hey thundarr, thanks for the praise, and welcome!
to answer some of your question i want to point you to our insmouse review and video to give you an idea what the game is like, and the redhead or vb head band building instructions.
i rewrote that section in php last week or so and the cms somehow messed up access permissions. thanks for letting me know, i’ll try to fix it. (if btw anyone can’t see anything at all, that’s probably because of adblock plus in firefox, you have to put pvb on your white list.)
ok. there is an option to report broken links, btw. (although it would be nice if i’d also finally write an admin backend which shows reported links. xD)
good point. but let me say that the vb community has always been quite small. just like the number of new threads. you can absolutely not say the site is dying, in fact it’s steadily getting more hits ever since.
the number of really enthusiastic people is very small, though. less then half of the people registered here ever posted a single thing, much less posted their collections or highscores etc.
i personally would love to see development discussion again and some activity in the dev wiki, the vb dev scene is really dead. jorgeche’s demo seems to be the only thing being worked on atm.
3) I tried Krisse’s Blox in the real machine and it runs perfect!… no graphical glitches, no slowdown problems… perfect! Congratulations Krisse!… but what did you do? did you write Blox in assembler? wich gccvb version did you use?.
thanks! well, no. it’s just c, and also not very good code… i just started learning c when making the game. but it’s a very simple game, so i didn’t have problems with the speed. i just tweaked the code to fix graphical errors and adjust the speed and tested in the vb very often until the game ran like i wanted. i used the first gccvb version by the way. 🙂
There are nice tools by RunnerPack to first pad the rom to 8 MBit, and then split it into even and odd. Attached those. Maybe you did something wrong there?