didn’t post any screenshots or videos.

All the attention doesn’t really come surprising, though, and honestly I doubt Capcom would go after a homebrew version for an obscure, long death platform. Reading about that on the official Capcom Facebook page is more cool than scary IMHO.

This site uses PHP for server-side scripting, MySQL for data persistence, CSS for the look and a little bit of JavaScript for frontend interactivity.

You could start with some PHP beginner’s tutorials and build your first dynamic website. For example a simple game database for Microvision. Then start using MySQL for storing and retrieving the game data. PHPMyAdmin is a very good interface, not only for beginners. The rest will come naturally with more tutorials and googling. 😉

If you don’t want to learn the whole stack of technologies involved, you could also quickly get something set up without any coding using WordPress. You can choose from many free themes and extend your site with plugins, like bbPress for forums, right from the backend. Get if from wordpress.org. If you don’t have capable webspace, you can also use a hosted solution like WordPress.com.

.hguoht, efas er’uoy ,siht daer nac uoy fI

Amazing! VERY expensive, but I guess Ben is already going after it. ;-D


@morintari
: DreamTR has been asked about Dragon Hopper a few times, but has clearly stated that he does not have it, unfortunately.

thunderstruck wrote:

Benjamin Stevens wrote:
Thanks for fixing that page.
However, it doesn’t look like we can modify the controls screen, the character names on the VS screens, or the intro story, which was the same problem that “Feel” ran into. If you can figure that out, let us know.

Just in case someone finds this thread: I managed to translate the remaining screens and created a patch (http://www.planetvb.com/modules/newbb/dl_attachment.php?attachid=1370174499&post_id=24718).


@Kr155e
: Could you update the patch in the SpaceSquash Download section.

Totally missed that one! I will remove the previous two patches and replace them with yours. I’ll list you, Feel, Ben and Greg as the authors. Hope that’s OK for everybody.

thunderstruck schrieb:
What mysterious website are you talking about?

I am working on a multi-system game database. Imagine something like PVB, but for every system ever released. 🙂

Thanks, guys! That logo is for another website, btw.


@RunnerPack
: I replaced the PSD with a ZIP file, works for me now. 🙂

Nice! You sure there’s no VB content after June?

Excellent cover! You may want to change the serial to “VUE P VSSE”, though.

Hi, welcome to PVB!

All the retail units should have the word “Focus” on top, however, pre-production units like the following one did not have any writings on their plastic cases yet: http://www.planetvb.com/modules/hardware/?type=vb&sec=protos&show=8

Only a few of these are known to exists. Almost sounds to me like you found one? 🙂

Thanks, Craby!

Here’s a list of all the mentioned games, maybe someone can go from there and enricht the list with additional info.

Nico-Chan Battle (にこちゃんバトル)
Virtual Pro Baseball ’95
Virtual Jockey (バーチャルジョッキー)
Red Alarm
T&E Virtual Golf
Virtual Lab
Out of the Deathmount (tentative) (アウト・オブ・ザ・デスマウント)
Strange Animal School (tentative) (妖獣学園)
Signal Tatto (tentative) (シグナル・ラット)
Insmouse No Yakata (インスマウスの館)
Virtual Bowling (バーチャル・ボウリング)
Wangan Sensen Red City (tentative) (湾岸戦線 RED CITY)
Jack Bros. No Meirô De Hiihoo! (ジャック・ブラザースの迷路でヒーホー!)
Virtual Bomberman (バーチャルボンバーマン)

The problem was that the badges database table was corrupted. It’s fixed now. 🙂

Lester Knight schrieb:
we have been collecting serial numbers in this thread since 2007. what have those numbers shown us? what has been learned?

Without having done any in-depth analysis, I’d say we’ve learned:

– A frame spanned up by the lowest and highest known serials, giving an idea how many Virtual Boys exist
– Some Japanese systems were relabeled with new serials for the US market
– Most of the US units with low serials (below ~VN10030000) are pre-production, demo or Blockbuster rental units

That’s a neat idea. The whole thing would need a bunch of privacy settings, but in general it should be very possible to implement using the Google Maps API.

I am wondering, who of you would make use of such a feature and enter their home addresses to find other VB fans near you?

Just judging from your demo I think this is a great achievement and deserves to be mentioned in the news.

I have been on vacation for a while. Looks like I need to do some news catch-up soon. 🙂

Attached to this post are two files, the one being the dump of my EPROM cart and the other being the Version 1.0 of the program, retrieved from this site. Strangely enough, if you run both programs in an emulator or on a Virtual Boy, the programs appear to be exactly the same, but if you examine the code of each program, they are vastly different. I don’t know what to make of it and was hoping others might give some input as to why this might be the case.

Does the one you dumped run at full speed on hardware and has all the objects like the banana? Any blinking or other buggy stuff? I know you said both ROMs looked exactly the same on hardware, but one possible explanation I have is that your version is actually one of the early builds we made with gccVB. To get the demo to compile on gccVB, the code was rewritten and the demo did not run perfectly. I have to find those old builds and do a byte level comparison…

I have rented a managed standalone server and moved over one heavy site to it, which might have a positive impact on the performance of this site. Let’s see if the error 500 problem persists, and if it does, I’ll move all sites over to the new server.