3) I tried Krisse’s Blox in the real machine and it runs perfect!… no graphical glitches, no slowdown problems… perfect! Congratulations Krisse!… but what did you do? did you write Blox in assembler? wich gccvb version did you use?.
thanks! well, no. it’s just c, and also not very good code… i just started learning c when making the game. but it’s a very simple game, so i didn’t have problems with the speed. i just tweaked the code to fix graphical errors and adjust the speed and tested in the vb very often until the game ran like i wanted. i used the first gccvb version by the way. 🙂
There are nice tools by RunnerPack to first pad the rom to 8 MBit, and then split it into even and odd. Attached those. Maybe you did something wrong there?
the games are burned directly on the chips, you need an eprom programmer for that. but dogp is or was experimenting on transferring data through the link port, i didn’t follow it that closely though. you can read about it in this thread.
hey jorgeche! the demo you are looking for can be found in the gccvb package in the examples directory.
hope the game engine is progressing nicely, the demo of it looks great! 🙂